So my RL friend who plays a druid asked me to try out this comp with him on my paladin alt. We've made it to 2200+ with a pretty terrible w/l ratio since he was in blues and we really had no idea WTF we were doing. It's his first DPS (he played resto in S3 and S4) and my first healer since I've mainly played hunter. I think we're both pretty good players, but we are very inexperienced with the playstyle of our respective classes and the comp itself.
Here are our armories, we've recently decided to gay it up and pickup engineering, but we were 2.2k before we got them.http://www.wowarmory...rnace&n=Hoiinkshttp://www.wowarmory...nace&n=Carsomyr
Also, we don't raid so PvP gear is all we can use for the most part.
Our biggest problem is DK teams, mainly DK/pal. They just sit on him the whole game and do massive damage, even when he's in bear since icy touch and diseases are magic damage. This allows the other paladin to play very aggressively and just run after me to HoJ a heal, which usually forces a trinket since it makes me fall behind on healing.
Basically, we can put up a lot of pressure during our burst periods (even moreso since we've picked up GLG) but it's rarely enough to score kills because of the sheer amount of defensive cooldowns they can use. Killing pets seems nearly worthless because of NotD.
However, the problem is when the cooldowns are used and it goes down to DK vs feral. I literally have to spam heals to not fall behind and the other paladin only needs to flash occasionally while he runs after me waiting for a crit icy touch to start his chain. In short, our pressure falls down to pretty much zero and the paladin is free to plea and play offensively.
Most games end up with the DK doing about twice as much damage as my druid. I assume this isn't typical and we're doing something very wrong.
Would appreciate any advice. =)