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tremor is complete shit now


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#1 Pirated

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Posted 18 February 2009 - 10:41 PM

THANKS LOL HAHAHHAHAHAHAHA
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#2 Whiteshadow

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Posted 18 February 2009 - 11:45 PM

What's the pulse rate now?
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Pretend you are in a tunnel and the only way out is through the first thing you tab targeted.


#3 Kyles

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Posted 19 February 2009 - 01:33 AM

why?
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#4 wisdomcube

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Posted 19 February 2009 - 01:35 AM

It still works right when I drop it and the nerf was only 1 second I think.
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where was everyone else tonight? 3 hours of No q's followed by 3 hours of getting farmed by Adept?


#5 Orgodemir

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Posted 19 February 2009 - 01:42 AM

was there a stealth nerf to it? i did notice an aoe fear not getting dispeled today, but my void did hit the totem quicker than normal.
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#6 emerald

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Posted 19 February 2009 - 01:45 AM

was there a stealth nerf to it? i did notice an aoe fear not getting dispeled today, but my void did hit the totem quicker than normal.


Yea, I belive they also stealth nerfer grounding back so it dies from dots/non dmg spells. not 100% sure on that though.
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#7 Zulmaluka

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Posted 19 February 2009 - 01:47 AM

goddamn shamans op these days :(
more nerf plz for sacke of balance in game!!1
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#8 Sessions

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Posted 19 February 2009 - 01:48 AM

They need to combine stoneclaw and tremor if they are going to keep it as is, it really is to easy to destroy tremor for any half-competent player. Even more-so due to totem stomping still working.
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#9 Divineforce

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Posted 19 February 2009 - 01:53 AM

if your at all good its not that difficult to kite on a tremor totem.
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#10 docks

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Posted 19 February 2009 - 02:14 AM

What's the pulse rate now?


4 seconds
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#11 ddank

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Posted 19 February 2009 - 02:16 AM

They need to combine stoneclaw and tremor if they are going to keep it as is, it really is to easy to destroy tremor for any half-competent player. Even more-so due to totem stomping still working.


i like this idea, only that would have SEVERE PVE CONSEQUENCES

we wouldn't want stoneclaw on a 30 second cooldown to be spammed, that would just be overpowered luls.

But seriously, has this been confirmed? some say yes, some say no and i'm too lazy to check myself atm.
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#12 docks

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Posted 19 February 2009 - 02:36 AM

its been confirmed but the pulse change to 1 seconds was more then likely a bug that was fixed. Its back to around 3-4 second pulse
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#13 Candis

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Posted 19 February 2009 - 02:55 AM

Just tested this with a priest. appears to be on a 3 second pulse (was pulsing in time with the TotemTimers pulse tracker thingy).

Also tested grounding.. it's back to being destroyed by non-damaging attacks (such as dispel or HoJ)
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#14 Legion

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Posted 19 February 2009 - 03:06 AM

Just tested this with a priest. appears to be on a 3 second pulse (was pulsing in time with the TotemTimers pulse tracker thingy).

Also tested grounding.. it's back to being destroyed by non-damaging attacks (such as dispel or HoJ)


tested with a warlock, agree on 3 sec pules for tremor and they remove the "initial" tick so tremor need 3 second to tick the 1st time

and grounding now is like before the 3.0.8

ok it's ok to me but... why no nerf to pally? why no nerf to hunters? and why no change at the fuking totemstomping macro?
stupid blizzard :mad:
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#15 Pirated

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Posted 19 February 2009 - 03:07 AM

I'm obviously exaggerating that it's complete shit

but any decent priest will get a fear off 90% of the time now

tested with a warlock, agree on 3 sec pules for tremor and they remove the "initial" tick so tremor need 3 second to tick the 1st time

this is incorrect...you can still remove fear from group members instantly
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#16 Baneman

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Posted 19 February 2009 - 03:12 AM

GC commented that they'd like to remove totem-stomping macros, but don't really know how to execute it. They tried before and people got around it. I played with a lock when tremor was buffed/bugged and it was basically impossible to fear a non-retarded shaman or anyone on his team. Hopefully they can find a way to stop totem-stomping so some player skill is involved on both ends.
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#17 kashflow

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Posted 19 February 2009 - 03:13 AM

all they have to do is take out the stomping macros and keep the pulse rate at around 3 seconds, seems fair to me.
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#18 Flesseck

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Posted 19 February 2009 - 01:30 PM

So I'm confused now. What happened? Did they change the initial pulse the moment you dropped Tremor? So the moment you drop it now, it takes 3 seconds before it pulses?
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#19 xergul

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Posted 19 February 2009 - 02:25 PM

So I'm confused now. What happened? Did they change the initial pulse the moment you dropped Tremor? So the moment you drop it now, it takes 3 seconds before it pulses?


This is correct. I was playing my lock last night and steamrolled every shaman team pretty hard, felt dirty. Before, at least shamans who saw a fearbomb inc would place a new tremor right before and get the fear removed instantly. Now, any braindead warlock or priest can fearbomb then melee the tremor afterwards and the shaman will still be running wild.
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#20 Soktad

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Posted 19 February 2009 - 02:36 PM

I won't play any arena until they hotfix this again, first tick 3 seconds after casting is a free fear for any priest the whole game. They run to me, destroy the totem, I drop it again, they fear and one shot it. Ridiculous.
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