Warrior Feedback Thread
Posted 06 February 2008 - 07:43 AM
Posted 06 February 2008 - 07:54 PM
To go along with the purpose of this Thread the pro's cons and improvements needed to the warrior class were already well covered in previous posts.
Posted 20 February 2008 - 03:58 AM
Posted 20 February 2008 - 11:09 AM
It's still stupidly overpowered, and still allows people to suck and get a decent rating, relying solely on mace stun.
Posted 20 February 2008 - 02:19 PM
We both know people only chose mace spec if they couldn't get a better weapon than TUF back in the old days when the procrates were equal.
Imo it's not overpowered per se, but brings a little something to the warrior class that it needs, something more than raw damage. When a stun whoring class like rogues get 6% in addition to all their controlled cc, I don't think 8-9% is unfair for a class with far, far less cc.
Posted 20 February 2008 - 03:05 PM
Posted 20 February 2008 - 03:31 PM
It's not like waiting for that sword proc lolburst with windfury to win you the game is so much more skillfull.
Posted 20 February 2008 - 03:43 PM
Posted 20 February 2008 - 04:00 PM
almost EVERY other warrior i talk to agree that it is ridiculously overpowered and the fact that MEDIOCRE warriors can get highly rated with maces speaks for itself
every other class i talk to says they would rather a sword or axe warrior on them instead of mace... it's just so clutch
i will always be swords deep inside, but i am not stupid enough to put myself at a disadvantage and not use a mace. i actually started this season with a sword to replace my stormherald yet in a mirror where i was chasing a druid and the other warrior was chasing mine and mace stunned my druid from 100>0 before i could peel and that was SR'ing the cyclone as I made my way back across the map i realized how dumb i was
sword specs CAN at times, be gamebreaking (hello wfury rng crits with sword spec + queued attacks), but mace stun is almost RELIABLE with how much it procs, and how insanely powerful it is
Posted 20 February 2008 - 04:20 PM
A reason people only whine over mace stuns is simply that they don't notice in their SCT or whatever the sword procs or the extra 5% crits you would get with the other specs. If they get instagibbed with sword+wf they just say "lol overpowered class", not "overpowered swords+wf". A stun is that much more noticeable.
I can't believe you don't play with people who don't find your own class as OP as you do yourself, most people I have pvp'ed with at a high level consider mace stun a bare necessity to make such a cc-exposed, easily kitable class as warriors viable at all in the 2's and 3's.
And chain stunning for 5.25 secs? There's a 0,07% chance that will happen in 3 consecutive attacks.
Posted 20 February 2008 - 04:32 PM
Posted 20 February 2008 - 04:39 PM
Posted 20 February 2008 - 05:36 PM
and btw snuffie does the above said already lolz....
Posted 20 February 2008 - 05:38 PM
you are the one who chose to attack me personally first, are you not?
Posted 01 March 2008 - 01:32 AM
Posted 07 March 2008 - 10:32 AM
Pummel off the GCD, for the love of whatever higher power you believe in. I keep a stress ball on my desk purely for the times when I hamstring a druid in cheetah and he hops out and cyclones me during my gcd.
Rend is terrible, maybe it should be stackable (for larger dot ticks).
Deepwounds getting on something when I'm just trying to help my mage partner get away screwing over his CC. Random CC breaking dots when I'm applying my limited utility are infuriating. Perhaps deepwounds can only occur on MS/heroic strike/WW/blood thirst/shield slam/slam crits? Or make it not tied to impale so I can just skip it.
RNG. Warriors are super RNG based, and it annoys me. Enrage/mace stun/crit damage+crit rage gen=moremore damage/imp hamstring/etc... Any manner of toning the RNG down would be wonderful.
Some manner of reliable damage on heavy armor targets would be super. Possible rage re balancing (less rage from cloth more from plate) or buffing abilities like rend that aren't affected by armor.
Survivability. Spell reflect is unreliable at best for preventing damage. Make it reflect a minimum amount of damage (1000-1500?) before the buff goes away. I'd love to see it reflect ticking dot damage too so I can get a bandage off for those 5s.
Intervene is amazing, if only I could use it to help protect my teammates more reliably (not just myself). Similar to spell reflect, make it absorb a minimum amount of damage that the targeted player takes. Make it work against spells. Intervene --> spell reflect would be clutch.
Intimidating shout --> Shorter cooldown so that we get more use out of it would be great.
Really anything that helps make warriors better team players and gives them more control over a match (aside from damage) is something that would be desirable to me. I'd even be willing to give up some damage for it.
Posted 10 March 2008 - 02:28 PM
And reducing the rage cost by a large margin. 25 rage means that odds are good that I may have to wait to get off my IS, which cuts a lot of it's usefulness since it requires proper positioning and instant usage. Having to wait 3 seconds for the next white hit is a huge downside for one of our very few "oh crap"-buttons. Apart from all the other flaws it has.
Posted 11 March 2008 - 11:15 AM
Im playing swords just because I dont want to be part of the crowd :\.
Srsly, I have both an s3 mace and sword, I prefer swords now beacuse all im doing is powerleveling people in 3's and playing a 5's setup with a shaman. Seriously though, <mace stun effect> is fucking retarded.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users