I posted this on the official forums a few days ago out of realization that many of my 2s and to a lesser extent 3s losses are due to the powerful nature of tremor totems in combination with the current cleave classes (rogues, warriors, hunters, DKs): http://forums.worldo...910062467&sid=1
The more and more I play, the more and more I realize that I have an inordinate amount of trouble with resto shamans' ability to spam tremor totems for low cost, no cooldown, and instant effect to virtually allow themselves and their partners to become effectively immune to my CC.
I fight a shaman, and the fight becomes 3 times harder; they are the healing class that is more of a counter than any other class that I can think of. Add a physical damagedealer, and I am not able to win unless RNG is in my favor. Ask those who watch my stream - shamans in themselves are pretty much a countercomp to me no matter what I do. Shaman teams often have a DK, rogue, SV hunter, Fury warrior, or Ret pally. Each one of these either keeps me immobile, does a ton of damage to me or to my pet, keeps me from casting, or a combination of all of the above.
Some points to address because I know they'll be brought up:
Totem stomping macro: My pet runs around killing these totems, sure, but the most skilled shamans either place varying totems in odd locations or they find ways to bug my pet. Additionally, my pet has no resilience and the physical damage classes I mentioned above more often than not have some sort of high end PvE gear (at the levels that I fight these people at).
Curses - Shamans can decurse now, so not only can I not reliably Tongues a shaman or control his teammates.
Obviously, many of you will blindly reject my premises but this is one thing I feel should be addressed in some form. Tremor needs to either have some kind of cooldown, some kind of penalty, or perhaps a longer tick time (which I don't favor, it's nice that Tremor is much more consistent than it used to be). But as it is right now, I more often than not might as well leave the game when I fight a shaman team for more than 5 minutes.
The thread is pretty much a cesspool of trolling and flaming though, but the context in which I posted it is that on top of being shut out by current resto shaman partners, just the fact that a tremor totem is spammable, cheap, and instantly effective (which is good I suppose, compared to how it used to be), it just puts these fights over the top.
My question for you guys is: Do you feel that Tremor Totem is balanced? Ignoring totem-stomping (because although totem stomping is spammable, it has limited use in 2s but gets better as you get to 3s and 5s), is it fair that Tremor can be used so quickly to cause Fear DRs on the entire team and make your team virtually immune to Fear? This really isn't anything against shamans as a class in general, because shamans still have a low representation comparatively, but do you really feel that Tremor is justified in its current incarnation?
My mindset when posting these things was that I'd noticed that when I was playing 2s, I'd fight all sorts of teams with resto shamans but since my HR pairs me up with top 5-20 teams, these resto shamans are already playing with the most geared players in the battlegroup. Dual Sinister Revenge, or DKs and TG warriors with at least one Betrayer, or SV hunters with 25 KT guns.
Give me your input.