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#1 Vlada

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Posted 06 February 2009 - 04:09 AM

* All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.


Holy
Skills

* Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
* Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)

Talents

* Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)
* Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)
* Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
* Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.


Protection
Skills

* Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)
* Blessing of Kings is now a baseline ability. Trainable at level 20.

Talents

* Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells. Instead it gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec.
* Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.
* Avenger's Shield's (Tier 9) damage has been increased across all ranks.
* Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15%.)
* Holy Shield's (Tier 7) damage slightly increased across all ranks.
* Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
* Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
* One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)
* Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
* Divine Guardian (Tier 4) now has been changed to redirect damage "(up to a maximum of 150/300% of the Paladin's health)." (Previously had no limit)
* Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)
* Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)


Retribution
Talents

* Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
* Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)
* Improved Retribution Aura has been removed from the game.
* Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).
* Divine Purpose has been moved from Tier 5 to Tier 6.
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#2 Neajane

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Posted 06 February 2009 - 04:17 AM

So Holy damage got buffed slighty, where's the plea nerf notes

And I'm curious if we'll get a more streamlined prot tree, perhaps an 11 point talent for once?

Source?
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So it turns out I've been using explosive shot rank 1 these last 3 weeks.

#3 Vlada

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Posted 06 February 2009 - 04:18 AM

http://blue.mmo-cham...hts-part-3.html

i am wondering , they removed kings from talents now right? if so with what did they replace it
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#4 Qwey

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Posted 06 February 2009 - 04:34 AM

exorcism sounds neat

interested to see what the first tier of prot looks like, could be nice.
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#5 mav1234

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Posted 06 February 2009 - 05:03 AM

haha, ALL paladins getting a (albeit glyphed) ranged interrupt on a moderately short cooldown, and they don't need to be specced for it... If they don't change that glyph that is.
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#6 Qwey

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Posted 06 February 2009 - 05:07 AM

haha, ALL paladins getting a (albeit glyphed) ranged interrupt on a moderately short cooldown, and they don't need to be specced for it... If they don't change that glyph that is.


didn't even think about that O_O that'd make ret paladins fuckin insane
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#7 Rueben SR_US

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Posted 06 February 2009 - 05:07 AM

# Blessing of Kings – this spell is now a base ability trainable by all paladins.
# Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.

# Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.


Am I reading this right - are they nerfing ret paladin's access to a lower cooldown stun but giving it to holy paladins? Or are holy paladins going to be able to have 10s HOJ's now?

I hope neither is the case, but I guess one is.
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#8 Vlada

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Posted 06 February 2009 - 05:08 AM

i doubt that glyph will stay , it will make holy insane also
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#9 Tya

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Posted 06 February 2009 - 05:09 AM

So Holy damage got buffed slighty, where's the plea nerf notes


I'd say holy got buffed a lot.

New exorcism with the glyph gives a 30yd interrupt on a 15 sec CD.

Should be interesting at least. Probably more suited to ret, but non-the-less good for holy.

I was rather expecting more hints of holy nerfs. Not that I'm advocating them, just an observation. I suppose the purpose of these "taster" notes isn't to indicate any nerfs just yet.

Trainable kings looks damn nice though. Sick of being stuck with wisdom in pally/lock.
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#10 Vlada

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Posted 06 February 2009 - 05:10 AM

PTR isn't even up yet so this is just beggining
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#11 Bailou

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Posted 06 February 2009 - 05:11 AM

Not following about the ranged interupt anyone less braindead than me care to explain?
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#12 Tya

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Posted 06 February 2009 - 05:12 AM

Not following about the ranged interupt anyone less braindead than me care to explain?


Glyph of Exorcism
Major Glyph
Classes: Paladin
Requires Level 20
Use: Your Exorcism also interrupts spellcasting for 2 sec.

http://www.wowhead.com/?item=41103
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#13 mav1234

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Posted 06 February 2009 - 05:13 AM

Sure.

Exorcism usable on anyone. Glyph of Exorcism adds a 2 second interrupt to the spell : http://www.wowhead.com/?item=41103

Taadaa, ranged interrupt for all paladin-kind. And it hits pretty hard, too.
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#14 Vitrie

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Posted 06 February 2009 - 05:22 AM

I'm sure they're gonna nerf exo glyph, and then laugh as Ret Paladins cry blood at the new silence in PROFUCKINGTECTION tree.

I hate Blizzard.
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Hi!

#15 Rueben SR_US

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Posted 06 February 2009 - 05:23 AM

I'm sure they're gonna nerf exo glyph, and then laugh as Ret Paladins cry blood at the new silence in PROFUCKINGTECTION tree.

I hate Blizzard.


we're also going to cry because they seemed to have taken imp HOJ from us and given it to holy, which is just dandy lol
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#16 mav1234

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Posted 06 February 2009 - 05:24 AM

They probably will, like they will probably nerf the Blood Boil glyph, but it will be funny to see prot paladin pvp builds running around. :P
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#17 Auvvey

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Posted 06 February 2009 - 05:34 AM

haha, ALL paladins getting a (albeit glyphed) ranged interrupt on a moderately short cooldown, and they don't need to be specced for it... If they don't change that glyph that is.


Its like a 2 or 3s interrupt. Its like a GCD and a half. Honestly, the best part about it is that holy paladins can actually play offensive more.
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#18 Arcturus

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Posted 06 February 2009 - 05:35 AM

we're also going to cry because they seemed to have taken imp HOJ from us and given it to holy, which is just dandy lol


Judgment of the Just is a Protection talent, unless i am mistaken i don't see how this benefits Holy...
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#19 Vitrie

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Posted 06 February 2009 - 05:36 AM

brb rerolling dk :\
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Hi!

#20 Vlada

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Posted 06 February 2009 - 05:37 AM

well a interupt and it's only 2 seconds like shocks with longer CD is really good for ret, dunno about Holy tho, might be kinda OP but they should test it first atleast
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