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#41 Kadrix

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Posted 03 February 2009 - 03:00 AM

It seems really solid against teams focusing you, since you can judge their melee on cd and use taunt to keep the healer in combat.
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#42 izrafel

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Posted 03 February 2009 - 03:04 AM

halp vs rogue/shaman :(
http://www.arenajunk...ead.php?t=61116
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#43 Vlada

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Posted 03 February 2009 - 03:10 AM

TELL ME THE SECRET VS FERAL/HEALER FIRST
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#44 Zeriel

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Posted 03 February 2009 - 03:12 AM

DON'T DIE

don't let them drink

win

At least that's how it worked out for us vs. holy/feral.
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#45 Vlada

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Posted 03 February 2009 - 03:22 AM

DON'T DIE

don't let them drink

win

At least that's how it worked out for us vs. holy/feral.


you mean YOU try to drink because it seems they outmana us pretty badly :< . TALKING ABOUT 6K CRIT 1K BLEEDS FERALS HERE , god i hate them i mean they just can't die, feral peeling is better then fucking rogue's
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#46 Zeriel

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Posted 03 February 2009 - 03:25 AM

you mean YOU try to drink because it seems they outmana us pretty badly :< . TALKING ABOUT 6K CRIT 1K BLEEDS FERALS HERE , god i hate them i mean they just can't die, feral peeling is better then fucking rogue's


JotW broham.

I dunno, we just sort of played it outlast as per usual while pressuring both of them and not allowing drinks. It might have been because the druid powershifted too aggressively, but he eventually ended up stuck in caster form with no mana to shift (lol).

It's definitely a bit scary, very unpredictable, they once dropped me from like 26K to 2K with no warning whatsoever.
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#47 Kadrix

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Posted 03 February 2009 - 03:28 AM

halp vs rogue/shaman :(
http://www.arenajunk...ead.php?t=61116


Why does he have to go defensive, I've played rogues in all sorts of gear, and the only time my warrior has to go defensive is when I get caught in a CC chain.

We win easily, just sit on the rogue with CC on the shaman, intervene --> intercept and dump rage on rogue is a lot of pressure. Getting a good stun to force a trinket and then lining up a fear --> stun after a minute is $$$
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#48 Kadrix

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Posted 03 February 2009 - 03:30 AM

And yeah feral/healer is brutal, we've mostly gone hella offensive on the pally to win, though we've beat one once because the druid was dumb and ran out of range of heals in bear.
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#49 izrafel

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Posted 03 February 2009 - 03:40 AM

Why does he have to go defensive, I've played rogues in all sorts of gear, and the only time my warrior has to go defensive is when I get caught in a CC chain.

We win easily, just sit on the rogue with CC on the shaman, intervene --> intercept and dump rage on rogue is a lot of pressure. Getting a good stun to force a trinket and then lining up a fear --> stun after a minute is $$$

fair enough, gotta try that. we must've played too defensively then.
im guessing your warr stacks sunders, intercept rage dump + hoj on shaman to force trinket.
do u switch to shaman much?
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#50 Vlada

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Posted 03 February 2009 - 03:41 AM

well never played as jotw build vs feral, who knows might be better
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#51 Kadrix

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Posted 03 February 2009 - 03:42 AM

Nah we're almost exclusively on the rogue, intervene to intercept the rogue and HoJ the shaman, his rogue will die inside that stun if I help burst, and if possible we can fear the shaman at the tail end of the stun to force a trinket, then swapping to the shaman/doing it again when my stun is off cooldown is possible.

I really like a repent build for fighting rogue/healer currently, it's definitely worth a shot.

Netherss, it seems the highlight of the jotw build is that you can tank a melee forever and never have the slightest issue with mana. Against rogues on you solo you can dps them down between EfaE and ret aura, ferals not so much with ILotP.
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#52 Vlada

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Posted 03 February 2009 - 03:47 AM

is it worth getting 2/2 in imp ret aura? i mean is it worth switching to it when they focus you
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#53 Zeriel

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Posted 03 February 2009 - 03:55 AM

We've been talking about getting imp ret aura to add additional pressure against rogue teams, esp. since they hit you so quickly. All you lose is pts in Vengeance, which is pointless anyway. Conc Aura really doesn't add much at all against Rogue/Healer.
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#54 Kadrix

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Posted 03 February 2009 - 03:58 AM

It couldn't hurt since you could sac like 2% parry for it.
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#55 Vlada

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Posted 03 February 2009 - 03:59 AM

vengeance is useless anyway , so something like this i guess http://www.wowhead.c...VuMZZVfrxrh0bbs
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#56 Qwey

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Posted 03 February 2009 - 04:05 AM

might as well take a point out of imp judgement and put it in sanctified ret
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#57 izrafel

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Posted 03 February 2009 - 04:17 AM

yeah agree, 0 in vengeance, 2/2 imp ret aura + 1/1 sanctified ret.
Gaylies might be better with this build too heh

How do you think this build will fare vs lock/healer (can imagine more of these teams inc) without JotP, holy guidance and judge range?
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#58 Zeriel

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Posted 03 February 2009 - 04:19 AM

I never found judgement ranges useful against warlock teams tbh. Your paladin will be hiding the entire match on the other side of the warlock, which would have made getting judges to interrupt drinks on the other side's paladin impossible anyway.

Loss of haste hurts against any team, but it's not like warlock damage is hard to heal as-is anyway.
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#59 Kadrix

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Posted 03 February 2009 - 04:51 AM

judging the pet is easy mana too, and provides a cover for turn evil when you want to cast.
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#60 Auvvey

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Posted 03 February 2009 - 09:33 AM

might as well take a point out of imp judgement and put it in sanctified ret


Imp judgement loses you effective MP5, its not a purely offensive thing.
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