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#21 Kadrix

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Posted 01 February 2009 - 06:47 AM

~reflects the pyro~
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#22 Zeriel

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Posted 01 February 2009 - 06:47 AM

<Now is the time!>
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#23 izrafel

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Posted 02 February 2009 - 03:03 PM

last nite played warr/pal vs rog/shaman and got stumped.
rogue just sits on my warr and i go oom from healing.
tried warr dstance toe to toe rogue and we have no pressure up at all.
tried swaps to shaman and rogue doesnt ever ks til i use freedom, cripple is enough to peel most of the time and shaman can keep water shield up

would speccing repentance/replenishment help? or is it just a strat issue
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#24 Huhleinah

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Posted 02 February 2009 - 04:01 PM

I actually liked the repentance spec a lot when I tried it out earlier in the season. It's a lot harder to keep other healers from drinking w/out 40 yrd judgments but you can often avoid long games by having the CC to burst someone down. It's much better for playing with a warrior/rogue rather than dk though.
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#25 Grunz

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Posted 02 February 2009 - 05:26 PM

eat a dick arcane mages


Reported for sticky.
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#26 Adanai

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Posted 02 February 2009 - 08:05 PM

My team went up about 100 rating with my paladin going 37/0/34 over the traditional Healing build.

Replenishment is amazing. He basically took mana burns all game and still never went under 50% mana. We also were able to chain some sick lockouts with Repentance.

37/0/34 is to paladins as DS was to old druids. Trade healing power for aggressive playstyle/infinite mana.
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#27 Vlada

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Posted 02 February 2009 - 08:11 PM

yeah i tried it out. It's amazing
You get used to 10 yard judgments and it's not that bad, my mana just can't go down and CC chain is awesome deffenitly would recomend to others to try it out, i mean losing jotp and DI is not that big deal in 2's as i mostly don't even cast heals there vs rogues and DKs, This is the way to deal with rogue/priest it's so much easier
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#28 Qwey

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Posted 03 February 2009 - 12:25 AM

i pop di when im spam cleansing usually :P
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#29 Zeriel

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Posted 03 February 2009 - 12:26 AM

37/0/34 is pretty amazing, especially if your team lacks CC without it (i.e, warrior).
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#30 Kadrix

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Posted 03 February 2009 - 12:28 AM

Might have to give this a whirl some time
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#31 Qwey

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Posted 03 February 2009 - 12:32 AM

no large on judge like, really really sucks. IDK if its just cuz i got used to it or what, but I felt really gimp without range on judge.
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#32 Kadrix

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Posted 03 February 2009 - 12:40 AM

Yeah that's my big thing, like sure we have taunt but it's 10 yards less, and having both at such a long range is really nice.
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#33 Qwey

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Posted 03 February 2009 - 12:42 AM

large = range man im outta it
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#34 Erv

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Posted 03 February 2009 - 12:47 AM

I've played with warrior as holy / prot ( for 30sec cd off from HoJ) and we did play to 2050 until i tryed some other specs and i have to say that disc priest // rogue team... we couldn't win any of that kind teams, any tips?
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#35 Zeriel

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Posted 03 February 2009 - 12:49 AM

37/0/34 is also really, really nice if you find yourself getting out-mana'd by certain comps.

I know, I know, paladins should never get out-mana'd with Divine Plea! But against good teams who dispel DP everytime you pop it & who put out more pressure than you do (hi sham/rogue) situationally, it can be a decent boost.

It's like wearing a ton of mp5 gear without having to wear mp5 gear.
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#36 Vlada

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Posted 03 February 2009 - 12:55 AM

you guys forget Repetence. It's huge, finnaly a paladin can setup a CC for a kill!
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#37 Zeriel

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Posted 03 February 2009 - 01:00 AM

I mentioned it earlier!

It's amazing how much a change it makes for war/paladin, we actually have the ability to kill people without relying on reck gibbing.
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#38 Kadrix

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Posted 03 February 2009 - 01:25 AM

Oh wow so trying it out atm, pretty sick
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#39 izrafel

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Posted 03 February 2009 - 01:41 AM

37/0/34 is also really, really nice if you find yourself getting out-mana'd by certain comps.

I know, I know, paladins should never get out-mana'd with Divine Plea! But against good teams who dispel DP everytime you pop it & who put out more pressure than you do (hi sham/rogue) situationally, it can be a decent boost.

It's like wearing a ton of mp5 gear without having to wear mp5 gear.


yeah i'll defn have to try 37/0/34, having extreme trouble vs sham/rogue and all the rogue does is train my warrior all game ><
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#40 Auvvey

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Posted 03 February 2009 - 02:29 AM

My experience with losing the range was that it was cool anyways. Sure, I might get randomly switched to, but when you never go OOM its difficult for them to put any real pressure out.
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