for the love of god, please people, stop mentioning hunter 'draining'.
it's dead. get over it. (unless you're a priest, VERYSADFASE)
casual catering. in order to see an increase in hunter representation (no one can deny that the number of hunters 2.2k+ in any season in BC was shockingly low) they had to make it easier for 14 year olds (or anyone with half a brain) to pleygud, like was the case of warriors and rogues in BC (or since forever?). this obviously resulted in the hunter class being deadly in the hands of someone experienced and fluent with the class because of the huge arsenal of tricks hunters posses. hunter utility became evident to anyone who could understand the general mechanics and 'laws' of arena.
welcome warriors, to every hunter QQMYCLASSISBROKEN thread that was the burning crusade. doesn't feel so great does it? =(. not to say that i don't think survival is overpowered, or that it shouldn't receive a nerf (i was thinking maybe 1 shot off CD if LnL procs off traps? and clearly, remove TNT stun), but coming from classes that showed some ridiculous representation in the last expansion compared to hunters - i'm going to enjoy the sadistic laughter while i can.
Slightly off topic, but I figure I'd throw a small cluster of theories out there for the fuck of it.
(Disclaimer: In no way do I think hunters were op'd in BC and probably needed a slight buff)
I think some of the reason hunters had such low representation in high-tier arena was because of two things.
1. No fun to play with. Most games as hunter/healer (especially druid) were long and boring as compared to the other dps options out there.
2. Hunters were new to the arena scene as a whole once they got buffed. Pre-buff, hunters were terribad and had next to no representation and most healers, druids especially, already had warrior or rogue partners they were perfectly happy with, giving the hunter class a slow start, augmented by the boring games mentioned in reason 1.
Just something that's been milling about in my mind.