Posted 14 January 2009 - 09:37 PM
I've played 600 or so WoTLK games so far, just about equally distributed between 2v2 and 3v3. Spent the start of the season as arms, it was nice, I basically just either played defensively or peeled until I could line up a SD burst. It worked well until I hit the pally/DK teams like a brick wall. For me at least it is extremely difficult to do adequate damage as arms verses this or other pally compositions.
As fury there's the afore mentioned increased in sustained damage that most certainly helps both pressure and rage generation (god damn sacred shield), however what sells fury for me is it's... "on callablity". What I mean by this is Fury has more on call DPS, and mobility. Rather than an RNG burst, which is difficult to work with and use at effective times, you have an on-call reckless -> bloodthurst -> instant slam -> ww crit. In regards to mobility you don't have your shorter intercept, but you have a on call intercept you can use during a CD with heroic fury. As I'm sure most will agree PvP is about controlling your opponent and taking advantage of the correct opportunities to finish them off; I've found this easier to accomplish as fury.