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Fury vs Arms


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#201 Dayoni

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Posted 02 February 2009 - 02:34 AM

"Hey, at least im better then the warlock."


That isn't funny. I actually play with one for 5s. TT
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#202 Vadren

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Posted 02 February 2009 - 02:36 AM

I think you'd have to play with a shaman to make arms work in 2s, because you'd want the extra pressure and blade storm is nice vs. double dps.

It certainly doesn't work very well with a paladin.

I honestly don't see how a rogue could ever die to a warrior with the feint change. Unless for some reason it doesn't work vs. whirlwind.
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#203 Windwalk

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Posted 02 February 2009 - 02:45 AM

I want to try arms, do I absolutely need an axe or would mace spec gimp me that much?
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When I talk to or see successful gamers they come off as intelligent people who are able to develop the ever important “game sense” with relative ease. Aside from muscle memory and the mechanics of playing a video game they seem to just understand what needs to be done to compete and outthink their opponents.


#204 Vadren

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Posted 02 February 2009 - 03:56 AM

I want to try arms, do I absolutely need an axe or would mace spec gimp me that much?


Axe or polearm would be preferred. Arms rage generation is sparse enough that losing 5% crit is rough.

One problem is the only good arms 1h axe in the game are the deadly glad weapons. The tank weapon off kt 25 man is too fast, and getting it as a dps warriors in raids is kind of a long shot.
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#205 eliminate2

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Posted 02 February 2009 - 05:28 PM

It's not too bad with a druid. With proper fear/cyclone timing, a kill can usually be made. The feral/resto hybrid is almost mandatory tho.

Even then you are still looking at a 50/50 win/loss ratio. And still move up in the ratings.

Double dps with any combination of rogue, mage, dk are incredibly tough.
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#206 Lymp

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Posted 05 February 2009 - 12:17 AM

At least we're not warlocks ^___^
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