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Useful Info for lvl80 Gear Decisions


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#1 Belarin

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Posted 20 November 2008 - 12:13 PM

Resilience Cap:

1230 resilience

The resilience cap refers to the maximum amount of dot, mana drain, and crit damage protection one can get. 1230 resilience reduces the chance to be crit and damage taken from dots by 15%, the mana lost to mana drains by 30%, and the damage taken from criticals by 33%. Resilience over this amount affects only the chance to be crit.


Hit Cap:

105 hit vs most targets
158 hit vs Draeni/Undead/BE (hit is currently broken with racials, but this is supposedly fixed in 3.0.8)

We fixed a bug in 3.0.8 where the racial spell hit bonus was applied after the other modifiers were added, meaning that you could not cap yourself above it. Now if you really want to hit races with certain spells you can.




Spell Pen:

WotlK Shadow Resistances
160 Felhunter (all specs)
140 Mage (80 Magic Absorbtion, 60 talented Mage Armor)
130 Shadow Protection
54 MotW
0 Warlocks

The resistances formula at 80, for binary spells (which includes fear and mana burn), is:

%_resist_chance = (resistance - spell_pen) * (15/80)

For targets with the applicable resistance, spell pen to eliminate resistance based resists is much more valuable than spell hit to eliminate the default miss chance.

               Amount needed to have a 1% better chance to land a spell
Penetration    5.3
Hit Rating     26.2

However, when the target has no resistances, spell pen is useless. There is no holy resistance stat, only shadow resistance applies vs. priests.


Spirit vs. MP5:

Spirit isn't as good at level 80 as it was at 70 (http://www.arenajunk...ead.php?t=47913). For two items giving equal item values of Spirit and MP5 (2.5 spirit to 1mp5, see Hateful Gladiator's Cloak of Deliverance vs Hateful Gladiator's Cloak of Salvation), it's generally better to go with the mp5 regen. The actual value of spirit in mp5 depends on your int and the % of the time you spend inside the five second rule, and can be seen in this chart:


Posted Image



Note: Chart assumes you have full Meditation... if you don't, get it. Also, specs like Enlightenment and Spirit of Redemtion, int buffs, and the human spirit racial should be taken into account as slightly buffing spirit. And if you are getting an innervate, that's a lot of extra value from spirit as well.

After patch 3.1, spirit will unequivocally suck.

Posted Image



Haste:


1% haste = 32.79 haste rating


Insightful Earthsiege Diamond:


The new mana proc meta is 33% better at 80 than the level 70 version (while it had the 2% proc rate). Two ways of looking at its value are:

1) With 600 mana restored on 2% of casts, this is equal to an average reduction of 12 mana from the cost of every spell cast. That is .31% of base mana, so the cost reduction of various spells are (for untalented mana costs):

			% Mana Cost Reduction
Shadow Word Death       2.6
Dispel                  2.2
Renew                   1.8
PWS                     1.3
GHeal                   1.0

2) Depending on the frequency of casts, you can convert the average proc rate into mp5:

Casting every           MP5
1.5sec                  40
2.0sec                  30
2.5sec                  24
3.0sec                  20
3.5sec                  17
4.0sec                  15


Expected Stats in Full Deadly (Pre-enchants and Gems)

Note: approximate

689 int
(792 with Mental Strength)
1257 sta (1320 with Enlightenment)
790 resil (800 with socket bonuses)
1474 spellpower
2030 armor

19350 hp (19980 with Enlightenment)
13918 mp (15463 with Mental Strength)

Remember, these are just base values without any enchants and gems!


				    Int      Stam     Resil    Spellpower   Armor
LvL 80 Base Stats (UD)              172       68                             106 (from agi)
Deadly 5-Piece                      224      515      271      452          1250
Set Bonus                                             50
Deadly Offset                       103      236      137      222           520
Deadly Jewelry and Cloak            111      255      144      191           154
Medallion of the Horde                                 84
Battlemaster (Spellpower version)                              111
Deadly Weapons (Staff + Wand)        79      183      104      498

                                    689     1257      790     1474          2030

todo:
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#2 Asmodean

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Posted 20 November 2008 - 12:25 PM

Thank you, very nice!

Does anybody know how much INT one will have in full deadly?
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#3 Sykeasaurus

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Posted 20 November 2008 - 01:14 PM

10% Haste = 327.9
15% Haste = 491.85

Pretty sure 10% is super doable. Wonder how 15% is gonna work out.
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I used to beat off alot, and fail all my classes



I figured he's a phony but I was secretly hoping to get pounded by someone famous.


i wasnt aware that america was a country

i guess we learn things every day


#4 Belarin

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Posted 20 November 2008 - 01:20 PM

Thank you, very nice!

Does anybody know how much INT one will have in full deadly?


Great question. I'll add that when I get a chance.
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#5 azek

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Posted 20 November 2008 - 05:42 PM

That is interesting. With Twisted Faith, Spirit could have been useful to Shadow priests as well, but with the recent change to critical strike for DoTs, it's possible Spirit will be the weaker of the 2 options in between spell critical and Spirit for all PVP specs.
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#6 izrafel

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Posted 20 November 2008 - 11:56 PM

sticky for this thread plz.
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#7 Belarin

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Posted 21 November 2008 - 02:19 PM

Added base stat values with full deadly.
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#8 Sykeasaurus

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Posted 21 November 2008 - 03:19 PM

You're the fucking man, Bel.
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I used to beat off alot, and fail all my classes



I figured he's a phony but I was secretly hoping to get pounded by someone famous.


i wasnt aware that america was a country

i guess we learn things every day


#9 Rekluse

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Posted 21 November 2008 - 08:03 PM

This is an awesome post. Thanks for the info Belarin, helps alot. So how are you guys gonna gem? Cap for hit and then go spellpower / mp5 in the rest? Or do you think gemming for resil is still worth it?


Edit: would you gem for resil if you have a good peeler for a partner? (rogue)
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#10 terrion

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Posted 22 November 2008 - 12:11 AM

Might wanna add armor to the full Deadly estimate.

edit: did it for you:
cloak: 154
bracers: 135
boots: 212
legs: 269
chest: 308
shoulder: 231
head: 250
gloves: 192
belt: 173

total: 1924

Assuming 53 agility, total: 2030
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#11 Belarin

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Posted 22 November 2008 - 01:57 AM

Might wanna add armor to the full Deadly estimate.

edit: did it for you:
cloak: 154
bracers: 135
boots: 212
legs: 269
chest: 308
shoulder: 231
head: 250
gloves: 192
belt: 173

total: 1924

Assuming 53 agility, total: 2030


Cheers! Putting this right in. :)
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#12 Prov

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Posted 22 November 2008 - 04:12 AM

wtb more armor
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I really hope blizzard does something about this. because the Impossibleness of cleave to beat any comp, really, is just an excruciating process that involves immense skill and luck. Buff warriors death knights and pallys, nerf mages and rogues.


#13 Belarin

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Posted 22 November 2008 - 11:33 AM

Added the deadly resil set bonus x1 to the expected stats section.
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#14 Grombringal

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Posted 22 November 2008 - 12:38 PM

I'm wondering how I'm going to be resil and hit capped this season :(
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#15 Belarin

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Posted 22 November 2008 - 02:17 PM

I'm wondering how I'm going to be resil and hit capped this season :(


You're not. :(

Back in season 1 (which is analogous to season 5, first season at the level) it wasn't possible to resil cap with the gear available. And that was back when the cap happened at 12.5% crit reduction instead of 15%.

There are so many stats that I want to get now, but it isn't possible to get them all. Going to have to choose.
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#16 Prov

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Posted 23 November 2008 - 12:48 AM

I'm wondering how I'm going to be resil and hit capped this season :(


don't think it's possible, and I even have the imba jcing gems
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I really hope blizzard does something about this. because the Impossibleness of cleave to beat any comp, really, is just an excruciating process that involves immense skill and luck. Buff warriors death knights and pallys, nerf mages and rogues.


#17 Belarin

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Posted 24 November 2008 - 12:37 PM

Added info on WotLK resistances and spell pen.

Spell pen in WotLK is only available from:

74 from deadly offhand/wand combo
35 from cloak enchant
and from gemming
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#18 Belarin

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Posted 24 November 2008 - 02:17 PM

Actually, I'm a little suspicious about the resistances section I just posted. It seems odd that according to the formula Shadow Prot and MotW would give so much more protection at 80 then at 70 (incidentally Felhunter resistances and Magic Absorption scale linearly).

I've been searching the EJ forums to see if I can get a conformation. I haven't found any evidence or posts to the contrary, but please take it worth a grain of salt.
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#19 Kelberot

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Posted 26 November 2008 - 11:46 PM

Anyone have any idea how much base crit you'd have with full crit set (including battlemaster) without gems and enchants?
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#20 Toez

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Posted 27 November 2008 - 09:03 AM

This should get stickied.
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