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Priest WotLK Talent Builds


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#1 Tyveris

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Posted 13 November 2008 - 05:27 AM

Hey guys. We need your help. We are going to be updating our talent guides for Wrath and were hoping you could post your planned build for level 80 along with a short description about it. Also, if you have any thoughts on the individual talents, listing those would be helpful as well. Each person will be credited and we will keep track of it with our new contribution system (no details yet).

Thanks in advance for everyone who helps out.
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#2 Daize

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Posted 13 November 2008 - 06:42 AM

As for leveling, spirit tap and personal preference.

For PvP (although it's quite stupid to say "THIS IS GOOD" when we don't have any experience with the whole playerbase being 80), the mandatory talents are taken here:
http://www.wowhead.c...Z0xfrRfkciqfdAo
Talents which could be debated:
Improved Vampiric Embrace
Unbreakable Will
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#3 Quazimodo

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Posted 14 November 2008 - 10:18 AM

uhh what? Meditation? 2/2 imp shadowform?
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#4 Daize

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Posted 14 November 2008 - 01:13 PM

Ah, ticked imp shadowform only once. Next to that: even though our gear harbors more spirit now, I'd say other talents are worth more. Theorycrafting here though, depends on your setup as well..
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#5 Fritzl

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Posted 18 November 2008 - 12:20 AM

http://www.wowhead.c...uIgtMIsVbotfVzo

Level 80 Heavy Disp PvP Build

Unbreakble Will 5/5- Needed for obvious reasons.
Silent Resolve 3/3- Great talent, very helpful against priest/shaman/lock teams.
Martyrdom 2/2- Needed for obvious reasons.
Imp PW:S 3/3- Power Word:Shield is what this build is based around, essential talent.
Inner Focus 1/1- Free Gheal/Penance/whatever, great way to spend one talent point.
Meditation 3/3- More MP5 within the 5 second rule is always nice.
Absolution 3/3- You will be dispelling alot no matter what bracket you are playing in, absolution is a must have.
Mental Agility 5/5- This build is based around instants and mana efficiency, MA is a must have.
Imp Mana Burn- One of the best tools a priest brings to the table, reduced cast time on it is great.
Mental Str 5/5- Extra int is very nice, also needed to get PI.
Divine Spirit 1/1- Dispel fodder and extra mana regen.
Focused Power 2/2- Great talent, gives extra healing/damage to your spells AND makes one of your best offensive spells have a .5 cast time.
Enlightenment 3/5- These are the last 3 points I used, you can put them wherever depending on your playstyle but spell haste and extra stam/spi are the best way to spend these three points, imo.
Focused Will 3/3- Extra survivability.
Power Infusion 1/1- Amazing talent, PI+Mana burn spam is great.
Reflective Shield 3/3- This build is based around having very strong PW:S's, having them reflect almost half the damage back is great in all brackets, especially 2v2.
Rapture 5/5- Great mana regen, one of the best talents priests got in WotLK.
Aspiration 2/2- Reduced cooldown on your godmode talents, nuff said.
Pain Suppression 1/1- Duh
Borrowed Time 5/5- More spell haste and a better PW:S, whats not to like!
Penance 1/1- Amazing spell, nuff said.

Healing Focus 2/2- Anti-Pushback is nice, really just filler.
Imp Renew 3/3- Extra seconds on our only HoT.
Spell Warding 5/5- Anti caster spell. Some people may be wondering why I didnt take divine fury, and its a personal preference. In s3/4, I would take divine fury, but I believe that with penance imp gheal is no longer needed.
Desperate Prayer 1/1- Oh sh-- button
Blessed Recovery 1/3- Dispel fodder.


This build mainly focuses on instant casts, primarily PW:S. I feel this build will be viable in all 3 brackets, having both survivability and sustainability.
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#6 Disaster

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Posted 18 November 2008 - 02:15 AM

stringbeans, i would probably pick grace over enlightenment. the reason is because in my personal playstyle, i would be ninja-casting flash heals alot. Also, since i play rather agressively, I would probably pick divine fury over spell warding solely because I can squeeze smites in after PW:S for some quick dps.

Daize, i feel like imp spirit tap is more of an investment than focused mind because from what i read, spriests are much more crit-based than before, and gearing for crit will be a necessity. The spirit regen boost you would get along with meditation (assuming they stack) would probably outweigh focused mind (im not doing any lolmath though). That, and i feel that i would never have the globals to take advantage of mind blast spammage since i will be trying my hardest to keep my dots and shit up. then again, this is just from trying to remember what i did in the past since i am quite out of practice. my only other complaint is making a pvp build without unbreakable will. that seems like a no-brainer.

So:
my standard disc build would be a 58/13/0 build. twin disciplines is a great talent for disc and i really wish i had room for it, but i cant figure out what to replace. It does seem, however, to go great with my agressive playstyle. based on how pvp disc itemization is with respect to crit (i believe we still dont really care about crit, but then again, i'm a bit out of the loop and dont even have wow installed on my computer anymore), i can switch some talents to take advantage of crit, but chances are i wont. also, i may put a talent in inspiration/blessed recovery just for dispel fodder instead of spell warding, but i'm not sure :/
http://www.wowhead.c...MuIgtMcsVbRtfMt
(standard disc/desparate prayer build)

as for shadow, i would go with a 14/0/57 spec, which is obviously similar to the old shadow pve build. The new crit based talents in the shadow tree take up alot of space and are probably needed. our mana regen seems vastly better. i am not picking up imp mana burn unless this is a weird drain comp. this spec is basically designed for a heavy dps blowup team, signature of most shadow comps. twin disciplines and meditation can probably be interchanged.
http://www.wowhead.c...ZGxfbRfk0iqfdAo
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disaster has been inactive since end of s3.
accomplishments (on this or another priest):
2400 2v2 dpriest rogue s3
2200 3v3 pmr s3
2150 5v5 eurocomp s3
the following was accomplished in first 3 weeks of s4
2050 2v2 spriest rogue s4
2020 3v3 shadowplay
1950 2v2 ua lock/spriest

currently: inactive since july, will pick up WOLK mid december

#7 Fritzl

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Posted 18 November 2008 - 03:00 AM

stringbeans, i would probably pick grace over enlightenment. the reason is because in my personal playstyle, i would be ninja-casting flash heals alot. Also, since i play rather agressively, I would probably pick divine fury over spell warding solely because I can squeeze smites in after PW:S for some quick dps.




Enlightenment 3/5- These are the last 3 points I used, you can put them wherever depending on your playstyle

Spell Warding 5/5- Anti caster spell. Some people may be wondering why I didnt take divine fury, and its a personal preference.

:confused:
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#8 Prov

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Posted 18 November 2008 - 03:15 AM

Quoting myself from when I tested rapture on beta a few weeks ago, just to describe the talent mechanics a bit -

The formula for rapture at 70 is [max mana / 2620 * constant * amount healed] - solving for the amount healed you end up with you get [0.025 * max mana / max mana * 2620 / constant = amount healed] (or 0.025 * 2620 / constant, constant being 0.01035, 0.025 * 2620 / 0.01035 = 6328)

In order to get the listed 2.5% mana back, the spell must heal for 6328 (at 80, this becomes ~9.3k). Since of course you cannot exceed the 2.5% gained, this means that any heal OVER 6328 will give less than the maximum just as any heal less than 6328 would. Meaning that in order to get the maximum benefit from rapture alone (which is irrelevant in this case since priests won't really be concerned with crit anyway) - if you either want to go for more crit and less spellpower, or less crit and more spellpower. This is because once you have the spellpower to get the 2.5% return from gheal non-crits, crits will obviously give you less than 2.5%.

Anyway - if you are going to get the talent you should max it out.

As I said before, my flash heal return ~130 mana with 5 points.

With 4 points I healed for 3456 and gained 100 mana.
With 3 points I healed for 3519 and gained 76 mana.
With 2 points I healed for 3429 and gained 50 mana.

Mana: 19798 with 5/5 Mental Strength
Spell power: 2252
PW:S absorbs: 4450

Rapture only returns mana from pw:s if it absorbs damage (just like you will only gain maximum expected mana from your direct heals if they do not overheal) - so if it is not broken through or dispelled, you will not get the full amount of mana back from it. Currently on beta rapture is apparently bugged and not giving back any mana from pw:s - however if my math is correct then my pw:s (which absorbs 4450 with 2252 spell power and 3/3 imp pw:s) should refund a maximum 234 mana (1.19% of maximum mana).

Okay well I figured this out and then realized how skewed it would be for me to post this alone because I am wearing full pve gear. So then, I put on the gear I'm currently using for pvp, which is mostly deadly gladiator gear with 4 pieces of pve gear (because i die just as easily wearing full pvp gear so I'd rather look awesome!).

Mana: 15298 with 5/5 Mental Strength
Spell Power: 1802
PW:S absorbs: 4052

Again, this would've been much more simple if rapture was working with pw:s currently - but with full benefit (assuming that your shield absorbed all its potential damage) I should gain 166 mana (1.087% of maximum mana).In case your curious - with this amount of spell power my flash heal heals for ~3500 and returns ~130 mana from rapture - and my gheal heals for ~7100 and returns ~248 from rapture. Ironically enough, my crit gheals in pvp gear (of ~11000) also only return ~1.075% of max mana - so no matter what you're pretty much either under or over the mark. Just as another referece to illustrate what the scaling might be later on when we have more spell power - my full pve gear gheal heals for ~7644 and returns only 315 mana, meaning that I am still only receiving about 1.58% of my max mana.

In other words - rapture is a very poor talent for pvp (although it's great for pve).
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I really hope blizzard does something about this. because the Impossibleness of cleave to beat any comp, really, is just an excruciating process that involves immense skill and luck. Buff warriors death knights and pallys, nerf mages and rogues.


#9 Penguinsa

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Posted 18 November 2008 - 02:40 PM

http://talent.mmo-ch...ph=021315020605

This is a very general 59/12/0 disc build. A lot of the talents below I might take or drop depending on whether its 2's, 3's, or 5's, who I'm usually fighting against or partnered with, or what ends up being the weakness or strength of priests that will become apparent as we actually end up playing.

Talents I might take that I didn't
Absolution - great if your dispelling a lot
Divine Aegis - great if you need a little extra burst healing
Divine Fury + Searing Light - great if you want to dps
Finish Blessed Recovery - great if melee dps are on you
Finish Mental Agility - great if the fights are about mana efficiency
Enlightenment - good if your fighting quick fights

Talents I might drop
Imp Fort - bad if you can heal through burst or its getting dispelled
Imp Inner Fire - bad if its getting dispelled or no melee on you
Imp Divine Spirit - bad if your not with another caster or getting dispelled very often
Martydom - possibly bad if your not benefiting from the proc
Rapture - possibly bad but seems better than mental agility if you do the math
Grace - possibly bad, mainly if you are often the target but penance will 3 stack it quickly if not
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#10 Disaster

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Posted 18 November 2008 - 06:25 PM

Quoting myself from when I tested rapture on beta a few weeks ago, just to describe the talent mechanics a bit -

The formula for rapture at 70 is [max mana / 2620 * constant * amount healed] - solving for the amount healed you end up with you get [0.025 * max mana / max mana * 2620 / constant = amount healed] (or 0.025 * 2620 / constant, constant being 0.01035, 0.025 * 2620 / 0.01035 = 6328)

In order to get the listed 2.5% mana back, the spell must heal for 6328 (at 80, this becomes ~9.3k). Since of course you cannot exceed the 2.5% gained, this means that any heal OVER 6328 will give less than the maximum just as any heal less than 6328 would. Meaning that in order to get the maximum benefit from rapture alone (which is irrelevant in this case since priests won't really be concerned with crit anyway) - if you either want to go for more crit and less spellpower, or less crit and more spellpower. This is because once you have the spellpower to get the 2.5% return from gheal non-crits, crits will obviously give you less than 2.5%.

Anyway - if you are going to get the talent you should max it out.

As I said before, my flash heal return ~130 mana with 5 points.

With 4 points I healed for 3456 and gained 100 mana.
With 3 points I healed for 3519 and gained 76 mana.
With 2 points I healed for 3429 and gained 50 mana.

Mana: 19798 with 5/5 Mental Strength
Spell power: 2252
PW:S absorbs: 4450

Rapture only returns mana from pw:s if it absorbs damage (just like you will only gain maximum expected mana from your direct heals if they do not overheal) - so if it is not broken through or dispelled, you will not get the full amount of mana back from it. Currently on beta rapture is apparently bugged and not giving back any mana from pw:s - however if my math is correct then my pw:s (which absorbs 4450 with 2252 spell power and 3/3 imp pw:s) should refund a maximum 234 mana (1.19% of maximum mana).

Okay well I figured this out and then realized how skewed it would be for me to post this alone because I am wearing full pve gear. So then, I put on the gear I'm currently using for pvp, which is mostly deadly gladiator gear with 4 pieces of pve gear (because i die just as easily wearing full pvp gear so I'd rather look awesome!).

Mana: 15298 with 5/5 Mental Strength
Spell Power: 1802
PW:S absorbs: 4052

Again, this would've been much more simple if rapture was working with pw:s currently - but with full benefit (assuming that your shield absorbed all its potential damage) I should gain 166 mana (1.087% of maximum mana).In case your curious - with this amount of spell power my flash heal heals for ~3500 and returns ~130 mana from rapture - and my gheal heals for ~7100 and returns ~248 from rapture. Ironically enough, my crit gheals in pvp gear (of ~11000) also only return ~1.075% of max mana - so no matter what you're pretty much either under or over the mark. Just as another referece to illustrate what the scaling might be later on when we have more spell power - my full pve gear gheal heals for ~7644 and returns only 315 mana, meaning that I am still only receiving about 1.58% of my max mana.

In other words - rapture is a very poor talent for pvp (although it's great for pve).


i disagree
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disaster has been inactive since end of s3.
accomplishments (on this or another priest):
2400 2v2 dpriest rogue s3
2200 3v3 pmr s3
2150 5v5 eurocomp s3
the following was accomplished in first 3 weeks of s4
2050 2v2 spriest rogue s4
2020 3v3 shadowplay
1950 2v2 ua lock/spriest

currently: inactive since july, will pick up WOLK mid december

#11 Prov

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Posted 18 November 2008 - 08:11 PM

i disagree


What is your basis for disagreeing?
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I really hope blizzard does something about this. because the Impossibleness of cleave to beat any comp, really, is just an excruciating process that involves immense skill and luck. Buff warriors death knights and pallys, nerf mages and rogues.


#12 Fritzl

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Posted 18 November 2008 - 08:59 PM

What is your basis for disagreeing?


Because getting 100 mana back from every cast isnt bad for pvp?
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#13 Prov

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Posted 18 November 2008 - 11:18 PM

Because getting 100 mana back from every cast isnt bad for pvp?


I wasn't trying to imply that it was a horrible talent in general, just that it is both much weaker than one might initially expect from the tooltip, and is much weaker comparatively to its strength in pve.

As it stands now, mana sustainability for disc is by no means as much of an issue as survivability is, but I realize I'm going off on a tangent so....
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I really hope blizzard does something about this. because the Impossibleness of cleave to beat any comp, really, is just an excruciating process that involves immense skill and luck. Buff warriors death knights and pallys, nerf mages and rogues.


#14 Fritzl

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Posted 19 November 2008 - 03:03 AM

I wasn't trying to imply that it was a horrible talent in general, just that it is both much weaker than one might initially expect from the tooltip, and is much weaker comparatively to its strength in pve.


"rapture is a very poor talent for pvp"


lol?
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#15 Prov

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Posted 19 November 2008 - 03:41 AM

Jesus, I'll be more concise on my wording of things. For it being a 5 point talent deep in the tree, is a poor talent for pvp.
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I really hope blizzard does something about this. because the Impossibleness of cleave to beat any comp, really, is just an excruciating process that involves immense skill and luck. Buff warriors death knights and pallys, nerf mages and rogues.


#16 Earrl

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Posted 19 November 2008 - 11:03 AM

As for leveling, spirit tap and personal preference.

For PvP (although it's quite stupid to say "THIS IS GOOD" when we don't have any experience with the whole playerbase being 80), the mandatory talents are taken here:
http://www.wowhead.c...Z0xfrRfkciqfdAo
Talents which could be debated:
Improved Vampiric Embrace
Unbreakable Will


Definitely on point with that build, no question. That is what I was looking into as well. I will probably end up going with Unbreakable Will over Twin Disciplines, but it really depends on how comfortable I am with the damage.

I am definitely on the fence with Veiled Shadows vs Imp Vampiric Embrace. I feel like its 2 points for Shadowfiend on a 3 min CD. Let's be realistic, we're going to be using Fade when we have our partner peeling so we can get the hell out of there. We'll have to see how Arena and Spriest mana shakes down, but I can't imagine Spriests playing in 5 minute type games. I would imagine the games will be over in the first minute or two anyway.
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#17 Daize

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Posted 19 November 2008 - 01:45 PM

You've a point, however on lvl 70 certain matchups proved to take longer than the average 2-3 (in combat at least). This depends on your own setup as well.

On a different note: I took improved inner fire, but exactly how good is this talent anyway. At the max rank, it's 2440 armor and 120 spell power. With the effect increased by 45%, it's 3538 armor and 174 spell power. The spell power increase (54) doesn't seem enough to me for 3 talent points. This way, I'd rather put 3 points in Meditation, since our gear will have quite some spirit.
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#18 Earrl

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Posted 19 November 2008 - 02:48 PM

You've a point, however on lvl 70 certain matchups proved to take longer than the average 2-3 (in combat at least). This depends on your own setup as well.

On a different note: I took improved inner fire, but exactly how good is this talent anyway. At the max rank, it's 2440 armor and 120 spell power. With the effect increased by 45%, it's 3538 armor and 174 spell power. The spell power increase (54) doesn't seem enough to me for 3 talent points. This way, I'd rather put 3 points in Meditation, since our gear will have quite some spirit.


See, I don't think Imp Inner Fire is that good. The Extra Spell power is ok for sure. There won't be Spirit on the Satin set. Just Crit, Spell Power, and Stamina. So talents like Twisted Faith will get maximum benefit from PvE (kinda like Rapture guys, hey!). I'm going to try a few specs out for sure to see which I feel most comfortable with.

Basically the talents I'll end up playing around with are Imp Shield, Meditation, Improved Vampiric Embrace, and Unbreakable Will. Those are basically the question marks to me.
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#19 Belarin

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Posted 19 November 2008 - 03:04 PM

Meditation should never be a question imo.
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#20 Earrl

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Posted 19 November 2008 - 03:10 PM

Meditation should never be a question imo.


You are correct, all depends how long the games last though. I have meditation in my current build right now. Perhaps because I wanted it for PvE. Admittedly, mana hasn't been an issue.
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