Shit analogy. Are you actually suggesting that modern day wow is better than vanilla?
Never said it was better, just different. I think every xpac was good and bad on its own, even WoD. (Which was my least favorite).
Modern WoW is for many people end of TBC/Wrath, when they start adding valor point to buy epics, and add more accessible raids, specs, and LFG. So if i had to choose, i would choose Wrath/post Wrath yes. My favorite was MoP, not a secret. The PvP was the fast-paced from Wotlk, with less PvE gear (At the end), customization with gear (Stats, enchant, gems), and talents/glyphs - even if i never find talents really interesting for customization.). And everyone was viable, some more than others, but it's the same as any xpac. But at least, everyone can enjoy his own spec.
Even in Wotlk, how many topics about the "end of WoW", about how the modern game is trash, that everyone could play the game.
"You're a wotlk glad" - said the rdruid.
Yeah, but you had to earn the money to afford one by walking. Ergo, you bought a car because you're aware that walking to work every day sucks. That's why that car has a lot of value to you - because the world without it sucks, and you know it.
When making a dungeon group took 2 hours of sitting in trade chat, you valued every connection you've made on the realm, as it could help you create or join groups, or make your runs at least slightly less shit if it's a good player. When raids weren't accessible to everybody with the click of a button, you valued your guild and your status in it, as you physically wouldn't be able to do a lot of the content without it. When arena teams had rosters/charters and you had to effectively lock yourself to one particular group to play, it's that very commitment of everybody involved that made the relationship valuable and important (on top of there being no matchmaking tools so you had to look for people manually on forums such as this one, and everybody had to be on the same realm which meant monetary commitments and/or pvpers clustering on specific realms, thus also creating communities/guilds).
An inconvenience existing and you overcoming it is one thing, an inconvenience not existing in the first place is another. One is valuable and interesting, the other is nothing more than a property of the environment and thus is worthless.
Your car is great and you should cherish and use it, because walking for hours to work every day would suck. You've obtained it as a means to overcome an existing inconvenience. But ArenaJunkies will die, because Blizzard figured that playing with 10 different random anonymous cunts from the queue every day is a lot more convenient than having to find actual people that will commit their time to being on your team and playing with you. It's worthless and serves no purpose, so it will be shut down.
Do you see what I mean? I'm not saying that inconveniences are great and you should make your life as inconvenient as possible. I'm saying this game used to have a lot more inconveniences that forced you to connect and spend time with other people - and that made it great.
Yes, it was not an "incoveniance", it was a total burden, and you will never hear me say "I miss having to use the metro and appreciate the wonderful... diversity of France's metro." (Come on, let me do one more before leaving.).
Having to change realm because yours was a bit empty, having to change your race because "Sorry, but we want a dwarf priest", being rejected because you find the shadow priest fun but nah, only healer spec can PvE. Of course there are some exceptions, and sometimes, you get destroyed in World PvP by the only shadowpriest in the realm with full Naxxramas gear, but that's it : an exception. These are not inconveniant, these are burdens.
Having to walk to the dungeon is inconveniant.
Farming the reputation of the furbolg, the timeless isle, the prestige now is inconveniant : it's time consuming, not really funny. The obstacle you have to pass is having enough patience and will to do it.
Killing Mythic Argus is inconveniant. You have to optimize your character, know your rotations, know the fight, and have patience to wipe a lot on it. I don't have that. That's why you will see my Argus achievement probably next xpac.
Doing "The Chosen" achivement with a PU group is inconveniant. But i overcame it (And with twice the gear requiered), and i haven't feel good about a title for a long time.
Farming the tbc drake was inconveniant. And you know what, i never did it. I'm too lazy for it. And i don't like those drakes.
I'm saying this game used to have a lot more inconveniences that forced you to connect and spend time with other people
This is the biggest lie i read on the classic forums and stuff. This is absolutely false. You were not forced at all. You can play entirely alone, surronded by people, but the game doesn't forced you to interact. Why do you think WoW was a success in that time. All other MMO had penalty when death, some of them requieres a full group in order to kill regular mobs on the world. I never felt that much in danger in this old MMO (Ryzom), than i ever was in WoW. And guess what, it fails on the long term, because the so-called "inconveniance" become a chore, and not really funny. Vanilla was already the "casual" game back then.
When making a dungeon group took 2 hours of sitting in trade chat, you valued every connection you've made on the realm, as it could help you create or join groups, or make your runs at least slightly less shit if it's a good player. When raids weren't accessible to everybody with the click of a button
You never wonder why, despite having a constant growing on participation during years (Up until Wotlk), more and more people playing it, you still needed 2 hours to form a simple FIVE-man group? Because as i said before, the community, the so-called wonderful community was absolute elitists players. Read the forums, see all those "Real players" treat you when you dare saying "Oh i like Legion, i had fun.".
Spending 2 hours because most of the time, you reject all the "trash specs", you would find the warrior tank, and hope that a mage/rogue/warlock/hunt answer, instead of a ret, balance druid, or enhance. This was absolutely not inconveniant at all. Because not everyone suffer and had to overcome it.
I got removed from group back then because a rogue and a warlock answer the /2 announce, and "No sorry, but SP is not that good."
Thankfully, i choose the good spec back then, and my sister too, and we did all the dungeon as 2 shadowpriest. And in PvP, ha, i was the mage right now, totally stupid and OP.
My realm back then welcomed the LFG tool in 3.3 with open arms, because the realm was already dead. (People migrated from other more populated realms - and people like Hydra come here because it was "easier to get R1" - which always makes me laugh when people considered those titles as anything serious btw. -).
Indeed it was less personnal, less "I know this guy". But at least you could play the game. With any spec you want without having to put an entire CV of "Why my spec is valuable.".
Good and bad things as the same time. But from my experience, i never did as much activities in WoW during Classic, now i can PvE on my level (Heroic max, as i said.), i can farm transmog (Cata), i can do whatever i want to do, arena, mythic dj (Legion). I have my own circle of friends IG, i made one IRL. You could, can, and will be able to that at any xpac.
However, it's a good thing for people who want the Classic realm, i'm really curious to see how it's gonna be on the long term. I hope they will makes statistics, how much horde, which class, how many goes to level 60 etc etc...
I would probably never play it. Every time i played an old game for nostalgia, it went horrible, and totally defiled my memories. (Unless you can lobotomize me so i can be super happy to have a mount or an epic item instead of "meh".)
I remember farming one day, fishing on stratholme because some rumour was that you can drop Ashbringer here. I can't have that now. (Datamining things before any xpac is something i dislike a lot for exemple.)
BfA will come out, and most of the stuff is already known
But everyone will have his own experience.
Edited by Jim_Jim, 02 May 2018 - 04:57 PM.