Ok this is about what u do...
Make sure u dot the warrior before he charges to you, dispell him and dot him full including priest dots, most of the times the warrior is around 50% hp when druid pops, spell lock after that fear him, (pre)death coil the druid and start precasting fears for when fear might break on him, if the warriors annoying cast a fake fear or two.
Priest should power infusion himself and smite, mind blast, sw:d on the warrior and he should be down before the druid can cast NS
If the druid cast NS and is caught in spell lock or deathcoil both lock and priest spam dispell on him even if the warrior is excelent at intervening u should win just keep nuking the warrior
It seems that you never played a good warr+resto team. The ones we play actually know how to play vs. priest+wl. This means the Resto will heal the warr at 90%. He will stay on max rang and dodge fears. Of course he needs the help of his warri doing this:
The one of us who is currently not targeted by the warri usually tries to be between the warri and the drui. The one in the target pulls warr around a corner (out of los) if possible. What they do to counter this strat is, however, the warri always switching to the tragte next to his druid. The druid is additionally moving away/out of los if necessary. With harmstring you have a hard time catching up for a fear. The WLs fear casts can be pummeled.
If the warri really gets under pressure (what will usually happen) he goes defensive. Intercept maybe. Running away with the druid , leaving his harmstringed enemys behind. The using los healing back to full. (e.g. in nagrand they just run in parallel around the pillars once or twice while the hots are ticking.) What you can do then is to keep the pressure up (difficult if they know how to play) or accept the reset and drink. In the long run, however, you will lose the mana war.
Long story short: Only bad resto+warr teams allow a gib vs priest+wl. Vs good teams this will be a quite difficult and long fight where the resto teams usually comes out on top.
Double rogue can be tricky but after u lose 1 u know what to do, priest should use trinket on first 6 sec kidney, fear fast and lock fear as much as possible, when 1 or 2 rogues are feared priest should run LOS and heal up, lock dots both rogues and 1 of them should die faster than ur priest will die if everything goes good
if they go for ur lock u pretty much win 90%
First off all, if they are both UD you have no chance. But even if they arent chances are you will lose.
They will try to sap the wl and open on the priest. Priest will of course trinket first long kidney, fear and PS, hot, shield, pom. However, the rogues will be back on the priest DPSing. WL will get blind which he trinkets. Second blind directly after trinket will tick through. Then one of the rogues will keep an eye on WL. Depending on positioning, he might switch to him. Kick fear, back to priest (if still alive). GG
(In short again: Priest wont cast anything the whole game except some Instas. WL is CCed, fear is prevented. Priest wont recover with still at least one rogue on him at 20%)
Rogue/sp shouldnt be hard with good communication, priest LOS the sp as much as possible and lock should fear rogue and priest when possible, lock focus dmg on rogue and he should die pretty fast, if one of u get's feared the other should dispell him asap, so lock has to save his dispell only for dispelling his priest.
A good sp+rogue team is a VERY different experience compared to bad ones. They will sap WL and open up on priest. If that happens, it is almost over already. Dots, dispell spam and rogue on priest, CC on the WL.
In both matchup u should spam every global cooldown u have and power infusion + holy nova spam in critical situations
PS: its useful to have a lock with 1300-1400 spell dmg and priest play very offensive when possible
PS: reflective shield on every cooldown is a nice dmg bonus too
I am not a fan of holy nova, particularly not of spamming it. But I will sign the rest of course ;-)
There was another post above stating fm+rogue and wl+rogue as counters. Thats not the case imho
(Vs fm+rogue it is important to use sw:d and pet dispell against priest sheeps. Critical only if this doesnt work and the priest gets a long sheep. A way to force that for the fm+rogue team is to stack frost effects on priest before sheeping him ...)
Edited by Asmodean, 27 August 2008 - 07:57 AM.