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Should be able to run around the pillar, once

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#1 ProdeGaming

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Posted 16 February 2018 - 03:18 PM

For those who haven't seen

Spoiler
 
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Rogues/stealth
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Stealthing around until the end of time and sap anyone who gets close is not viable. Don't need to get near the rogue to get in LoS.
 
Doesn't necessarily kill 2 rogues teams, they can still burst. But stealthing until 80% dampening isn't gonna happen
 
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CC
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Can CC and the target cannot continuously LoS it, but CCing isn't nearly as evident
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Basically there won't be anywhere to go for the mage, let alone the priest. Maybe poly doesn't cost much mana, might take a few full moons tho
 
Then again, as long as the mage rly wants to poly, he can basically whenever he wants to.

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LoS
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Run speed ~doesn't matter, can still get in LoS of the target and in a much more reasonable way. Don't need to get close to the druid, eventually gonna have to turn back into the warlock's LoS
 
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2 melee
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It's considerably difficult to get away from there with rushing in for 2 melee teams
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Could go other way around and wait for the enemy to come to them, but they corner their healer. By no means ez for the 2 melee team
 
 
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Duel
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Suitable for duels or 1v1, instead of plain field, can LoS yet mounting up and wait for cds etc still doesn't work
 
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Tournament
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Maybe healers can still excessively prolong matches but dpses surely can't. Able to include 2v2 in tournaments, players can't run around or hide for ages
 
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Edited by ProdeGaming, 16 February 2018 - 10:51 PM.

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#2 Konjunktur

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Posted 16 February 2018 - 09:48 PM

No. Stop spamming. (Someone finally ban him, please)

 

http://www.arenajunk...dpost&p=4636016

http://www.arenajunk...dpost&p=4634140


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#3 huurka

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Posted 18 February 2018 - 11:00 PM

jesus christ grow a brain


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#4 huurka

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Posted 18 February 2018 - 11:02 PM

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YOU SHOULD ONLY BE ABLE TO RUN AROUND PILLAR ONCE


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