So what I’m gathering from this is that you are a tunnel vision expert. Legion sounds like it’s for you then!
And I am gathering that you are one of those romantics that believe in skill in this game. I was like you once back when I was younger, and therefore I feel compelled to gift you with my most important post ever. It is unfortunate that this forum appears dead and therefore probably only you will read it.
This game was never about skill; not in vanilla, not in bc, not in wotlk, not in cata, not in mop. Not ever. From PvE to PvP two things mattered the most:
- Time spent
Nothing more nothing less. Skill played a small part in there because it got your right foot on the door so that other people would not label you incompetent and allow you to:
- Be consistent
- Spent time
Rank 1? All about spending time and being consistent with your strategies vs certain matchups. Sure, maybe in 1 out of 10 games you could pull a "clutch" move and attribute the win to that. But what matters is the 9 games not that 1. To win these 9 games, you had to come up with a plan and merely execute it. The better you executed it the more the chances you won. That's why there were lots of glad and r1 players that everyone was like "This guy's garbo! I'm better". You might as well have been better, but the other guy was far more consistent and efficient at winning games, by following the rules of scripted combat that this game requires of you. In my very long career in this game - at this point probably longer than anyone else left in this forum since I was there for, and part of, practically everything that happened till mid MoP - I have seen duelists that mechanically were much more gifted than r1s or gladiators but they never fulfilled their potential because they kept on doing the same mistake over and over and over again. What was the mistake? Instead of relying on consistency and cookie cutter tactics they wanted to lean back on "skill" (whatever even skill means in a 1.5 gcd game). Do this swap, focus kick 40 units away instead of doing dmg and so on.
What I am getting at in essence is that skill in the way most people perceive it has nothing to do with reality. Contrary to popular belief because you have more tools doesn't mean anything; everyone is given the same gcds. A mage can use it to polymorph a warrior to mortal strike. It's nothing more than a sequence of buttons every 1.5 second. This belief actually held (holds?) many players back because they refuse to look back at what the did wrong and instead blame it on whatever. Could be macestun, could be fear into poly, could be s5 dks. This is the game. What you think or believe doesn't matter. All that matters is what works, and what works has always been a script. Enemy does x you do y. You can be skillful with a knife and you can be skillful with a bazooka. The guy with the bazooka might have an advantage but you can still overcome it.
The beauty of this game is that it had a soul; it was a living organism. It gave a sense of achievement to people that had none in their real life. Works 16 hours a day (RIP Rich), get gear, be known. Everyone cried about everything:
- Too many imbalances
- Too many hours to play required
- Too high difficulty
The collective population of this game behaved like a spoiled woman. But spoiled women don't want to be spoiled; they want an iron fist to tell them what to do. That fist was the original devs that gave 0 fucks about all the tears. And the population kept on crying, but deep down they loved it. They loved it so much that they kept coming back to this game no matter what. When that fist got soft, there was nothing attractive left to it. People fled, played other games, realized there are things to do outside the game and so on. There is always hope however, and I believe as soon as the sub level drops after a certain number the devs will go back to the old model.
I could see none of these things when I was young and brash. Too enchanted with the game, too caught up in drama and so on. But now, I have the presence of mind to see the truth. And simply put, players wanted to be dominated by the devs and told to work like slaves. They would bitch and moan about it, but deep down they loved it.
All in all, probably I will not convince you or anyone for that matter, but I am compelled to say these things and put them on paper, in case that someone that's open minded enough will absorb this information and allow him to enjoy the game the way it should be.