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Unholy Death Knight PvP changes.


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#1 skeetzxo

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Posted 12 April 2017 - 05:42 AM

A quick introduction as to where we are in the current meta.
Unholy death knight is by no means 'bad', we are actually very strong and can pull out some serious damage over time. That is also the problem "overtime". The current meta of the game is on demand burst. Which outside of apocalypse is miserable.
I was playing at 2500-2600 CR/MMR last season and am struggling in the 2k bracket PURELY because people can out burst with cool downs (Turbo etc).
That being said, I do like fast paced game style instead of 10 minute [email protected]# games all season.

There a few opinions I would like to share to which I think Unholy will be viable in season 3's meta.

1. Necrotic strike is a waste of a talent. 
Since there was absolutely no scaling done to make this talent viable in the slightest. Health pools are now 4-6 million and it only applies are 130-160k healing absorb. Even if I used all 6 runes on necrotic strikes, most healers (mainly priests) can take it off instantly without casting with no consequence.

2. Crypt fever needs a rebuff. 
It got nerfed last season because it was too strong, which it was undoubtedly. CF has fallen victim to the same scaling as necrotic strike. It does abysmal damage, as does all the traits on the same line.

3. Gargoyle should be a scary cool down. 
Gargoyle is almost laughable, it's a minor damage buff. In a 40 second skirmish match my gargoyle did 0.9% extra damage than my risen skulker, which is a permanent minor pet with no cool down. Gargoyle used to be "omg run away or kill it" as a 3 minute cool down should be. Enhancements, warriors, dh's and almost all the dps classes get kill potential abilities on a smaller cool down.

4. Death Coil. 
Although this is being addressed in 7.2.5, it is the first change that will help this class in pve and pvp. If you haven't read this change, they are increasing the cost of death coil and its damage substantially. Which will be a pure buff, as we won't be swimming in un-spendable runic power and pumping out more damage.

5. Don't blanket buff us.
We don't need a 5% strength buff. It will most likely just out tilt good abilities, fun ones such as Apocalypse and result in them being nerfed. This will just keep making the class go backwards. As seen with frost DK's, they have a few overpowered abilites (chill streak) and got completely gutted as a result.

Thank you for reading my post, if you have anything else to add please comment below!

Happy killing!

 

Original Post: https://us.battle.ne...pic/20754055569


Edited by skeetzxo, 12 April 2017 - 05:43 AM.

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#2 sarma

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Posted 12 April 2017 - 09:54 AM

Ns is pretty weak with current scaling I can agree with this - not worth using however I disagree its situational in 2s damp games

 

Crypt fever is fine believe me

 

Gargoyle is really undertuned indeed - this thing needs a major buff 


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#3 Caricya

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Posted 12 April 2017 - 01:52 PM

They buffed Gargoyle and Virulent Plague only in PvE need buff them in PvP aswell, Gargoyle dmg is really joke.


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#4 Imtaz

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Posted 12 April 2017 - 03:33 PM

Let's add an extra defensive aswell
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#5 doublejump

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Posted 12 April 2017 - 04:02 PM

I feel like if you were fighting at 2500 mmr last season and you are at 2k cr now, it's pretty equal. remember r1s were like 3200 last season and now they are 2700

 

but maybe its just because i've only played like 20 games in the new season but idk


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#6 xogen

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Posted 12 April 2017 - 05:03 PM

Corpse shield needs rework now that you mentioned defensives.


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#7 Caricya

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Posted 12 April 2017 - 05:53 PM

Corpse shield yes, but i dont feel problems with survivality, if they just will fix Gargoyle dmg in PvP atleast will be fine


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#8 Warmonger_Skulm

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Posted 13 April 2017 - 03:43 AM

Demo lock's Felguard has Legion Strike, which is far better than Necrotic Strike imo :) Speaking of which, the final tier of the pvp talents is literally useless, slimes may break the CC, that slow walking zombie is not worth a rune, and NS is a disaster. So it is best to pick up NS and not use it :)

 

On a side note, the new festering wounds mechanism (artifact talents increasing the burst) provides more spike damage, but I would truly prefer sustained pressure builds.

 

My dream is to see Gargoyle synergized with either death coil or some sort of soul reaper buff (increase damage).


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#9 skeetzxo

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Posted 15 April 2017 - 12:11 PM

Imagine if they made necrotic strike a sort of talent similar to Sharpen Blade?

25-30 second cooldown and a large heal absorb applied. It would be pretty strong situational talent choice for us. Even it it was only 500k.


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#10 Warmonger_Skulm

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Posted 15 April 2017 - 01:13 PM

Imagine if they made necrotic strike a sort of talent similar to Sharpen Blade?

25-30 second cooldown and a large heal absorb applied. It would be pretty strong situational talent choice for us. Even it it was only 500k.

 

Yes, as I previously said both Legion Strike and Sharpen Blade (your example) work on percentage basis, which is far better suitable for PvP. Necrotic Strike should definitely be on percentage basis, otherwise the mechanics of the spell get useless over time.


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#11 longgegame

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Posted 27 July 2017 - 09:49 AM

thanks


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