nah not exactly true tbh i mean let me just lay out the facts despite the whole 2 points thing we've yet to have a truly balanced game for so long now
pvp resilence didnt fix it
pvp power didnt fix it
pvp templates didnt fix it
pvp talents which only work in pvp didnt fix it
and now you got big memers like holinka and lore running this shitshow come on man we all need to wake up.
I mean to be fair, true "balance" is pretty impossible to achieve without even more homogonization and pruning because it's an MMO and diff classes will always be different and therefore one must be better than the other. I'd rather have a fun game than "balanced" one. Noobs and the lower end also care more about that, if it's fun to play people will like playing it. WoD felt kind of balanced in some ways but also wasn't very fun, which made lots of ppl wanf fo quit playing. Also my personal opinion is that even though overall Legion feels more fun to play than WoD the incentives to PvP are low. Why would a noob want to even step into pvp (noobs are very important) especially if they are a dragonslayer or something? The artifact rewards from PvP are pretty awful when compared to doing literally anything else like WQs, Mythics or just raiding, and if they wamt to grind their weapons there's no reason for them to waste free tome PvPing. RBGs do give pretty good AP howeever it is so hard to step into RBGs and at least my experience on NA is even if you are qing a super low MMR group at like 1500 you can still q into 2k teams (cause participation) which are going to be 100x better than yours and therefore you don't get much AP anyways making it not worth it if you suck.
Only way we get higher participation and cutoff numbers is if low end actually has a reason to PVP and without a soloq for RBGs they're way too innaccessable. Personally I think if they made 2v2/3v3 give like the same amount of AP as an RBG or something (however they need to put something in place so that people don't just decide to tank rating to 0 for free AP, maybe make AP scale based on rating/mmr). You can have it so that somehow noobs playing still get decent AP and better and higher rated players would have the AP gains scale especially to make up for the fact that their ques will be longer as well as game length at higher rating. Basically if PvP had best AP rewards arena participation would go up dramatically since rn I think the game is more dead at the low end than the high end (high end hurting ofc but I still feel like I actually get good amount of ques).
But if we're not being technical we've still had seasons where there has been a WoW version of balance i.e lots of comps you can play and still do well which was basically the end of wotlk/cata/mop etc.
I'm being super nitpicky tho xD
Edited by Dills, 12 April 2017 - 04:23 PM.