PvP Hotfixes: January 17
Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
Frost Death Knight PvP template Strength reduced to 75% (was 80%).
Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
Breath of Sindragosa's damage is reduced by 40% in PvP.
Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
Chill Streak now deals 3% of the target's health in damage (was 8%).
Chill Streak now bounces 9 times (was 5).
Chill Streak will now bounce to a target within 8 yards (was 15 yards).
Chill Streak now has a slightly longer delay before bouncing.
Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
You can no longer stack Ferocious Wound on targets.
Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
Overrun now has diminishing returns in the Stun category.
Overrun's cooldown has been increased to 25 seconds.
Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
World in Flames now increases the damage of Flamestrike by 20% (was 30%).
Flamestrike now deals 90% damage in PvP situations (was 100%).
Meteor now deals 70% damage in PvP (was 100%).
Damage caused by Chilled to the Bone no longer breaks crowd control effects.
Chilled to the Bone's damage has been increased by 250%.
Concentrated Coolness now increases the damage of Frozen Orb by 250%.
Burst of Cold now increases the damage of Cone of Cold by 800%.
The damage of Vampiric Touch is reduced by 25% in PvP situations.
Curse of Shadows increases magical damage over time effects by 20% (was 30%).
Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
Firestone now grants an additional 75% Critical Strike (was 100%).
Disarm's duration has been reduced to 6 seconds, down from 8.
Sharpen Blade reduces healing taken by 50%, down from 70%.
Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
Death Wish now stacks up to 10 times, down from 15
Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).