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PvP Hotfixes: January 17


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#1 Vanguards

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Posted 18 January 2017 - 08:00 AM

PvP Hotfixes: January 17
 

Official Blizzard Quote:

Player  versus Player

Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.

Death Knight
Frost
Frost Death Knight PvP template Strength reduced to 75% (was 80%).
Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
Breath of Sindragosa's damage is reduced by 40% in PvP.
Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
Chill Streak now deals 3% of the target's health in damage (was 8%).
Chill Streak now bounces 9 times (was 5).
Chill Streak will now bounce to a target within 8 yards (was 15 yards).
Chill Streak now has a slightly longer delay before bouncing.
Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).

Demon Hunter
Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).

Druid
You can no longer stack Ferocious Wound on targets.
Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).

Guardian
Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
Overrun now has diminishing returns in the Stun category.
Overrun's cooldown has been increased to 25 seconds.
Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).

Mage
Arcane
Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.

Fire
World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
World in Flames now increases the damage of Flamestrike by 20% (was 30%).
Flamestrike now deals 90% damage in PvP situations (was 100%).
Meteor now deals 70% damage in PvP (was 100%).

Frost
Damage caused by Chilled to the Bone no longer breaks crowd control effects.
Chilled to the Bone's damage has been increased by 250%.
Concentrated Coolness now increases the damage of Frozen Orb by 250%.
Burst of Cold now increases the damage of Cone of Cold by 800%.

Priest
Shadow
The damage of Vampiric Touch is reduced by 25% in PvP situations.

Warlock
Affliction
Curse of Shadows increases magical damage over time effects by 20% (was 30%).
Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.

Destruction
Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
Firestone now grants an additional 75% Critical Strike (was 100%).

Warrior
​Disarm's duration has been reduced to 6 seconds, down from 8.

Arms
Sharpen Blade reduces healing taken by 50%, down from 70%.
Fixed an issue where the damage reduction of Duel was not applying to targets correctly.

Fury
Death Wish now stacks up to 10 times, down from 15

Protection
Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).


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#2 Buddha

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Posted 18 January 2017 - 09:08 AM

Anyone else thinks that with the totality of these changes, DHs actually got buffed? I mean, you're losing 5% agility and 2% dmg? Sure, but everyone else (mostly casters) got raped in the process.

DH nerf felt meaningless and I believe it won't have any impact on the current situation.

Also, no changes to Fade? Is Fade-capping in RBGs intended???


Edited by Buddha, 18 January 2017 - 09:10 AM.

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#3 DkH.ZeRa

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Posted 18 January 2017 - 09:11 AM

Some good changes. But hey another melee expansion. Nearly every caster gets nerfed to the ground. They still think chaos bolt is too strong? Oh my god.


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#4 asdjbasf122

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Posted 18 January 2017 - 09:17 AM

Some good changes. But hey another melee expansion. Nearly every caster gets nerfed to the ground. They still think chaos bolt is too strong? Oh my god.

 

chaos bolt is clearly op. 2 in a row and youve basically won the game. wise up.

 

Also you won't even feel the DH nerfs.


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#5 Numbtoes

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Posted 18 January 2017 - 09:20 AM

I find it kind of odd they just destroyed the flamestrike spec. I thought fireball and flamestrike were about just as good as eachother,and I kind of used both situationally, but man they just obliterated it. Its like they have a talent where they want you to cast flamestrike, but then they just nerf it so its not viable. Like with the flame patch nerfs, casting speed nerf, flat 10% damage nerf, then another 10% nerf from the talent, that just seems way overkill.


Edited by Numbtoes, 18 January 2017 - 09:22 AM.

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#6 Anboniwow

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Posted 18 January 2017 - 09:30 AM

So Vampiric Touch lost 14% dmg for PvE reasons and now an extra 25% in PvP? I mean I'm not a fan of VT doing so much damage but damn, that seems like a huge nerf!


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#7 Buddha

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Posted 18 January 2017 - 09:31 AM

So Vampiric Touch lost 14% dmg for PvE reasons and now an extra 25% in PvP? I mean I'm not a fan of VT doing so much damage but damn, that seems like a huge nerf!

Its been some time since I felt like they were doing PvP changes at random, this patch basically confirmed it


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#8 Blexone

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Posted 18 January 2017 - 10:33 AM

These are really poor changes imo
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#9 cippi

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Posted 18 January 2017 - 10:36 AM

Weird that they nerf VT, when like boomie got mastery scaled down. Mastery affect dots+VB. Lower mastery and bit buff haste would be much better tune for current sp. 


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#10 Trump

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Posted 18 January 2017 - 11:05 AM

Rip warrior.


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#11 Blexone

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Posted 18 January 2017 - 11:21 AM

i dont like that sp dmg nerfs always effect their surviveability in a way


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#12 Siuox

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Posted 18 January 2017 - 11:48 AM

changing things for the sake of changing things without actually changing things

 

e.g. moonkin = 4% nerf (in rbgs)

 

btw nice title calculations ~ 2.8 = r1


Edited by Siuox, 18 January 2017 - 11:56 AM.

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#13 illizit

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Posted 18 January 2017 - 12:11 PM

Seriously? Out of EVERYTHING in this pvp world which is broken, SBlade gets nerfed?. Test this patience more of every warrior, please!


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#14 Aylien

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Posted 19 January 2017 - 04:26 AM

But they still doing good on DK, feral, destro, right?
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