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Upcoming Class Tuning Hotfixes


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#1 Vanguards

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Posted 14 January 2017 - 04:41 AM

Upcoming Class Tuning Hotfixes

 

Official Blizzard Quote:

Hey all. As with each major patch that significantly changes class spells and abilities, we review tuning based on live data once it’s live, to look for any tuning issues that may have arisen. Based on that, we’re planning to make the following changes during the next weekly restarts in each region. We’ll continue to pay close attention to each spec’s performance as players progress through the Nighthold, and are ready to make further adjustments as necessary.

Classes

Death Knight
Blood
Blooddrinker damage reduced by 40% (unchanged in PvP).

Demon Hunter
Havoc
Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
Fel Mastery now grants 30 Fury (up from 25).
Chaos Blades now increases autoattack damage by 150% (down from 200%).

Hunter
Beast Mastery
Cobra Shot damage increased by 46%.
Chimaera Shot damage increased by 10%.
Barrage damage increased by 10%.
Kill Command damage increased by 10%.

Marksmanship
Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.

Survival
Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
Caltrops damage reduced by 10%.

Mage
Fire
Flame Patch damage reduced by 17%.

Frost
Ray of Frost damage increased by 12%.

Monk
Windwalker
Rushing Jade Wind now applies Mark of the Crane to 4 targets (down from 5).

Paladin
Retribution
Execution Sentence damage reduced by 15%.

Priest
Discipline
Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).

Shadow
Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
Shadow Word: Pain damage reduced by 11%.
Vampiric Touch damage reduced by 14%.

Rogue
Assassination
Agonizing Poison increases damage by 3.5% per stack (down from 4%).

Shaman
Elemental
Lightning Bolt damage increased by 9%.

Enhancement
Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
Hailstorm damage increased by 29%.
Boulderfist damage increased by 15%.
Fury of Air damage reduced by 12%.
Doom Vortex damage increased by 33%.

Warlock
Affliction
Agony now has its full chance to generate a Soul Shard on Soul Effigy (up from a 55% of normal chance).
Malefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).

Demonology
Shadowbolt damage increased by 42%.
Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).

Warrior

Protection
Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
Revenge and Thunder Clap damage reduced by 14%.


Legendary Items
DPS Specs
Kiljaeden’s Burning Wish: Damage increased by 55%.
Paladin
Chain of Thrayn: Damage bonus reduced from 20% to 10%.
Priest
Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced from 5 to 3.
Zeks Exterminatus: Damage bonus increased from 25% to 100%.
Rogue
Duskwalker Footpads: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.


Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.


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#2 asdjbasf122

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Posted 14 January 2017 - 04:58 AM

when does this go live? Better be before all the random DHs get 3k and sit


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#3 Pritchard

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Posted 14 January 2017 - 05:15 AM

why do they keep buffing multiple abilities by the same percentages?  it doesn't make sense, abilities need tuned separately not just one number across the board


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#4 Hypnoziz

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Posted 14 January 2017 - 06:00 AM

Wtf is this shit..


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#5 Beatme

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Posted 14 January 2017 - 07:37 AM

ok...


Edited by Beatme, 14 January 2017 - 07:40 AM.

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#6 illizit

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Posted 14 January 2017 - 08:52 AM

I hate the fact I like this game. With how PVP is, makes no sense why I play it, yet I still do #Endlesshope


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#7 Elorxo

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Posted 14 January 2017 - 09:45 AM

Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.


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#8 Celinedijon

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Posted 14 January 2017 - 10:48 AM

Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.

 

LUL


Edited by Celinedijon, 14 January 2017 - 10:48 AM.

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#9 Atosy

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Posted 14 January 2017 - 11:21 AM

I'm afraid this will happen:

 

*At Blizzard office*

Hmm all melees are overperforming, what should we do? Ahh yeah I know! Let's nerf all casters.


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#10 Imtaz

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Posted 14 January 2017 - 12:19 PM

Buffs survival doesn't need imo, probably pve related again since survival is mediocre at best in dragonslayin


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#11 Buddha

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Posted 14 January 2017 - 01:30 PM

I'm afraid this will happen:

 

*At Blizzard office*

Hmm all melees are overperforming, what should we do? Ahh yeah I know! Let's nerf all casters.

"CC is too strong!" let's lower Auto-trinket to 30 secs


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#12 Dizzeeyo

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Posted 14 January 2017 - 01:35 PM

Buffs survival doesn't need imo, probably pve related again since survival is mediocre at best in dragonslayin

survival is average, bm and marksman are dogshit currently after this patch in terms of dragonslaying :)


Edited by Dizzeeyo, 14 January 2017 - 01:35 PM.

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No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)


#13 Buddha

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Posted 14 January 2017 - 02:08 PM

The problem isn't changes in Dragonslaying guys, Dragonslaying changes are needed, the problem is Holinka's shit ability in doing counter-balances to those changes.

 

The retard is simply too lazy to do anything, or even to tell anyone to do anything, he simply sits there looking at weak pvp specs getting nerfed and good ones getting buffed instead of... you know, doing his job.

 

PvP and PvE can now, thanks to PvP talents, be easily balanced differently - The problem is that they don't want to.


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#14 HeyimJack

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Posted 14 January 2017 - 05:40 PM

survival is average, bm and marksman are dogshit currently after this patch in terms of dragonslaying :)

Actual R1 Hunter says Survival doesn't need Buffs

 

Random mage comes in nah Survivals only average I should know

 

ok


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#15 Dizzeeyo

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Posted 14 January 2017 - 05:52 PM

Buffs survival doesn't need imo, probably pve related again since survival is mediocre at best in dragonslayin

 

survival is average, bm and marksman are dogshit currently after this patch in terms of dragonslaying :)

 

ok exDee

 

random rogue that cant tell when someone is agreeing with someone else feelsbad ;)


Edited by Dizzeeyo, 14 January 2017 - 05:58 PM.

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No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)


#16 Angrypiexx

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Posted 14 January 2017 - 06:13 PM

Actual R1 Hunter says Survival doesn't need Buffs

 

Random mage comes in nah Survivals only average I should know

 

ok

he's talking about pve....


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#17 Xonika

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Posted 14 January 2017 - 06:35 PM

ok exDee

 

random rogue that cant tell when someone is agreeing with someone else feelsbad ;)

i wonder how many people including myself are laughing at him right now


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#18 Hollowinside

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Posted 14 January 2017 - 07:20 PM

I'm afraid this will happen:

 

*At Blizzard office*

Hmm all melees are overperforming, what should we do? Ahh yeah I know! Let's nerf all casters.

Usually it's the other way round, but wtv. Usually, dem Herry Petter overlerds m8! ;D


On to the topic now, when can we expect to see some more DH and Feral nerfs? Those 2 are over the top stupidly OP. Well, Boomkins flying under the radar too I suppose but how hard can it be for them to actually tweak those numbers?

-Feral is putting dots on me and doesn't need to mellee me anymore - I am dead. xD
-Demon Hunter runs in, pops everything, forces all of my defensives + stuff from healer, and Meta is a cd that lasts for like for-fucking-ever.
-Boomkin popping Incarnation, automatically wins the game by 2 shotting someone (and that's w/o criticals, go figure). Might as well give them an "iWin" button. xD

EDIT: Oh, and let's not forget to mention the Destro Lock glories of spamming root and stuns, top kek.


Edited by Hollowinside, 14 January 2017 - 07:23 PM.

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Because the random name generator might pump out Lortfanden, which sounds like a pretty generic fantasy Warrior name in English, until you realize it means "Shit Fuck" in Danish.

#19 Angrypiexx

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Posted 15 January 2017 - 06:31 PM

Usually it's the other way round, but wtv. Usually, dem Herry Petter overlerds m8! ;D


On to the topic now, when can we expect to see some more DH and Feral nerfs? Those 2 are over the top stupidly OP. Well, Boomkins flying under the radar too I suppose but how hard can it be for them to actually tweak those numbers?

-Feral is putting dots on me and doesn't need to mellee me anymore - I am dead. xD
-Demon Hunter runs in, pops everything, forces all of my defensives + stuff from healer, and Meta is a cd that lasts for like for-fucking-ever.
-Boomkin popping Incarnation, automatically wins the game by 2 shotting someone (and that's w/o criticals, go figure). Might as well give them an "iWin" button. xD

EDIT: Oh, and let's not forget to mention the Destro Lock glories of spamming root and stuns, top kek.

in a world dominated by cleaves.. you find destro being the problem... kappa. Destro needs a slight nerf on dmg but it's far from being the real problem. At least they have to cast. boomkins on the other hand...


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#20 Hollowinside

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Posted 15 January 2017 - 07:09 PM

in a world dominated by cleaves.. you find destro being the problem... kappa. Destro needs a slight nerf on dmg but it's far from being the real problem. At least they have to cast. boomkins on the other hand...

I didn't say Destro was the main problem - it is not. But I can't help but feel it contributes something to the overall state of the game. I mentioned Demon Hunters, Ferals and Boomies as well. Why did you pick specifically that last Destro Lock line? xD

Anyways, I am not sure if Destro damage should be tweaked. But I think that Destro having a spammable root (can't remember the name) and 2 stun-like effects along with Fear is too much. I am not saying most mellees ain't the problem. They obviously are... But casters like Destro and Boomie are not helping the game either in their current state. That was the bottom line. This, and that many things need to change in this game imho.


Edited by Hollowinside, 15 January 2017 - 07:11 PM.

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Because the random name generator might pump out Lortfanden, which sounds like a pretty generic fantasy Warrior name in English, until you realize it means "Shit Fuck" in Danish.




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