Affliction in 7.1.5
Posted 21 December 2016 - 04:59 PM
The only changes I've seen that seem significant are the new honour talents 'Curse of the Shadows' and the other one I forgot the name of that increases dot damage to targets below 30% HP.
But for CoS, you have to give up amplify afflictions and for the execute one you give up 4 seconds duration off your UAs. I wouldn't have thought either of these for the most part would be good to swap out for 3s? The GCD reduction is really good for multidoting and the UA speaks for itself, and UA I think is gonna be doing more damage on dispel?
I can see CoS being good if you're playing with a spriest or boomkin but only if the enemy team has no curse dispel? And the execute again looks good playing a rot comp but I dunno..
Can anyone give any insight into what they think of these changes or something I'm missing? Am i overvaluing the current honour talents? Or is it something else entirely that's got people thinking affliction is gonna be really good?
Posted 21 December 2016 - 06:09 PM
Basically you will have more playstyles if you want to. You can have full aoe rot with UA spamming vs non spam interrupting setups, or full aoe passive rot with the +100% dmg under 30% vs mongo melees for example. Also you can go full singletarget vs holypaladins/mwmonks and just counter their aoe healing with insane single target dmg instead of AOE. It's not about locks getting really op (maybe they are with wrong number tuning) but we will have an answer to hpala retard meleewings, monk counteract magic, agony spamdispelling comps etc.
Edited by Atosy, 21 December 2016 - 06:09 PM.
Posted 21 December 2016 - 09:27 PM
Posted 22 December 2016 - 12:08 AM
google 7.1.5 honor talent calculator and look at bodyguard & duel. also getting disarm back
the changes are better at stopping cleaves than cleaving, so its a big buff to comps like WLS
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