It feels to me like this new mastery is totally anti holy paladin playstyle made.
It awards you for being in melee range with your team mates as a healer. I can see this being good in only two scenarios - where you have avenging crusader up, your team mates are melee classes and you are all stacked up training the same target or you have a beacon on your team mate who is a melee, your other team mates are all melees standing next to him and you are healing from distance.
I know, WoW is a dynamic game and your team mates can be close to you in all kinds of different scenarios, but this mastery punishes you for standing back/playing like a healer and awards you for standing close to your team mates which makes you very open to CC and switches. On top of that, it's terrible in BGs.
I know, there is a beacon too, but again, beacon doesn't cover so much area really.
Edited by isabis, 09 November 2016 - 01:39 AM.