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#1 Rexyyoxxx

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Posted 30 October 2016 - 11:02 PM

dk dot keeps making u enter combat and sit up so u cant drink in arena, why arent bugs like this fixed in testing. piece of shit game, not only do u have pets to keep u in combat, but this stupid bug.

 

yes im mad

 

 

yours,

 

rogue mage in 2s


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#2 Siuox

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Posted 30 October 2016 - 11:33 PM

post 7.1 pvp is as horrible as alpha pvp was. they get rid of almost every 1 shot garbage ability during beta and now with 7.1 they manage to add more of them.

 

no idea if they even test their changes? like queuing 1 battleground on moonkin to figure out 100% more starfall uptime was too much.

 

frost mage, frost dk, destro, ww still not nerfed - sad.

 

everything always gets overnerfed/buffed


Edited by Siuox, 30 October 2016 - 11:57 PM.

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#3 Rexyyoxxx

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Posted 30 October 2016 - 11:34 PM

ive lost about 4 games solely cause i cant eat mage food cause of dk dot so stupid, so the dk ends up 1v2ing us cause we cant eat


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#4 Hiroshx1

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Posted 30 October 2016 - 11:58 PM

dk's   :duckers: ww monks  :duckers:

 

d233eed884.jpg


Edited by Hiroshx1, 31 October 2016 - 02:51 AM.

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#5 Rexyyoxxx

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Posted 31 October 2016 - 12:07 AM

lmao


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#6 Nahj

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Posted 31 October 2016 - 12:23 AM

https://twitter.com/...859812434325504

 

ya I love dying through feint without even being fisted/cds popped on in a 3sec root that doesn't break on damage.


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#7 Blexone

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Posted 31 October 2016 - 12:32 AM

they really fucked it up this time :D

 

Remember when people thaught it would be a good idea if blizzard would make small changes and buff/nerf broken things immediately instead of waiting for the next big patch?

 

well, we should have known better :D


Edited by Blexone, 31 October 2016 - 12:37 AM.

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#8 CaramélBear

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Posted 31 October 2016 - 12:49 AM

"We have seperate talents and templates for PvP so balancing is made easier/faster" (Not direct quote but.............. what is the point if they can't fix it within 2/3 days of how obvious this crap is. :D


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#9 panooc

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Posted 31 October 2016 - 12:55 AM

took them months to fix grounding totem death grip bug, got fixed last night, buncha 2k casuals run pvp department i think


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#10 Anboniwow

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Posted 31 October 2016 - 12:56 AM

Shadowy Apparitions also get me back in combat every time they spawn.

Can't mount behind pillars. :(


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#11 Anboniwow

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Posted 31 October 2016 - 12:58 AM

Also if we're talking about bugs, I really hate it when my shaman grounds a Glacial Spike but instead of canceling the damage it hits me 2 times for 2x700k.


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#12 panooc

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Posted 31 October 2016 - 01:08 AM

Also if we're talking about bugs, I really hate it when my shaman grounds a Glacial Spike but instead of canceling the damage it hits me 2 times for 2x700k.

or full moon


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#13 Nahj

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Posted 31 October 2016 - 02:58 AM

Also if we're talking about bugs, I really hate it when my shaman grounds a Glacial Spike but instead of canceling the damage it hits me 2 times for 2x700k.

or mc just greying out your bars woo!


Edited by Nahj, 31 October 2016 - 02:59 AM.

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#14 Bootzx

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Posted 31 October 2016 - 05:01 AM

I'm not 100% but I'm fairly certain if I use mind control enough I'll unlearn Legion and can slowly grind myself back to MoP.


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#15 DerpiousMaximus

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Posted 31 October 2016 - 09:23 AM

They also completely broke afflicition lock, because they didn't revert the ua dispel nerf they made because they fucked up rot&decay in the first place.. dispelling 5 ua's now gives like 300k damage max.


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#16 Aylien

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Posted 31 October 2016 - 01:35 PM

I am sad, should I quit now?
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#17 Telepatico

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Posted 31 October 2016 - 03:21 PM

In Summary:

7.1 sucks. 

But let's have some hope guys, legion has everything to be the best xpac ever.


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#18 Fornz0r

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Posted 01 November 2016 - 01:16 AM

Death Knight

  • (Frost) Strength in PvP has been reduced by 10%.
  • (Unholy) Apocalypse damage is no longer reduced in PvP (was reduced by 75%).

Developer Notes: Frost Death Knights have recently received a number of bug fixes and class tuning adjustments that have pushed their damage out of line in PvP. For Unholy, Apocalypse’s damage was reduced during beta due to its burst potential, but due to other changes, we no longer feel that reduction is necessary.


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