1. Worst healing numbers , bound to get worse due to final art trait.
2. Non-existent toolkit to deal with multi target pressure.
3. Worst mobility by far of all healers , doesn't even have a snare removal.
4. Least amount of CC of all healers and while its acceptable to have fear as the only CC , it's essentially the worst due to the mobility issue and the fact that you often fall behind if you try to fear and falling behind is instant game over as disc. Other healers can always hoj/bash/incap you before you ever around a pillar or if you are running at them before you can fear due to the nature of the spell.
5. Mastery is absolutely useless in 3s and yet it's our highiest premade stat. Even if they increased it by 500% it would still probably be dogshit.
6. Artifact ability is a glorifed woltk holy fire and makes no difference. In 99% of the games you cast it after someone has died already.
7. We have no reactive cd's all are proactive which are punished very easily in high end competition.