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[Guide] Demon Hunter

Demon Hunter Guide Arena DH 3v3 5v5 2v2 BG Battle Ground

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#61 Divinitum

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Posted 26 October 2016 - 02:09 PM

Vengeful Retreat now also removes snares, good to keep in mind.


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#62 ~Invictus

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Posted 26 October 2016 - 03:19 PM

Yep, this makes prepared so much better in pretty much any given scenario.

 

Plus in today's hotfixes:

  • Fury of the Illidari no longer causes reduced damage in PvP.

http://blue.mmo-cham...xes-october-25/

 

Don't know if those are the PvP hotfixes announced by thursday, but it sure is a lot of stuff.

  • Fury of the Illidari no longer causes reduced damage in PvP.

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#63 GhazzyTV

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Posted 26 October 2016 - 03:42 PM

I'll be releasing a youtube vid with the "state of DH 7.1" tomorrow evening. I'll go through some basic stuffs and it will have a lot of biased comments from my own perspective. 


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#64 GhazzyTV

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Posted 27 October 2016 - 02:19 PM

YT video:
"State of DH Patch 7.1 by GhazzyTV" is being rendered atm. Somewhat "rant-y" but I'll upload it asap.

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#65 GhazzyTV

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Posted 27 October 2016 - 03:06 PM

 
State of DH patch 7.1
 
Just noticed after uploading that the rendering caused some issues with text being blurry in wow -.-' ah well, not a biggie.

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#66 ~Invictus

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Posted 03 November 2016 - 07:43 PM

Some thoughts about everything 7.1. Heavy bias.

 

I feel we still kind of lack damage.

But that's more to do with Enhas and WWs being stupid as of now I guess, and me being slightly salty about our burst being completely shut down by interrupts. 

 

Our biggest defensive cd requires us to be super active, but it's Meta, so people are sure to throw some stuns at our direction. 

Luckily Reverse Magic and Cover of Darkness give us some pretty big leeway. Reverse Magic in particular: I so love this button, it allows for some really creative plays. 

And by the way I'd love Netherwalk to be viable.

 

On a side note about Meta: I like that our damage isn't completely tied to it.
Meta really helps dishing out some serious pressure and all, but it's not like the class can't perform without Annihilation.

 

The talent tree is full of illusion of choices. 

Almost every tier barring the last two leaves us with no choices, really. I guess that in time most of this whole tree will become core to the class given how Momentum, Bloodlet and Master of the Glaive (to name three) are so iconic and give true depth to the class - although MotG's snare is the only thing that should really be baseline.

 

Time will tell, class is new anyway and the expansion still has its better moment ahead. 


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#67 GhazzyTV

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Posted 03 November 2016 - 09:18 PM

Yeah it will be fun to see where the game will lead the DH eventually.. when they actually do! :P


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#68 GhazzyTV

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Posted 05 November 2016 - 02:01 AM

Doing amazing with DH/Enhance/MW atm. Think this setup can be very stable.


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#69 GhazzyTV

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Posted 09 November 2016 - 11:43 PM

Update for the guide:
 
Arena Gameplay & Arena Compositions being updated right now.

Edit: Done

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#70 GhazzyTV

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Posted 18 November 2016 - 03:23 AM

Alright I've been taking a deep look at the state of DH in terms of PvP in the PTR, and RIGHT NOW this is the setup I would be running:

Normal Talents:

1st Row: Felblade vs healer chases in 2v2 otherwise it would be Blind Fury in most comps in 3v3.

2nd Row: Prepared =/= Demon Blades, Can't make up my mind if the nerf really hit us that bad as fury generation from Felblade helps and it isn't that bad with Demon Blades despite the nerf. However, Prepared is very strong and does provide us with more reliable totem kill ability (Demon's Bite).

3rd Row: Chaos Cleave is the nr1 choice unless you have a setup where enemies might stack with CC that can't handle taking dmg (sap/blind/incaps etc). Also if they decide to revert the main target taking the colateral splash as well, we'll lean back and settle with Bloodlet. I hope Chaos Cleave remains the way it does right now tbh, cause im sick and tired of having a Bloodlet debuff on a priest shield doing jack-shit.

4th Row: Momentum is still in my opinion the best choice. It offers easy target switching unlike the recently buffed Nemesis. Fel Eruption can be very good in certain setups where you can overlap stuns down to full DR and smack a non crit 800k hit with it. But then again, that requires full stun DR every 35sec to set up. Which could be used in DH/Rogue/Hpala setups for example. However, with the current state of rogues they better stay with their good'ol RMx setups.

5th Row: MotG is still the ONLY choice for us here, the other options don't even fit in the PvE scene... I thought Blizzard was changing the talents to avoid useless rows.....?


6th Row: Chaos Blades / Fel Barrage are very stable choices, I personally prefer Chaos Blades for actual kill sets whilst FB is strong for sustained long term damage. However, if you go for Blind Fury in the 1st row you want to go Demonic which is also going to be the nr 1 PvE setup. The demon form haste increase with empowered Chaos Strikes for 8seconds with massive fury up is just insane and can be used every Eye Beam CD.

-------------------

Honor Talents:

1st Row: Depends on what you're up against. Won't really comment any further on this row.

2nd Row: Same as 1st.

3rd Row: Solitude & Cover of Darkness are the to-go choices here depending on your comp & enemy comp. The Glimpse talent is completely useless and is never going to be considered, ever.

4th Row: Unending Hatred got a 100% buff and looks VERY promising vs setups where Reverse Magic is not as attractive for you. However, in this row we STILL have ANOTHER useless talent "Eye of Leotheras" too easily dispelled and with that massive CD it's really only good in duels vs enemies who can't dispel but still cast spells.

5th Row: Demonic Origins & Mana Rift will be the choices here, Awaken the Demon Within is completely useless.... Regarding Demonic Origins we get 10% increased damage OUTSIDE meta which is purely orgasmic, I'll personally be using this unless I'm going for Mana Burn approach! The Mana Rift is just sexy as fucking hell, this is my idea of what Demon Hunters were gonna do in WoW! Mana Rift is a MELEE RANGE 6 yard circle on the enemy you hit which pops after 2.5 sec burning in chaos dmg the enemies inside the area for 8% hp/mp. With a base CD of 10 sec it's purely insane, you can force healers to stop casting to get out of it and/or stun/root for their mana to burn. I think that this talent will make DH extremely good for 2v2 specifically as well as long games with the recently buffed warlocks when the patch goes live. (Unless changes are made as everything in the PTR is subject to change).

6th Row: With Imprison finally being baseline and only on a 15sec CD the Detainment spec increases the clone with 1 sec. The Rain from Above isn't changed and is only used vs very rare setups in 2v2 and I would personally avoid it in 3v3. Mana Break got some changes but in the end if a buff imo. We deal 15% of tarets total health in Chaos damage (up from 10+x), and (x) as usual the 1% per 2% of target's total missing mana. However, only up to 70% of the target's total health. (totally doing a max dmg of 85% of the enemies total health, but then again we never really did use Mana Break on 100% oom targets, they usually are down to 10-20% mana. Don't forget the CD reduction, it's on a 1min base CD now!


----------




Conclusion:
I feel that the upcoming changes requires some number tweaking but ultimately the playstyle puts the class in the shape and form that I expected the Demon Hunter to be in this game. We are turning in to a mix of what Rogues used to be in the old days and Feral Druids. I'm personally very hyped about the tweaks they'll do before release! smile.png

Number tweaking will be required as our Single Target seems to have taken a small nerf (again) which to me seems completely retarded at the same time as our AoE got very carefully buffed with all the changes counted for.

And not to mention that the fury generation for the class with the changes feels a bit clunky and messy to deal with from time to time, even in PvE.







TLDR:
Changes are amazingly good but requires number tweaking as our Single Target dmg took a hit, as well as our Fury generation feeling a bit clunky. All in all very happy with the playstyle changes.


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#71 Forumz

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Posted 18 November 2016 - 04:53 PM

I'm glad that they're giving DH a niche that isn't just ''lots of AoE damage''. Giving them a Mana Burn mechanic as well as the tools to capitalize on that playstyle (Mana Break) is a cool idea.


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#72 ~Invictus

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Posted 18 November 2016 - 08:16 PM

I can already see the tears. Really, Mana Burn is so strong.


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#73 robbiesla

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Posted 18 December 2016 - 01:18 AM

Really liking how dh are shaping up in 7.1.5 and looking to play it, but can't find anything about how to play with momentum and the ideal burst rotation. Is there any resources for this which I'm missing?
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#74 ~Invictus

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Posted 06 January 2017 - 11:17 PM

PvE experience pretty much. 
With Momentum you give yourself a 4s window in which you have to put things into following a priority list:

 

Fury

Annihilation

Throw Glaive

Fel Barrage
Eye Beam
Chaos Strike

 

So for every Momentum you have to go by ear and judge yourself.

 

The absolute ideal burst rotation is Fel Rush > Fury > Fel Barrage. In the next patch with First Blood, you could go for Blade Dance aswell straight after Fel barrage. 

 

Speaking of next patch, I can see some serious damage nerfs incoming. Our deeps is pretty bonkers already, contrary to what I foresaw. The class scales like there's no tomorrow and our template at the moment is really really strong.

Will have to see after the stats are nerfed and stuff.


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#75 Dayblacklol

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Posted 08 January 2017 - 09:41 AM

so ur saying eye beam should be used as singled target burst or is this that list for aoe ?

 

also i think its most of the time too risky to use fury without a stun/root in pvp so u cant squeeze in that much even if you used felrush right before

 

i think the idea single target burst right now would be:

1) fel rush (optional)

2) chaos nova (optional)

2) fury

3) vengeful retreat (if not specced chaos blades, to buff the last hit of fury and to slow target)

4) fel barrage

5) throw glaive

6) meta stun back on target

6) or fel rush again, if ur target moves away to catch fast

7) chaos strikes

 

correct me where im wrong


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#76 ~Invictus

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Posted 08 January 2017 - 03:13 PM

That's not a list though, or a rotation: it's a spell priority list.

 

And of course Fury requires setup. But you can get that same setup with VR's 70% slow, Meta stun or Nova. 


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