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PvP Stat Templates and Spell Multipliers


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#1 Vanguards

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Posted 28 July 2016 - 09:14 PM

PvP Stat Templates and Spell Multipliers

Official Blizzard Quote:

One' class='bbc_url' title='External link' rel='nofollow external'>http://us.battle.net/forums/en/wow/topic/20747314610']One of the exciting things for PvP in Legion is all of the extra PvP specific tuning functionality we've added to the game. A lot of this is new technology to WoW so we've been working out the kinks as we approach beta. Unfortunately, one of the parts of the system we weren't able to get implemented in time for Legion was a way to make these values transparent to you in-game. It's something we're working on, but felt getting behind-the-scenes functionality out for launch was very important.

We'd like to share a lot of the tuning values with you here to help you understand what adjustments have been made. We're certainly open to feedback and refinement of these values.

To get started, every character entering a PvP instance has a base template of stats that is scaled to a target item level. For simplicity sake, we're going to focus here on level 110 values which budget players at item level 850. Based on our experience in beta, we felt the ratio of damage to health was a bit high, so this set of stats has a bit less primary stat and a bit more stamina that someone would in 850 gear.

Primary Stat (Agility, Intellect, Strength): 11475
Secondary Stat (Mastery, Critical Strike, Haste, Versatility): 4079
Stamina: 22000

For each spec, these stats are adjusted up or down by a multiplier that defaults to 1.0 (or 100%). For example, casters (like mages and warlocks) and healers do not benefit from the damage values on their weapons, so additional primary stat is budgeted on weapons throughout the game. Accordingly, all caster classes have a primary stat multiplier of 1.55 in PvP. This represents a 55% increase in Intellect for these specs.

We also have a blanket "Mod Damage Done" aura on all of the PvP templates for when we want to reduce damage but not primary stat. Healers are the best application of this aura. We may want to buff a Restoration Shaman's healing output, but we don't want their lava bursts to hit like trucks. Currently, all healers have a 25% reduction in damage against other players. Discipline Priests are the only exception as doing damage is part of how they heal.

Also, for individual spells, we can increase or decrease their effect while in PvP combat. This includes PvP instances like battlegrounds and arenas, but also World PvP and duels. If we want to decrease the amount of healing that Death Strike does in PvP by half, we set the PvP multiplier of that effect to 0.5.


Official Blizzard Quote:

Below' class='bbc_url' title='External link' rel='nofollow external'>http://us.battle.net/forums/en/wow/topic/20747314610']Below is a comprehensive list of template adjustments and PvP multipliers on spells currently in Legion. We hope you find this information helpful. We're discussing ways to make it more transparent in the game but in the meantime, we're also exploring ways to maintain it somewhere on our forums.

DEATH KNIGHT
Blood
Stat Template
All damage done reduced by 25%
Primary: 80%
Stamina: 70%
Mastery: 25%
Versatility: 0%

Spell Multipliers
Consumption heals for 50% in PvP
Unending Thirst increases damage and leech by 15% in PvP (rather than 25%)
Hearth Strike does 75% damage in PvP
Blood Boil does 30% damage in PVP


Frost
Stat Template
Stamina: 120%

Spell Multipliers
Sindragosa's Fury deals 40% damage in PvP


Unholy
Stat Template
Stamina: 120%

Spell Multipliers
Clawing Shadows deals 75% damage in PvP
Virulent Plague deals 75% damage in PvP
Dark Arbiter's Val'kyr Strike deals 70% damage in PvP
Epidemic deals 85% damage in PvP


DEMON HUNTER
Vengeance
Stat Template
All damage done reduced by 25%
Stamina: 70%
Mastery: 25%
Versatility: 0%

Spell Multipliers
Soul Fragments from Shattered Souls heal for 20% in PvP
Soul Cleave heals for 40% in PvP
Soul Barrier absorbs are 20% in PvP


Havoc
Spell Multipliers
Metamorphosis leech reduced by 60% in PvP


DRUID
Guardian
Stat Template
All damage done reduced by 25%
Stamina: 70%
Mastery: 25%
Versatility: 0%

Spell Multipliers
Rage of the Sleeper deals 50% damage in PvP


Feral
Spell Multipliers
Ashamane's Frenzy deals 50% damage in PvP


Restoration
Stat Template
All damage done reduced by 25%


HUNTER
Spell Multipliers
Murder of Crows deals 65% damage in PvP
Barrage deals 80% damage in PvP


Beast Master
Spell Multipliers
Cobra Shot deals 75% damage in PvP
Kill Command deals 80% damage in PvP


Marksmanship
Spell Multipliers
Aimed Shot deals 80% damage in PvP
Marked Shot deals 50% damage in PvP
Piercing Shot deals 50% damage in PvP
Exhiliration heals for 60% in PvP
Healing Shell effects reduced by 50% in PvP


MAGE
Spell Multipliers
Rune of Power increases damage by 35% in PvP (instead of 50%)


Arcane
Stat Template
Haste: 150%
Versatility: 50%


Fire
Stat Template
Primary: 130%
Critical Strike: 150%
Mastery: 50%

Spell Multipliers
Cauterizing Blink heals for 50% in PvP
Fireball deals 250% damage in PvP
Pyroblast deals 70% damage in PvP


Frost
Stat Template
Primary: 130%
Haste: 150%
Mastery: 50%

Spell Multipliers
Glacial Spike deals 75% damage in PvP


MONK
Brewmaster
Stat Template
All damage done reduced by 25%
Stamina: 70%
Mastery: 25%
Versatility: 0%


Windwalker
Stat Template
Primary: 85%

Spell Multipliers
Fists of Fury deals 70% damage in PvP
Strike of the Windlord deals 70% damage in PvP


Mistweaver
Stat Template
All damage done reduced by 25%

Spell Multipliers
Revival heals for 200% in PvP


PALADIN
Holy
Stat Template
All damage done reduced by 25%

Spell Multipliers
Holy Shock deals 50% damage in PvP


Protection
Stat Template
All damage done reduced by 25%
Stamina: 85%
Mastery: 25%
Versatility: 0%

Spell Multipliers
Avenger's Shield deals 50% damage in PvP
Shield of the Righteous deals 50% damage in PvP
Light of the Protector heals for 50% in PvP
Hand of the Protector heals for 50% in PvP


Retribution
Stat Template
Primary: 85%
Mastery: 25%
Haste: 125%
Versatility: 125%
Critical Strike: 125%

Spell Multipliers
Execution Sentence deals 60% damage in PvP
Templar's Verdict deals 70% damage in PvP
Justicar's Vengeance heals for 60% of damage done


PRIEST
Discipline
Stat Template
Mastery: 50%
Versatility: 125%
Critical Strike: 125%


Holy
Stat Template
All damage done reduced by 25%


Shadow
Stat Template
Mastery: 75%
Versatility: 150%
Critical Strike: 75%


ROGUE
Spell Multipliers
Crimson Vial heals for 50% in PvP
Death from Above increases the effect of Envenom, Run Through and Eviscerate by 25% (down from 50%)
Nightstalker increases ability damage by 25% in PvP (down from 50%)


Assasination
Spell Multipliers
Rupture deals 75% damage in PvP
Blood of the Assassinated increases rupture damage by 30% in PvP (down from 100%)


Subtlety
Stat Template
Primary: 85%
Haste: 125%
Versatility: 50%
Critical Strike: 125%

Spell Multipliers
Eviscerate deals 75% damage in PvP
Shadowstrike deals 70% damage in PvP
Finality has 60% of its effect in PvP


SHAMAN
Enhancement
Spell Multipliers
Doomwinds increases Windfury damage by 120% in PvP (down from 200%)
Healing Surge heals for 50% in PvP


Elemental
Spell Multipliers
Lava Bursts procced from Elemental Overload deal 60% damage in PvP (down from 75%)
Earth Shock deals 75% damage in PvP


Restoration
Stat Template
All damage done reduced by 25%

Spell Multipliers
Lava Burst deals 80% damage in PvP (Restoration only)


WARLOCK
Affliction
Stat Template
Stamina: 120%


Demonology
Stat Template
Stamina: 120%

Spell Multipliers
Thal'kiel's Consumption deals 66% damage in PvP


Destruction
Stat Template
Stamina: 120%


WARRIOR
Spell Multipliers
Bladestorm deals 66% damage in PvP


Arms
Stat Template
Mastery: 25%
Haste: 125%
Versatility: 125%
Critical Strike: 125%

Spell Multipliers
Focused Rage increases the damage of Mortal Strike by 20% in PvP (down from 50%)


Fury
Stat Template
Primary: 85%

Spell Multipliers
Bloodthirst heals for 50% in PvP


Protection
Stat Template
All damage done reduced by 25%
Stamina: 60%
Mastery: 25%
Versatility: 0%

Spell Multipliers
Focused Rage increases the damage of Shield Slam by 20% in PvP (down from 50%)
Ignore Pain absorbs for 40% in PvP
Shield Block increases Shield Slam damage by 12% in PvP (down from 30%)

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#2 Knaittiz

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Posted 28 July 2016 - 09:25 PM

This is some ProdeGaming/Droonx shit
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#3 Garrockz

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Posted 31 July 2016 - 09:03 PM

Yo why the fuck gets every classes dmg/utility scaled down while locks just remain the retarded shitfuck of a castertank that they are right now? Didnt that cuck Holinka say that balancing now gets a lot easier? Yet Boomies and Affliction locks are worse than ever before. I dont believe yet that Honor Talents and Artifact Weapons are gonna balance that shit out completely. After 11 years of WoW this might actually be the xpac where im really gonna pack my shit.
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#4 Melior

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Posted 04 August 2016 - 10:49 AM

It's prepatch, so there's always gonna be some unbalanced shit. The thing I don't get is Enhancement healing gets scaled down by 50%, to laughable numbers (not to mention our defensive got nerfed to hell, feral spirit no longer heals, we have no grounding, etc etc) while locks are healing for insane amounts. Double standard much? I have hope for 110 though :)
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#5 ProdeGaming

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Posted 05 August 2016 - 12:57 AM

[quote name='Melior' timestamp='1470307758' post='4595155']
It's prepatch, so there's always gonna be some unbalanced shit. The thing I don't get is Enhancement healing gets scaled down by 50%, to laughable numbers (not to mention our defensive got nerfed to hell, feral spirit no longer heals, we have no grounding, etc etc) while locks are healing for insane amounts. Double standard much? I have hope for 110 though :)
[/quote]
You can double enh shaman healing for PvE/questing, then in PvP multiply by 50% and it stays the same for PvP.

There might be multipliers in the OP yet the spell might not ever been changed in PvP
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