Ideally, the things i would adjust for fury are the following:
1 Warpath (protection pvp talent) Baseline for Fury, Warpath allows Heroic leap to stun all enemies in range for 3 sec(1.5 Sec stun for Fury). It seems the 3 specs each have a talent that they have p\baseline that the other specs have to talent for. Prot gets intervene baseline, Arms talents for it, Arms gets Bladestorm baseline Fury has to talent for it. So following that same logic,Fury gets Warpath baseline and prot talents for it.
2. Remove Double time from fury all together, move bounding stride into its place and adjust the effect: Bounding Stride, increases your run speed by 70% for 3 sec, and increases the stun duration by 1.5sec.
3. Replace the open slot where Bounding stride was with a new ability: Blood Rage. Blood Rage 20 sec cd. 30% of all damage you take is absorbed for 6 sec, when the effect expires, you bleed for 15% of the damage taken for 10 sec and you generate 20 rage. Gives Fury an active ability to mitigate some damage that isn't shit (Like warpaint only effecting enrage which is too high given the benfit it provides)
4. Adjust the level 75 talents. Carnage - reduces the cost of Rampage by 15 rage, and allows rampage to consume additional for increased damage makes it feel more rewarding if you pool rage for meatier Rampages while bursting.. Frothing Berserker - Changed to Rampage
increases your damage by 3% and your run speed by 5% for 20 sec. Stacks 3 times. gives you more sustained and makes more sense then going against a general rule of not wanting to waste resources IE rage to get the damage buff.
5. Buff the hp received back from Bloodthirst from 50% in pvp to 75% and change Death wish:
Death wish- Increases your damage by 5% at the cost of 3-5% of your hp
. Stacks 5 times. With the amount of extra damage fury takes from enrage, I dont think you need to also sacrifice 50% of your hp for 25% damage, especially given the vastly slanted risk vs benefit and given how long this buff is supposed to last etc etc.
Basically it turns fury into a more mobile/control based spec, yet still reliant on their partners to support them given the damage they take. Arms then offers more group utility/buffs given its pvp talents and prot offers more group mitigation/debuffs
Edited by Ezyo1000, 09 August 2016 - 04:39 PM.