Posted 22 July 2016 - 05:19 AM
Defensive Stance is really fucking weird with that 10 second cooldown, the double Mortal Strike is a bit neat. Focused Rage seems a bit underwhelming at the moment, which is why I've been using the back-to-back MS hits for more consistency. Opportunity Strikes is great for duels and Anger Management seems great for long fights/bgs, etc
Bleeds from the Trauma from Slam is incredibly weak since Deadly Calm for free rage to spam whatever is amazing. Avatar is already mandatory since it's our big dps cooldown and Battle Cry is like our miniburst that we can use the moment we get on a target.
Dauntless for abilities to cost 20% less rage seems pretty incredible. Sure you lose Overpower, but you have so much rage, that you can just push out ridiculous amounts of pressure. What are you guys liking?
Posted 22 July 2016 - 07:01 AM
Posted 22 July 2016 - 11:17 PM
Positive notes so far: Damage is good, rotations feels relativly smooth, been playing a lot with OP it does crazy damage and nearly always crits. Don't really like avatar that much but it's still really good, been playing mostly with Rend and it's good consistent damage i'm a rend lover so haha.
Negative notes: Defensive stance feels so akward the cooldown feels really restricting and anoying. Execute does no damage? Only with full rage (which dosen't really happend playing with OP i guess) feels really bad since it was such a big deal for us in WoD they need to raise it up or it's not gonna be worth using over MS/OP.
No Intervene, or Charge stun feels really guttering and a bit booring tbh, cant really help my healer mate or even get to him.. Yeah Chargestun is a big deal breaker for me feels so dumb so get a big cast in the face when you charge them. We're getting "intercept" but it charing cooldown with Charge and the fact that you would have to give up Paintrain dosen't feel that likely atm.
Atleast we're gonna get to keep SR #roadtohonorlevel22
Posted 23 July 2016 - 10:01 AM
No defensives. Die by the sword hasnt changed I think, so thats cool, but otherwise atleast until we get the honor talents, its just painful.
Also the predetermined stats seem interesting. as Arms we don't have that much hp.
I'm playing around with the mortal strike talents now and trying to figure out the viability of Rend. It brings back alot of fun memories using both Rend and OP, but still have to see whether it pays off.
I also like the fact that deadly calm is back. I really enjoyed that ability during cata, hopefully it will serve well here too.
Avatar is still on question mark. We don't really have a huge offensive cd, but I don't really want to abandon the dot. I grew to love it again during WoD, it offered nice spread damage, but I am fairly certain that the role of arms warrs will change in this exp considering the damage we dish out.
Anyhow, it will be fun to see how will everything be once the actual exp comes out and honor talents are unlocked, but currently, being a long time warr player, I am a bit weary.
Posted 23 July 2016 - 08:41 PM
I personally love Opportunity Strikes cause the damage it pumps out is ridiculous and to see 7 to 8 procs in a row on a dying target really helps securing kills and putting serious pressure. Focused Rage is still pretty strange, even with Dauntless, and I just feel more comfortable with back-to-back Mortal Strikes than dumping rage on 1 Mortal Strike to hit extra hard.
My thoughts on Trauma bleeds for Slam are still on the negative side, since the bleed damage only stacks when you're spamming it. And with x2 MS, it's almost always up, so I never get the trauma bleeds that high anyway to do any significant dot damage, when you can just hit MS for that raw consistent damage.
I'm missing the Rend bleed but it does tick for some really good numbers, but you have to give up Avatar which is our main burst. I've played with Rend quite a bit though without Avatar and found my burst windows every 30ish seconds with Battle Cry.
I'm conflicted because all these talent paths are great for your specific playstyle. I just think Trauma & Focused Rage aren't that good.
Posted 23 July 2016 - 08:55 PM
Still a bit salty over no intervene or atleast ministun on charge...
Posted 23 July 2016 - 09:42 PM
Posted 24 July 2016 - 02:30 AM
Posted 24 July 2016 - 05:18 PM
This is what I'm using right now:
This is the set-up I used for a while:
With this, I basically had an infinite amount of rage, was able to pump out MS & Slam constantly. The loss of Overpower wasn't even that much of a different since I was pushing out a lot of pressure with Battle Cry every 30ish seconds or so with the Anger Management talent.
I tried this bleed set-up for a couple of hours:
I liked the bleed pressure off of the Rend but I the Trauma dot damage wasn't close to noticeable. The issue with Trauma is that it only last 6 seconds and to put up more bleed damage, you have to keep using slam on the target to do any significant dot damage. Rend is just apply and let the bleeds hit hard, but the loss of Avatar was pretty big. Deadly Calm, I believe, is just overall the best talent in the 90 tier and Titanic Might is just fucking awful.
Another variation that I threw in there was the Focused Rage build over Mortal Combo and I didn't find it that good at all. Double MS damage is better than dumping rage for an damage MS which really doesn't even hit that hard. And being able to apply MS to 2 different targets is pretty nice.
Edited by Coney, 24 July 2016 - 05:35 PM.
Posted 24 July 2016 - 07:17 PM
you don't really need focused rage as you're already rage capped as it is even with double MS
the biggest issue warriors have right now is next to zero utility and some of the worst defensives in the game
Posted 24 July 2016 - 07:31 PM
I am still torn about the defensive stance. It's weird with the cooldown. Well, from one point of view I can use it whenever and it lasts as long as needed, but something about it seems very clumsy. But currently there almost isn't a better choice considering the squishyness of arms.
And the whole tier isn't that awesome either. Ofc the leap buff is cool, I like that, but it doesn't justify the lack of defense.
Posted 24 July 2016 - 11:39 PM
Been trying both Dauntless and Overpower. Both seem to have their own advantages. Burst vs pressure mostly.
People seem to ignore the new second wind. But a well timed leap to max range or los can get you back to full health in no time if you do not fight anything with dots. Or having a nice dispeller if so. Your healer can pick you up much quicker in that case.
The times i just get away with leap and meld. Mount up and join the fight some moments later XD.
I can see some fun stuff happening with it when we will be able to take intercept too.
Trauma is a bit weak for slam only. You spend a bit too much globals on double ms or overpower / rend if you take those. But i can deffo see it become much more powerful with Fervor for some additional aoe with the cleave buff.
A lot of classes lost some utility. For what warriors have? Well. Im kind of okay with what we still have for now.
Posted 27 July 2016 - 04:01 PM
Other than that I'm sad that armour doesn't mather at all anymore since everyone have magic damage nowdays. I Think warriors is the only one that have 100% pysical damage in the pre patch and even we will have some magic damage with the artifact.
Also I Think that warriors should have higher hp than moste classes like it used to be, specially now when we have more or less no self healing.
Damage wise I really like arms now, OP is fun I wish it proced of doge and parry as it used to do but it's nice as it is aswell.
Trauma seems worthless in PvP since we don't have the globals to keep it up so the damage is crap.
OS do a ton of damage and can give the kill sometimes, I like that better than Anger Managment.
FR feels clunky and I Think it's bad for the game to be able to buff some attacks the way FR do specially with Sharpen Blade in the honor talents. The games don't need that high damage with cds compared to no cds imo.
Posted 28 July 2016 - 04:50 AM
Posted 28 July 2016 - 01:02 PM
Chargestun and Intervene we should get back imo. Really miss them
Posted 28 July 2016 - 02:01 PM
Im kind of fine if warrior is the pure physical class. It comes with up and downsides. Atleast nothing of warriors is dispellable. And i have the feeling arms will scale much better with the new Cs.
Arms pvp stats contain a high ammount of versatility. That means adding more hp would make them a bit too durable. Fury has a higher health pool.
Execute does more damage than mortal strike atm. But at a higher rage cost. The damage however goes up bigtime when cs is applied. And since cs is free its nearly always better to apply it first before using execute.
The artifact will add 30% damage + critchance to Ms and Exec after you cs + 15% additional crit chance and also lowers their rage cost. So yes. Execute will be much stronger in legion.
Tbh im kind of happy they shifted some of our execute power back towards our rotational damage. Atleast it feels slam and whirlwind are doing damage again.
A bit of imput from the posts above.
Barely anyone seems to mention fury. But its a strong spec that actually deserves more recognition. The new fury is solid and feels way less than a rng fest. Even more when you pick the Inner Rage talent.
Dragon roar + Wrecking Ball
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