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Discipline Priest PvP Guide - Warlords of Draenor by Zunniyaki

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#1 Ged24

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Posted 30 April 2016 - 06:52 AM

This guide is created to you by Zunniyaki, a Multi-R1 Discipline and Shadow priest and 3x Blizzcon Competitor. Zunniyaki has played at the highest level of arena throughout many expansions and is considered to be one of the top priests of all time. He has taken a considerable amount of time to put together an exceptionally detailed summary of information explaining everything you could possibly need to know about getting started as a discipline priest in PvP.

Zunniyaki Priest - http://eu.battle.net....st/Zunniknows/

1 - Sugested talents and glyphs
2 - Resource management
3 - Race selection
4 - Stats and enchants
5 - Healing rotation and priority system
6 - Surviving as discipline priest
7 - Crowd control
8 - Utilizing your mobility
9 - Making the most of your utility
10 - Sugested keybinds
11 - Sugested macros
12 - Sugested addons / scripts

(1) Suggested Talents

Posted Image

When choosing talents there are often many choices you can make based on the comps you play, the comps you are playing against and the type of bracket you are playing such as 2v2, 3v3, 5v5 or Rated Battlegrounds. Below you will find Zunniyaki's thoughts on the best talents to take for each tier and why.

Level 15

Posted Image

Best Talent: Spectral Guise
- Spectral Guise can be used while locked out on your holy magic school.
- It is useful for both offensive and defensive play. (Going in for fears, changing position without the risk of being crowd controlled or going invis for a short period of time when being targeted.)
- Spectral Guise can be used to avoid CC.

Is there an alternative talent?: No
Why?: Both Desperate Prayer and Angelic Bulwark are worse defensively due to their long cooldown.

Situational Usage of the "weaker" talent choices? ([World PvP, BG's, RBG's, Arena.):
There is no situation where Desperate Prayer or Angelic Bulwark would be more useful.

Level 30

Posted Image

Best Talent: Angelic Feather
- Angelic Feather gives you the best mobility overall.
- It adds an extra magic debuff to you which can act as dispel protection.
- It can be used on your partners.

Is there an alternative talent?: Yes, Body and Soul.
Why?: It can be useful in some situations where you get dispelled alot due to the fact that it gives you 2 magic buffs when you apply Power word: shield giving you extra dispel protection.

Situational Usage of the "weaker" talent choices? (World PvP, BG's, RBG's, Arena.):
When participating in World PvP, Battlegrounds and Rated Battlegrounds you can use body and soul to give people a sprint to increase their mobility and give them an extra magical buff for dispel protection. In these situations you will find it difficult to keep feathers up on multiple targets making body and soul easier to manage.

Level 45

Posted Image

Best Talent: Surge of Light
Why?: Surge of Light gives you the most healing output of the 3 choices available.

Is there an alternative talent?: Yes, Mindbender and Power Word Solace.
Why?: Both of these talents are useful when you know that mana is going to be an issue. They both give an average of around 12% mana per minute. You will however have to keep an eye open when using mindbender as it can be crowd controlled.

Situational Usage of the "weaker" talent choices? (World PvP, BG's, RBG's, Arena.):
None that come to mind.

Level 60

Posted Image

Best Talent: Psychic Scream
Why?: Psychic Scream is our most effective CC because it is instant cast and it is AoE meaning we can CC multiple targets with it at once.

Is there an alternative talent?: Yes, Void Tendrils.
Why?: Void Tendrils is useful when playing with a warlock as psychic scream will DR the warlock's fear. Void Tendrils can also be useful when playing against specific match-ups in 2v2 such as warrior's and death knight's.

Situational Usage of the "weaker" talent choices? (World PvP, BG's, RBG's, Arena.):
None that come to mind.

Level 75

Posted Image

Best Talent: Twist of Fate
Why?: All three talents are very good in different situations but twist of fate is favoured overall because the 15% increased healing buff is up when you need it the most.

Is there an alternative talent?: Yes, Spirit Shell and Power Infusion.
Spirit Shell is very useful against teams with long CC chains such as hunters and mages.
- Power Infusion is really nice for burst healing but it is dispellable making it very unattractive against teams with alot of offensive dispels.

Situational Usage of the "weaker" talent choices? (World PvP, BG's, RBG's, Arena.):
None that come to mind.

Level 90

Posted Image

Best Talent: Divine Star
Why?: Divine Star doesn't really heal for alot but it can trigger up to 2 surge of light procs when cast and it is instant.
(Both cascade and Halo have cast times which makes them less attractive in arena.)

Is there an alternative talent?: No

Situational Usage of the "weaker" talent choices? (World PvP, BG's, RBG's, Arena.):
Both Cascade and Halo can be quite useful in larger raid situations, World PvP, BGs RBGs, especially if you are not specced for Surge of Light..

Level 100

Posted Image

Best Talent: Saving Grace
Why?: It simply proves the strongest healing output and is instant cast.

Is there an alternative talent?: Yes, Clarity of Will.
Why?: Clarity of Will is decent against some double DPS teams in 2v2 as you can shield both yourself and your partner for 200k+ absorbs before the other teams opens up on you giving you an advantage and strong survivability in the opener. The main weakness of this talent is that the absorb from the spell can be dispelled.

Situational Usage of the "weaker" talent choices? (World PvP, BG's, RBG's, Arena.):
None that come to mind.

(1) Suggested Glyphs

Posted Image

Glyphs are very important to maximising our characters potential. You will find yourself needing to change your glyph setup based on the comps you play and face. Below is an explanation of what glyphs you should use and why.

Standard Glyph Setup.

What are your mandatory glyphs?:
  • Posted Image
  • Posted Image
Why is each important?:
  • Posted Image is very important because it allows us to cast it while moving which is really important for our mobility as a disc priest.
  • Posted Image is a must because it gives us immunity to silences and interrupts for 5 seconds every 1min 30 seconds which is useful in almost every situation.
What glyphs are optional and when should you use them?: Our optional glyph choices are...
  • Posted Image Good when your not facing Posted Image or Posted Image as you will take the inquisitor glyph in that situation.
  • Posted Image Useful to Holy Fire yourself out of traps and polymorph's. ONLY used against Posted Image and Posted Image.
  • Posted Image Useful when your teams strategy is to go on the opposing teams Posted Image/Ret/Holy Posted Image or Posted Image to remove Iceblock, Divine Shield, Blessing of Protection or Dark Bargain.
  • Posted Image Is useful against Posted Image/Posted Image to get your team out of CC more efficiently as it gives you 2 charges of purify but increases it's cooldown to 14 seconds.
  • Posted Image If you know that a certain comp will try to focus you down it can be very usefull to pull yourself away.
  • Posted Image This glyph is mostly used in 2v2 and it very useful against Posted Image / Posted Image, or anyone that will try to focus you down.
Minor Glyphs

Are there any mandatory minor glyphs?: No, all minor glyphs are purely visual changes.
Are there any fun minor glyphs that stand out?: Yes!
  • Posted Image Changes the appearance of your Shadowfiend/Mindbender.
  • Posted Image Changes the colour of your shackle ability.
  • Posted Image Gives you periodic wings when you cast heals.

(2) Resource Management

Posted Image

Every class has its own resource to manage in order to to be able to get the most out of the class and spec being played.

What is your primary resource as a priest?

Our primary resource is Mana

How does your primary resource work?

On your characters unit frame you will see a blue bar, that is your mana. You will start off with 160k mana as standard and each spell you cast will cost you a certain amount of mana. (For example, Posted Image costs 6624 mana per cast.)

How can you generate your primary resource?

  • You passively generate around 5000 mana every 5 seconds while in combat and around 7000 mana every 5 seconds while out of combat.
  • If you choose either "Mindbender" or "Power Word: Solace" as your level 45 talent you will regenerate on average an additional 12% of your total mana every minute.

What do you use your primary resource on?

You will mostly spend your mana on using the following spells...
  • Posted Image
  • Posted Image
  • Posted Image
  • Posted Image
  • Posted Image
There are other spells that you will use that cost mana but the above spells are the ones that you will spend the most mana using over the period of a game.

What is an efficient way of using your primary resource?

As a Discipline Priest your most mana efficient heals are...

Posted Image > Posted Image > Posted Image > Posted Image > Posted Image in that order.

Do you have any abilities that consume a lot of your primary resource?

  • Posted Image Costs around 20k mana so use this spell carefully.
  • Posted Image Costs 4000 mana per cast and is spammable, so make sure to use it wisely.
Prayer of Mending is not often used due to the fact that it's heal is very weak and has a 1.5 sec cast time.
You will use this spell occasionally to add another magic buff acting as dispel protection or sometimes against DoT teams (Warlocks/Boomkins).

Prayer of Healing isn't currently used in your PvP healing rotation as its a very weak heal for its cast time.

(3) Race Selection


Picking what race you would like to be can be a tricky process when confronted with the different types of racial abilities and passives each race has. Below i will talk about the different races, what they offer and which race is best for both horde and alliance for pvp.

*Only racials that have any real use for pvp will be listed*

So what choices do i have to choose from if i was to play alliance, and what does each race offer?

  • Posted Image - Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.
  • Posted Image - Versaility increased by 100 (scales with level).
  • Posted Image - Reduces frost damage taken by 1%.
  • Posted Image - Removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 seconds.
  • Posted Image - Reduces Arcane damage taken by 1%
  • Posted Image - Removes roots and slows.
  • Posted Image - Maximum resource increased by 5%
  • Posted Image - Haste increased by 1%
Night Elf
  • Posted Image - Reduces nature damage taken by 1%
  • Posted Image - Increases your chance to dodge melee and ranged attacks by 2%, and your movement speed by 2%
  • Posted Image - Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat ipon cancelation of this effect. (You can use this ability to avoid CC and to drop combat. This ability also allows you to stealth when used making it useful to rogues and druids.)
  • Posted Image - Increases your haste by 1% during the night, and your critical strike by 1% during the day.
  • Posted Image - Reduces shadow and nature damage taken by 1%
  • Posted Image - Activates your true form, increasing current movement speed by an additional 40% for 10 seconds
  • Posted Image - Increases critical strike chance by 1%
  • Posted Image - Strikes the target with lightning speed, incapacitating them for 4 seconds, and turns off your auto attack.

What races are the best for alliance?

The best races in order are..

Human > Night Elf > Dwarf > Gnome > Draenei > Worgen > Pandaren .


*Only racials that have any real use for pvp will be listed*

So what races do i have to choose from if i was to play Horde, and what does each race offer?

  • Posted Image - When activated, regenerates 7% of total health and mana every 2 seconds for 10 seconds. Only works on humanoid or undead corpses within 5 yards. Any movement, action or damage taken while channeling this spell will cancel its effect.
This ability is really situational and is only really used in battlegrounds, or when you land a kill on somebody in arena and need to heal from their corpse.
  • Posted Image - Reduces Shadow damage taken by 1%
  • Posted Image - Your attacks and damaging spells have a chance to drain the target, dealing 1932-2244 shadow damage and healing you for the same amount.
  • Posted Image - Removes any charm, fear and sleep effect. This effect shares a 30 second cooldown with other similar effects. (Trinkets etc.)
  • Posted Image - Critical Strike bonus damage and healing increased by 2%
  • Posted Image - Increases your stamina by 197 (scales with level).
  • Posted Image - Reduces nature damage taken by 1%
  • Posted Image - Stuns up to 5 enemies within 8 yards for 2 seconds
  • Posted Image - Health regeneration rate increased by 10%. 10% of total health regeneration may continue during combat.
  • Posted Image - Increases your haste by 15% for 10 seconds.
  • Posted Image - Reduces the duration of all movement impairing effects by 15%.
  • Posted Image - Increases your haste by 1%
  • Posted Image - Launches your belt rockets at an enemy dealing "X" amount of fire damage.
  • Posted Image - Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 seconds after using this ability (Levitate, Slowfall).
Blood Elf
  • Posted Image - Silence all enemies within 8 yards for 2 seconds and restores 3% of your mana, 15 energy, 15 focus, 1 holy power, 1 chi or 20 runic power.
  • Posted Image - Increases critical strike chance by 1%
  • Posted Image - Reduces Arcane damage taken by 1%
  • Posted Image - Strikes the target with lightning speed, incapacitating them for 4 seconds, and turns off your auto attack.

What races are the best for the Horde?

The best races in order are..

Undead > Tauren > Goblin > Troll > Blood Elf > Pandaren.

What is the best race overall? (Both Factions)

  • Overall i would say human is the most useful as you can switch out different trinkets depending on the comp you are fighting. (Defensive trinkets like Battlemasters or Offensive Trinkets like the Insignia/Bade of Dominance).
  • Undead would be my 2nd choice as it is very useful against many classes. (Posted Image, Posted Image, Posted Image, Posted Image (Wyvern Sting).
  • Dwarf is very useful for defensive use, specifically against shadow priests as you can remove their 5 second silence with stone form.
  • Night Elf is useful to avoid crowd control abilities, but is not as reactive as it used to be.
  • Gnome's Posted Image racial is pretty underrated, and is really useful for getting those offensive fears off or removing a slow/root to get away.

How do the best Alliance and Horde races compare against each other?

Alliance is far better as it has a wider range of useful races to choose from. Undead is the only really good horde race.

Racial Impact

How much does your race impact your class?

Races impact our class quite abit especially when facing specific comps.

  • Night Elf is great against Mage/Warlock because you can Shadowmeld their CCs, giving you more time to get into a better position or to top your partner's health back up.
  • Undead gives you the ability to break fears with Will of the Forsaken which essentially gives you 2 trinkets against Warlock/Priest/Warrior teams.

Is it worth race changing for a better race?

If you are wanting to improve and get better at your class, and your goal in pvp is to be the best you can possibly be i would definately recommend it. Maximising every little thing possible with your character can make all the difference.

(4) Stats, Enchants, Gear Selection


What is my primary Attribute, and what does it do for me?
Your primary attribute is Intellect and it increases your spell power which makes all of your spells hit for a larger amount wether they are Healing/Absorbs or damaging spells.

What do each of the enhancements stats do for you?

  • Critical Strike - Critical Strike makes my damaging and healing abilities hit for 150% of their normal damage/healing.
  • Haste - Haste reduces my overall global cooldown and reduces the casting time of all my spells.
  • Mastery - Mastery increases the potency of all your damage absorption spell by a certain percentage, as well as all of your healing done by a percentage based on the amount of mastery you have.
  • Spirit - Spirit increases our Mana Regeneration.
  • Multistrike - Gives me a chance to do extra damage/healing for 30% of the total damage/healing dealt by the last spell cast.
  • Versatility - Increases all damage and healing you do, and decreases the damage you take by half the percentage of versatility you have.
  • Note: 130 Versatility rating = 1% damage and healing increase, and 0.5% damage reduction.

Attributes vs Enhancements

How does your primary attribute compare to your enhancement stats?

Our primary attribute (Intellect) is the most valuable by far and is currently better than our enhancement stats and should be favoured at all times when choosing upgrades.

Gearing, Enchanting, Stat Priority

Your stat priority for discipline in Warlords of Draenor is as follows.

  • Intellect = Spell Power
  • Mastery
  • Versatility
  • Spirit
  • Haste
  • Critical Strike
  • Multistrike

When gearing your priest for discipline in pvp you want to make obtaining the weapons your highest priority as they have the most Spell Power/Intellect on them of any piece of gear you can buy. Secondly you want to focus on getting the pieces with the most mastery on them as possible, this is because mastery is your most favoured secondary stat as you can see in the stat priority above.

Is it worth replacing a piece if you already got the wrong one? (Either you already bought the wrong item or obtained it from an ashran strongbox / RBG drop?)

In most cases it is NOT RECOMMENDED to replace a piece when it is the wrong item in that slot until you are fully epic geared. This is because you gain alot more intellect from your epic items over your blue items even with the loss of a few better attributes.


What items can you enchant, and what are the best enchant for each slot?

Neck - Posted Image 75 Mastery
Cloak - Posted Image 100 mastery and 10% movement speed
Rings - Posted Image 50 Mastery
Weapon - Posted Image 500 Mastery for 12 seconds, Proc.

You should enchant for mastery as it is the best stat that you can enchant your items with to maximise your healing output. Versatility enchants are an option and can be useful if you find yourself playing a comp where you are the kill target for the enemy team.

Is it worth enchanting your blue items?

Yes you should be enchanting all the pieces of gear you can to maximise your characters potential. If you find yourself struggling for gold there are some cheaper options available to you which are..

Neck - 40 Mastery (Breath of Mastery)
Cloak - 100 Mastery (Breath of Mastery)
Rings - 30 Mastery (Breath of Mastery)
Weapon - 500 spirit proc - Mark of Shadowmoon

Healing Rotation and Priority System

Posted Image

Basic single target healing rotation

Below is our basic healing rotation as a discipline priest.

Posted Image > Posted Image > Posted Image > Posted Image

Why should you follow this rotation?

  • First you should prioritize your instant spells such as Posted Image and then your channeled spell Posted Image as they give the most healing output.
  • Secondly you will usePosted Image when your partners are dropping abit low and when bothPosted Imageand Posted Image are on cooldown.

Why do you want this to happen?

You want this to happen because if we decided to cast Posted Image first for example and it gets interrupted we won't be able to use any of our spells on the holy school for the next few seconds. If you cast Posted Image first your partner will have an absorb on him in the event that we do get interrupted on our next cast, giving him those extra few seconds needed to survive until you can cast again.

Situational Rotation Changes

When should you change your healing rotation?

There is 2 situations in which you should change up your healing rotation.
  • When we know that we might get interrupted (by a pummel or counterspell for example).
  • When our partner is very low on health (sub 20%) or when you know that you are about to get CCed.
In the event that any of these 2 scenarios happen you should...
  • Posted Image as your top priority
  • Instead of risking to cast a penance, you would simply cast Posted Imagex2 to pick your partners HP bar up as it is instant cast and you do not risk getting interrupted.

Surviving as a Discipline Priest

Posted Image

Reactive Use of Cooldowns

What does it mean to reactively use cooldowns?

  • You need to use your cooldowns reactively, when you know that you would probably die otherwise or fall behind with your healing alot.
  • A great example of this is when you are against a class like Feral Druid or Warrior using their Berserk or Recklessness abilties and you are dropping low on health. This is a situation where you need to react fast and use your defensive cooldowns to survive.

Defensive Cooldowns

What are your main defensive cooldowns as a discipline priest?

Our main defensive cooldowns are...

Posted Image 40% damage reduction for 8 seconds. Our 4 set pvp bonus reduces the cooldown of our pain suppression by 60 seconds bringing it to a 2 minute cooldown. Pain Suppression is also castable while stunned.

Posted Image 25% damage reduction for 10 seconds for anybody standing inside the barrier. This ability has a 3 minute cooldown.

This ability can be placed which is useful if you were to face a rogue team and your partner was to get smoke bombed you could place this on top of a smoke bomb to reduce the damage your partner will take during the rogue's burst attempt.

Posted Image 25% haste and 20% mana reduction on all spells for 20 seconds. This ability has a 2 minute cooldown.


What other abilities do i have that can be used to assist in my survival?

  • Posted Image Is one of our best survival tools we have as a discipline priest, due to its short cooldown and great effectiveness. It can save you no matter what HP you are currently at.
If you Spectral Guise yourself and Power Word: Shield right after without using any abilities, your Spectral Guise ability will not break meaning that you will remain stealthed for 6 seconds unless the opposing team uses any sort of AoE ability next to you which will break you out of stealth. Those extra few seconds you gain while in spectral guise can be the difference between living and dieing especially if you get locked out on your holy tree.
  • Posted Image Our second best ability defensively is our PvP trinket, the "Medallion" for non-humans or the "Every Man for Himself" racial if you play a human. Our PvP trinket has a 2 minute cooldown and when used will break ALL forms of crowd control currently affecting your character.
Our PvP trinket is a key ability in wow pvp because it has a fairly long cooldown and can most likely save you in any situation. It's really important that you do not waste your trinket out of frustration, saving it for the correct time in most cases will save you from dying or losing a game. In an survival situation you will usually want to use Pain Suppression before using your pvp trinket.
The main reason for this is because as mentioned above, your PvP trinket is your most important cooldown and using Pain Suppression first will usually be enough in order to survive.
  • Posted Image is our third main defensive ability which has a 2 minute cooldown thanks to our 4 piece pvp bonus reducing the cooldown of Pain Suppression by 60 seconds. Pain Suppression can be cast while stunned and should be used to counter important offensive cooldowns being used by the enemy team such as...
  • Posted Image / Posted Image from Death Knights.
  • Posted Image from Warriors.
  • Posted Image from Combat Rogues.
  • Posted Image from Feral Druids.
These are just a few of many big offensive cooldowns you should be prepared for by using your pain suppression to counter the huge damage output on you or your partners during pvp combat.
  • Posted Image is our fourth main defensive cooldown which can be used more sparingly than your trinket or pain suppression as it only provides 25% damage reduction and should be used when you feel like pain suppression or trinket will not be needed to survive a burst.
You can also use this ability before you get stunned and switched to therefore preventing any damage during the swap, or you can place it over the top of a rogue's smokebomb ability if your partner was to get stuck inside it during a stun lock while the enemy team is going for a kill attempt.
  • Posted Image is our last main defensive ability (if you Talent for it), and should be used whenever enemies use large offensive cooldowns and/or when you need to top yourself or your partner's health quickly.

Offensive Abilities

What offensive abilities can i use to assist in my survival?

Our main offensive abilities that can assist with survival are...
  • Posted Image
  • Posted Image
  • Posted Image
Each of these abilities when used offensively will give 1 stack of Posted Image when used on an enemy target. Using Holy fire on cooldown and some occasional Smites can help you to build up your Archangel stacks thus giving you more healing (5% per stack, stacking up to 5 times) when you use your Archangel ability.

General Defensive Playstyle

What steps should i take when i need to survive?

Positioning is key in every arena games that you will play, it is important that you always play as close as possible to a pillar or out of line of sight of the enemy, whether it is to avoid getting crowd controlled or getting swapped to.

Movement: Always try to kite the enemy players that are on you, especially if your team is focusing on killing them, it will make the opposing healer's job much more difficult if you drag his partners behind your pillar.

Posted Image should be used every time that you have a free global cooldown and can greatly help in survival if the enemy team's slow effect runs out on you.

Posted Image should be used as discussed previously right after casting Posted Image on yourself which can help you escape the most tricky situations.

Posted Image is useful against any class that is going for you with the exception of Posted Image as they can break every fear with Posted Image due to it being on the same cooldown as Psychic Scream. Make sure that you use Psychic Scream wisely as the enemy healer can simply dispel it from his team.

Using Psychic Scream on enemies around you with a Silence on the enemy healer is a great option, as it gives you some extra time before they will be dispelled out of the fear.
  • 1

#2 Ged24

  • Members
  • Humanclass_name
  • EU-Burning Legion
  • Cataclysme / Cataclysm
  • Posts: 16
  • Talents: Retribution 1/0/2/2/././.

Posted 30 April 2016 - 07:15 AM

(7) Crowd Control

Posted Image

How is crowd control useful?

  • Stops enemies from dealing damage or healing
  • Stops enemies from cc'ing you
  • Stop enemies from supporting their teammates
  • Reduces the number of active enemy players putting you at an advantage

What crowd control abilities do i have?

As discipline we only have 1 crowd control ability available to us.
  • Posted Image - 45 second cooldown, 2 second duration.
Our other forms of crowd control come from our talents. The options we have are..

Posted Image

  • Posted Image - 6 second duration fear, 30 second cooldown.
  • Posted Image - 8 second duration root, 30 second cooldown. "Killable"
Tip! - Since your void tendrils are killable shielding them helps alot!

  • Posted Image - 8 second duration, spammable mind control.
*You cannot control your character while this is active, so you will need a "/cancelaura mind control" macro if you want to resume control of your character. This effect can also be dispelled with offensive dispels by the enemy*

Mind control isn't taken over the other two talents that often due to the fact that is has a cast time and there isn't many situations during a game that you will successfully get one off. Also the other two talents are AoE meaning you can control multiple targets with them at once and are instant cast. Also mind control DR's with Incapacitate effects.

How should i use my crowd control?

Posted Image is our main crowd control ability, as a well timed Psychic Scream can crowd control the entire enemy team when used properly and at the right time.

It is used in two different situations:
  • Offensively - Your fear should always be prioritized on the opposing healer and landing it as soon as possible is very useful in almost any situation, but it is easier to use as a follow up CC if your target is already sitting in another CC (Polymorph, Stormbolt, Freezing Trap etc..) as you will spend less time pushing for your fear.
It is also recommended that you use Posted Image on yourself and then Posted Image before pushing for a fear, it will greatly help you in not getting crowd controlled or simply slowed by the enemy team that will be trying to stop you from fearing, giving you a higher chance to land your fear.
  • Defensive - If you know that you are in trouble and are nowhere near the opposing healer to fear him, a "Defensive" Psychic Scream can be very useful on the enemies around you, as it will give you some time to run away and heal yourself back up.
  • Posted Image is the same as Psychic Scream as it can be used both offensively and defensively.
If possible, always try to prioritize using Silence on the enemy healer, if you are too far away simply use it on the enemy casters to protect yourself and and your team from taking damage or getting crowd controlled.


Let's say you are about to get polymorphed by a Posted Image and have no way to avoid it, it is a good choice to use your Silence on him, giving you those extra few seconds to get into a better position.

Below are some abilities that non-casters CANNOT use while silenced.

Warrior - Posted Image, Posted Image
Hunter - Posted Image, Posted Image, Posted Image, Posted Image
Death Knight - Posted Image, Posted Image
Monk - Posted Image
Retribution Paladin - Posted Image, Posted Image, Posted Image, Posted Image

(8) Utilizing Your Mobility

Posted Image

Mobility Abilities and Passives

  • Posted Image - Places a feather on the ground at the target granting the first ally to walk through it a 60% increase to movement speed for 6 seconds.
This talent is chosen in 95% of situations and it should be used when:
  • Pushing for fear
  • Kiting enemies away
  • Getting into a better position to avoid incoming crowd control
  • Helping your partners to connect to their target or kite enemies
Angelic Feathers have a really short 10 second cooldown and have 3 charges so feel free to spam them alot.

Casting Angelic Feathers on your partners can be really useful for their movement speed no matter what classes they play, and you should be doing it whenever possible.
  • Posted Image - Your Power Word: Shield and Leap of Faith also increases your target's movement speed by 60% for 4 seconds.
If you decide to play with Body and Soul it basically has the same attribute and usage as Angelic Feathers. Simple cast a Power Word: Shield on yourself when pushing for your Psychic Scream or if you want to assist your team offensively.
  • Posted Image - Removes all movement impairing effects and prevents your movement speed from being reduced for 5 seconds.
Phantasm is rarely used as it has a fairly long cooldown of 30 seconds and only lasts for 5 seconds, but you would use it the same way as the other two talents except from the fact that it can only be used on yourself.
  • Posted Image - Leap of faith pulls you to your target instead of pulling your target to you.
Glyph of Restored Faith can be useful sometimes as you can pull yourself to a friendly target in order to offensively fear or defensively get away from enemies trying to go for you.

  • Discipline 2 piece PvP Set Bonus - Increases you and your target movement speed by 30% when Penance is channelled.

(9) Making the most of your utility

Posted Image

Utility Abilities

  • Posted Image - Dispels 1 Magic effect on the enemy target, should be used whenever possible as it will help your teams offensiveness.
There are some spells that are VERY important to dispel and you should be focusing on dispelling them as often as possible.
  • Posted Image
  • Posted Image
  • Posted Image
  • Posted Image
  • Posted Image
These are just a select few spells that should be dispelled by you when possible.
  • Posted Image - Dispels harmful effects on the friendly target removing ALL magic and disease effects.
Purify can be used in 2 ways:

Against teams with spammable CC (Posted Image/Posted Image), it is important to save your purify to dispel polymorph/fear effects on your partners rather than dispelling DoT's to reduce damage taken for example.

It is also more important to dispel an 8 second polymorph, rather than a 2 second polymorph since your purify has a 8 second cooldown.

There are some exceptions to this, for example the spell "Haunt" from Posted Image is very useful to dispel as it reduces alot of the damage on the target Haunt is cast on.

Dispelling Flame Shocks against Elemental Shaman Posted Image is also very useful as it reduces their chance of getting lava burst procs therefore lowering their overall damage.

Dispelling Diseases can also be very handy, whether it is Devouring Plague from a shadow priest Posted Image or plagues from Death Knights Posted Image.

Conclusion: As a general rule you want to save your purify to dispel crowd control effects, but if you or your partner are taking a lot of damage feel free to dispel. You can always mass dispel as a backup if you really to dispel and your purify is on cooldown.
  • Posted Image - Wards a friendly target against fear, the next fear effect used against that target will fail using up the ward instead. This ability has a 3minute cooldown which lasts until cancelled or until it is consumed.
This is generally used as soon as you enter the arena, as the cooldown will come back 2 minutes after the game has begun due to the preperation period of 1 minute before the gates will open.

In most cases you can simply cast it on yourself when it comes back off cooldown.

Exceptions: Fear Ward can be very useful to mitigate enemies fear abilities that have a cooldown such as...
  • Posted Image
  • Posted Image
  • Posted Image
Example: You see an enemy priest running towards you, you assume that he will use his Psychic Scream on you, meaning that you can cast Fear Ward on yourself at the same time / right before he use's his fear. As a result of this, this Psychic Scream will be on cooldown and you will not have to worry about getting feared again for another 30 seconds.

  • Posted Image - You instantly pull a friendly target in front of you, 40 yard range, 1 minute 30 second cooldown.
Perk: "Enhanced Leap of Faith", your leap of faith also increases the next non-periodical heal cast on that target by 50% for 10 seconds.

This is most of the time used when your partner is low on health and you want to drag him with you out of sight of the enemy.

Different situation of Leap of faith usage - Lets say your partner is trying to connect to an enemy, but he cannot because he is stunned/slowed,you can then Leap of Faith him closer to his target if you are close to the target he wants to reach.
  • Posted Image - Dispels Magic within a 15 yard radius, removing ALL harmful magical spell from each friendly target and 1 beneficial spell from each enemy target. 30 yard range, 15 second cooldown, 20,800 mana cost.

Mass dispel is a very unique and powerful spell but it comes at a very high cost of 20,800 mana, so it has to be used carefully.

It is mainly used with the Posted Image which removes Magic effects that are normally undispellable such as Posted Image, Posted Image or Posted Image.

You can also use mass dispel when your purify is on cooldown and you need to quickly get your partner out of a CC.
  • Posted Image - Cause's an explosion of shadow magic around the target, dealing 6500 shadow damage over 5 seconds to all enemies within 10 yards around the target.
Mind sear is rarely used in arena, but it can be used on your partner or their pets to try and AoE stealth teams out, or to stop the enemy team from drinking.

Try to use it at the beginning of the game against Posted Image/Posted Image/Posted Image to get them out of stealth.
  • Posted Image - Brings a dead ally back to life with 35% health and mana. Cannot be cast while in combat.
So this is a spell that you will probably only cast 1 out of every 100 games you will play, and the opposing team will most likely never let you finish casting it as it has a 10 second cast time. But you never know and if your partner died why not try it, right?
  • Posted Image - Shackles the undead enemy target for up to 8 seconds, the shackled unit is unable to move, attack or cast spells. Any damage caused will break the effect, 1.5 second cast time.

This spell is very useful against Unholy Death Knight Posted Image pets, (Frost and Blood don't have pets) since they do alot of damage and have abilities that can stun/interrupt you.

The most important time to use this spell is when an Unholy Death Knight Posted Image use's his 3 minute cooldown Posted Image ability, a 3 minute cooldown that lasts for 40 seconds and deals a considerable amount of damage. Thankfully this can be shackled 3 times until the diminishing returns hit, and you should be doing so whenever you can.

You can also use shackle undead when a Death Knight uses his Posted Image ability as they are considered undead while lichborne is active thus being able to get shackled.

(10) Suggested Keybinds

Using keybinds is an essential part of playing world of warcraft as it allows you to react to things alot faster, and make your overall gameplay alot smoother. There is no "best" way to keybind you spells as keybinds are all personal preference so use what you find most comfortable.

NOTE: My Arena targeting keybinds are for 2v2 and 3v3 primarily as i do not play 5v5 very often. If you do play 5v5 and don't have or don't want to have extra keybinds for the 4th and 5th player simply click them.

Movement - How do you control your characters movement?
  • I use W, A, D to move my character, but pressing both mouse buttons simultaneously activates running.
Note: The "S" keybind (aka backpeddle is not useful in PvP situations) and is better replaced for more keybind usage.

Targeting - How do you target your teammates and enemy players in arena?
  • I target my teammates with Mousewheel UP and Mousewheel Down. I highly recommend these keybinds for any healer.
I target enemy players with the following keybinds...
  • Arena1 - Shift + E
  • Arena2 - Shift + F
  • Arena3 - Shift + X
Note: I have clicked my arena frames for many years and can tell you that it does not make a "huge difference" in disc priest gameplay as we don't target enemy players quite as often as a dps would. I sometimes simply use my mouse.

I set my focus using the following keybinds...
  • Arena1 - Shift + 1
  • Arena2 - Shift + 2
  • Arena3 - Shift + 3

Modifier's - Which modifiers do you use and how do you feel about them?

I mainly use "Shift", then "Alt"and finally "Capslock" which works as "Ctrl" for me as i use the software called Sharpkeys to remap the keys on my keyboard.

Modifiers are all subject to preference, but shift modifiers are the easiest to use so i recommend that you use as many of them as possible.

Action Bars - How do you lay out your abilities on your action bars?

I group up all my spells/cooldowns on three bars...
  • Main action bar
  • Bottom Left action bar
  • Bottom Right Action bar
On the two action bars located on the side of my screen, i put spells/macros that are not very important to keep track of as they have no cooldown such as...
  • Posted Image
  • Posted Image
  • Posted Image

I try to keep similar keybinds across all my alts as it is easier to remember, but it is mainly up to your personal preference and depends on whatever is more comfortable to you.

Abilities - What keybinds do you use for your abilities?

` = Spectral Guise
1 = Atonement Macro (See Below) Casts holy fire on the closest target
2 = Power Word: Shield
3 = Angelic Feather
4 = Flash Heal
5 = Focus Holy Fire
6 = Silence
7 = Move my Shadowfiend
8 = Drink
F1 = Psychic Scream
F2 = Focus Smite
F3 = Self Fear Ward
Q = Saving Grace
E = PvP Trinket
R = Prayer of Mending
T = Leap of Faith
S = Focus Dispel Magic
F = Mass Dispel
G = Pain Suppression
Z = Dispel Party 2
X = Fade
C = Target Player (Self)
V = Archangel
B = Power Word: Barrier
Mouse Button 1 = Purify/Dispel Magic in one button (See Below)
Mouse Button 2 = Dispel Party 1
Mouse Button 3 = Holy Fire
Mouse Button 4 = Holy Nova
Shift+Q = Focus Silence
Shift+R = Smite
Shift+T = Mind Sear
Shift+A = Spirit Shell (When talented for it)
Shift+S = Self Purify
Shift+G = Target Focus
Shift+Z = Divine Star
Shift+C = Focus Shadow Word: Pain
Shift+D = Shadow Word: Pain
Shift+Mouse Button 1 = Leap of Faith party 1
Shift+Mouse Button 2 = Leap of Faith party 2

(11) Suggested Macros

Important Ability Macros - What macros do you have that include your abilities?

Purify Self Macro (with raid mark setting)
  • I have a macro to cast Posted Image on myself and put a raid mark target icon on me. (Useful when you are Night Elf as the raid mark will dissappear when you use Posted Image) because it is sometimes easier to dispel yourself with a macro when you are already targeting an ally.

/cast [@player] purify
/script SetRaidTarget("player",8);
Posted Image target of target macro
  • I have a Shadowfiend macro that you can use when targeting a friendly player and it will assist whatever target he is targeting. You can also spam that macro on different targets to make your Shadowfiend swap targets. It is useful because it allows you to only use 1 keybind without switching target.

#showtooltip Shadowfiend
/cast [nopet,harm][nopet,target=targettarget,harm] Shadowfiend
/petattack [harm][target=targettarget,harm]
/cast Shadowcrawl
"Atonement" Posted Image Macro
  • I have a very important macro which i call the "Atonement" macro, which basically casts Posted Image on the closest target in order to gain Posted Image stacks without losing your target.

/cast holy fire
Posted Image "Death" Macro
  • I have a macro to use when you play with Posted Image, it requires a cancelaura for your shields in order to work and get yourself out of crowd controls.

/cancelaura power word: shield
/cancelaura divine aegis
/cancelaura spirit shell
/cancelaura clarity of will
/cast [@focus] holy fire
Posted Image Gargoyle Macro
  • I have a macro to shackle the enemy Posted Image Gargoyle without losing my current target.

/target Ebon Gargoyle
/cast Shackle Undead
Target Partners Pet Macro
  • I have a macro to target my partners pet, it doesn't matter which class they play as long as they have a pet, all you have to do is enter their name as the following:

/tar yourpartnersname-pet
  • I like to use this because the pet frame is smaller and harder to click.

Party Macros - What do you use to cast at your party members?

  • My main party macros are my Posted Image macros in order to dispel my partners really fast no matter who i am targetting.

/cast [@yourpartnersname] purify


/cast [@party1] purify
  • The second useful party macro is for Posted Image.

/cast [@yourpartnersname] leap of faith


/cast [@party1] leap of faith
  • Once again the reason these macros are useful is because they make you gain time. Targetting an ally AND THEN using a certain spell takes slightly longer than using the above macros, as you do not need to switch target.
Focus and Arena Macros - What macros do you use to cast at your focus target?

I use 4 different macros for my focus, they are not necessarily needed but are very useful if you have extra keybinds.

  • Cast Posted Image on my focus, very useful when you get locked out on your holy tree since there is nothing else you can cast other than Posted Image and Posted Image.

/cast [@focus] shadow word: pain
  • Cast Posted Image on my Focus, it is utile in a lot of situations, mainly to avoid getting Crowd Controlled.

/cast [@focus] silence
  • Cast Posted Image on my Focus, It helps to go quickly offensive if your team is on your current Focus target.

/cast [@focus] penance
  • Cast Posted Image on my Focus.

/cast [@focus] dispel magicI really recommend this one, it is one of the most useful Focus macros because it’s easier to use than targeting that enemy and then dispelling him.

What macros do you use to cast at the arena targets 1/2/3?

I have three Macros to respectively Posted Image Arena 1, 2 and 3 which is useful to avoid CC on you when said enemy is not on your focus for example.

Keybind: ALT+1
/cast [@arena1] silence

Keybind: ALT+2
/cast [@arena2] silence

Keybind: ALT+3
/cast [@arena3] silence

(12) Suggested Addons and Scripts

Addons: What addons do you use that you would recommend other players should use?

  • Loss of Control: Lose Control, very useful as it shows any type of CC on the player/focus/target/arena enemy portrait making it way easier to see.
  • DR Tracker : I use an addon called DRTracker, which is very useful to keep track on all the diminishing returns of your team
  • Power Auras: I run a script to add a Power Aura when my Insignia of Dominance Trinkets Procs.

/run SAF=SpellActivationOverlayFrame SAS=SpellActivationOverlay_ShowOverlay SAH=SpellActivationOverlay_HideOverlays


/run PS1=CreateFrame("FRAME");PS2=CreateFrame("FRAME"); PS3=CreateFrame("FRAME");PS4=CreateFrame("FRAME")

/run PS3:RegisterEvent("UNIT_AURA");PS3:SetScript('OnEv ent',function() o=0 for i=1,40 do _,_,_,_,_,_,_,_,_,_,id=UnitAura("Player",i) if id==182067 then SAS(SAF,182067,FO2,"TOP",1.2,139,65,239,false,true ) o=1 end end if o==0 then SAH(SAF,182067) end end)
  • Arena Frames: the addon SArena is useful as it shows various information on your arena enemy frames, as well as showing their PvP Trinket cooldown.
  • I also highly recommend Gladius, a well rounded addon that shows everything you need to know PvP wise.
  • Enemy Cooldown Tracking : Interruptbar 2
  • Once again, I highly recommend this addon, it is extremely useful, especially as a healer and you can configure it to track ANY cooldown of any class.


What scripts do you use that you would recommend other players should use?

  • Frame Positions and Sizes
  • I recommend moving and resizing some frames to your personal preference, whatever feels more comfortable for you!
  • Arena Frames
  • I do not use Gladius, but I recommend this addon as it provides very important information and is easily customizable (size, position, etc)
  • If you do not wish to use Gladius, I recommend moving your arena frames a bit closer to the left than their original position, as well as making them bigger.
  • It will make looking at your enemy casts easier!
Here is the script to move your Arena Frames if you do not wish to use an addon.

/run LoadAddOn("Blizzard_ArenaUI")

/run ArenaEnemyFrame1:ClearAllPoints()
/run ArenaEnemyFrame2:ClearAllPoints()
/run ArenaEnemyFrame3:ClearAllPoints()
  • Note: the coordinates below are the location of the Arena Enemy Frame, changing the numbers will change the positioning (x and y)

/run ArenaEnemyFrame1:SetPoint("CENTER",UIParent,"CENTE R",240,160)
/run ArenaEnemyFrame2:SetPoint("CENTER",UIParent,"CENTE R",240,120)
/run ArenaEnemyFrame3:SetPoint("CENTER",UIParent,"CENTE R",240,80)

/run ArenaEnemyFrame1.SetPoint = function() end
/run ArenaEnemyFrame2.SetPoint = function() end
/run ArenaEnemyFrame3.SetPoint = function() end
  • Note: the below script increases the size of the Arena Frame, changing the number (1.6) will increase or reduce the size.

/run ArenaEnemyFrames:SetScale(1.6)

Thats it for this guide. I would like you all to join me with giving a very special thanks to Zunniyaki who has done an incredible job in giving up his time to pass onto me the most detailed information possible so i could put together this guide for all of you to enjoy and learn from.
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#3 Aylien

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Posted 30 April 2016 - 08:17 AM

Clap first for the disc one.
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#4 Kvxyo

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Posted 06 June 2016 - 04:47 PM

Nice read

I'm curious though about choice of rings ...... I see some people using Season 2 Haste/Spirit.... is this better than the Crit/Haste one?
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