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Nostalrius is gone.


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#41 Speedymart

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Posted 07 April 2016 - 09:55 AM

To those talking about the donations for the server costs, it was literally like 220 euros a month. 500 dollars for a 13k+ server is nothing. They were completely open about the financial situation and we're letting players pay their host directly bypassing the staff all together. It was specifically so this shit didnt happen.

They weren't exactly making the millions that wowscape was racking in.
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#42 Synkz

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Posted 07 April 2016 - 10:17 AM

http://www.mmo-champ...ver-Nostralius/

discussion thread on mmochamp got pretty huge if anyone cares


I don't understand the people who are happy that blizzard shut down Nostalrius. Do they just get off on other people's sadness?
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#43 RippedLife

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Posted 07 April 2016 - 10:35 AM

I don't understand the people who are happy that blizzard shut down Nostalrius. Do they just get off on other people's sadness?


mmoc is VERY pro blizzard
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#44 Relentless

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Posted 07 April 2016 - 10:40 AM

So am I getting it right? Blizzards lawyers contacted the server provider to shut down nost. Nost now has to stand trial against this provider but not against blizzard? I guess that is still good news for the nost team.

Scapegaming was sued directly by blizzard in 2010 and lost a $88 million lawsuit.
(http://www.geek.com/...ervers-1277800/)

If Blizzard were to sue Nost with 800k registered accounts it could be a $100+ million lawsuit.


I doubt they will stand trial now since they have shut it down.

I wonder if Blizzard think the damages caused by Nostalrius are greater than the costs of the legal fees. Because otherwise, it seems an awfully large expenditure for the sake of principal. Just trying to understand the justification for paying teams of US and French lawyers to shut this down.


They will just of used lawyers already working for them in France / US, wouldn't of taken much work to figure out this case.

Blizzard have had Nostalrius on their radar for a while, remember how they instantly banned anyone streaming it on twitch not long after it released?

They were probably just thinking it would slowly die out like most private servers do and they wouldn't have to bother doing any work on it at all, or cause themselves bad PR.

Edited by Relentless, 07 April 2016 - 10:42 AM.

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#45 JohnnyC

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Posted 07 April 2016 - 10:51 AM

expected move from a company that is no longer for the players but for the shareholder's.

Nostalrius actually show's blizzard that players , even after 10 years, want to play the game. Just not the shitty retail thing where you get rewarded by doing nothing
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#46 Elorxo

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Posted 07 April 2016 - 10:53 AM

https://www.reddit.c...t_least_revive/
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#47 God

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Posted 07 April 2016 - 12:04 PM

To those talking about the donations for the server costs, it was literally like 220 euros a month. 500 dollars for a 13k+ server is nothing. They were completely open about the financial situation and we're letting players pay their host directly bypassing the staff all together. It was specifically so this shit didnt happen.

They weren't exactly making the millions that wowscape was racking in.


It's also completely irrelevant. Arena-Tournament has been getting donations for years from users and that server has been going since like 2009.

That might be the excuse that Blizzard uses if they'd ever address the issue as to why it was closed down, but it's not the real reason.
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#48 Dizzeeyo

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Posted 07 April 2016 - 12:59 PM

It's also completely irrelevant. Arena-Tournament has been getting donations for years from users and that server has been going since like 2009.

That might be the excuse that Blizzard uses if they'd ever address the issue as to why it was closed down, but it's not the real reason.

private servers get targeted and shut down when their popularity/playerbase reaches a certain level, its certainly nothing to do with the money they do or do not make - very few people choose to play on a private server instead of live only because they can't/don't want to pay the live sub fee exDee

nostalrius had something like 800k signups and 150k+ active accounts - it's simply a victim of its own success + how shit the mentality of the current wow dev team is

Edited by Dizzeeyo, 07 April 2016 - 01:00 PM.

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No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)


#49 justicecute

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Posted 07 April 2016 - 01:19 PM

http://i.imgur.com/jxtOQlu.jpg

The last train on ally

https://gyazo.com/94...e49a662b5ff6399

Suicide train from orgrimmar to thunder bluff

http://imgur.com/a/eorOc

The most upvoted post on reddit thread, sadly i feel exactly the same

"I know people that play wow will say "They deserve it, it was a private server, you all deserve the server get taken down", well god damn, all we were doing was playing a game we loved, because there was no other way of doing it. blizzard said "we dont want to do it", but HUNDREDS OF THOUSANDS of people disagreed.
Playing on Nostalrius was the most fun I've had playing WoW in <YEARS>. We had upto 12k people online on the server at a time, with no phasing the game really felt like the WORLD of warcraft.
this is a travesty to so many people, to tens and tens of thousands of people that built friendships, invested time and played the game they loved.
There is a serious demand for a server like this - if blizzard does not seize this opportunity to create something out of this fiasco ...they are fools. Thousands if not tens of thousands of players would instantly hop onto servers that are Vanilla. There's a massive demand, but blizzard "knows" better, ie, they are too lazy to code the old content again. Something a handful of people did in their free time. PITIFUL.
You destroyed a MASSIVE gaming community that were playing/developing/moderating YOUR game,which was a masterpiece. It was a testament from the players to YOUR work. You should've been proud of it, no other game will ever have a legacy as early wow does.
You win, Blizzard, we lose. Typical.
You've lost a customer that has been with you for over a decade."

Edited by justicecute, 07 April 2016 - 01:29 PM.

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i sold my account zeynaa isnt mine anymore


#50 Dreoras

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Posted 07 April 2016 - 03:29 PM

this is why we cant have nice things Posted Image
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#51 Dreoras

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Posted 07 April 2016 - 03:31 PM

mmoc is VERY pro blizzard


i literally got permabanned for posting this video
swear down that darsithis guy must be somewhere special on the spectrum all by himself while swallowing blizzard employee cum every day at will
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#52 Naraga

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Posted 07 April 2016 - 04:03 PM

I've considered making a separate thread for this post, but I guess i'll just dump it here so no one can read it.

What we see with Nostalrius is that there is a big customer base that wants to play Vanilla servers. I've read the MMO-Champion thread and it seems a lot of sour virgins are convinced that Nostalrius is a fluke. Its player base is not more than that of one or two high pop realms and its filled with people that only play it because its free. Nostalrius actually proves there is no demand for legacy servers according to them.

This is nonsense of course. It is amazing that an illicit "company" without Blizzard support has managed to attract nearly 1 million account sign ups and has 150k active players. Put an official Blizzard stamp on that, and the amount would double tenfold. Because anything with an official Blizzard stamp will attract hordes of drooling fans. Games like Hearthstone, Heroes of the Storm and Overwatch wouldn't have a playerbase if it came from an unknown company. Its the Blizzard tag that makes these games popular, or allows them to survive. I don't know anyone that plays private servers because they are free. Rather, they play them because they want to replay the most amazing game they've ever played. I personally would pay more than the current subscription to play on a legacy server, granted if they do it the right way.

Now we've gotten that out of the way. Lets look at why Blizzard will never release a legacy server. First off: It would be highly profitable to do so. The investment risk is very low, as private servers have proven there is a demand for this service. Even if it ends up not being profitable, it is highly likely the investment sum would be returned and the project could just be terminated again without any real losses. From a company perspective, they'd be crazy not to do this.

However, Blizzard is a huge multinational. These kind of big companies suffer in essence from the same issues as a government does. They become inefficient, incapable of innovating and lose contact with their customer base. They become bureaucratic in essence. This effect gets negated if the original owner/visionair of the company is still at the head of it. Think of a company like Apple when it still had Steve Jobs at its head.

When a company gets too big, the top of it is incapable of being involved with every production process within it. Tasks will be delegated to lead designers, developers, managers, data analysts and so on. These people don't necessarily want the best for the company, but rather the best for themselves. This is an issue all big companies run into. As I said before, this gets negated to some extent if the top of the company still has their hearth in it. If their goal is not to make a profit, but to make amazing games then they can steer the process from the top down just enough to still succeed. If we look at the current board of directors, we see that many of them only signed up in the last few years and that most likely none of them are interested in games whatsoever and most likely don't even play this game. They don't know anything about the games, about what the customer wants, they rely completely on those underneath them for information and just set targets that they want reached.

So what happens now is that all these people that had tasks delegated to them will work for their own advantage, rather than the companies or the games advantage. They will try to put their mark on things so they can put that on their CV for future job prospects, salary raises etc. Subscriber numbers are dropping? Don't worry, we have plenty of data analysts that will show its not because of what we are doing but because the market is saturated, MMMORPG's don't appeal to newer generations of gamers, insert whatever else excuse you want to make up. These people are monkey branching from the get go.

Now we have already seen that releasing legacy servers would be a huge profit maker for the company. But how will this work out for its employees? For the managers, developers, data analysts? If the legacy servers stay small, and make enough of a profit not much would happen. However, these legacy servers are a huge threat to all of them. What happens if these servers start to rival or even overtake the live game in popularity? This isn't a unwarranted fear, it is a very real possibility.

What do you think then, would happen with these managers and developers? They will forever be known within the field as those guys who's improved product is less popular than the 10 year old original product. That would seriously gimp any future job prospects. Who would want to hire these guys? Not even to mention, its a direct threat to their jobs in the first place as higher ups might try to cover themselves and instead put the blame on the ones lower than them. People would get fired over this. And what about the data analysts? Such a thing would show that they were completely wrong on anything and didn't understand what was happening. And then we're not even talking yet about the huge blow to the developers ego it would be, if an outdated game they didn't have anything to do with was more popular than their polished brand new products?

So the safest thing to do for them, is to not run legacy servers. If a company had a will, and that will was just to make a profit. Then of course we'd see legacy servers. But what is best for the company, would turn out horrible for some of its employees. So they need to prevent legacy servers from becoming a thing, ever.

And this also explains why some branches within Blizzard have decided to make this move against Nostalrius. Smaller servers are left alone because these prove the argument that "legacy servers are not in high demand". A server such as Nostalrius is a danger for them, because someone at the top of the food chain whose success is more directly related to the success of the company (such as someone on the board of directors) might take notice of this and start the ball towards legacy servers rolling.......
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S8 ele LSD glad S9 resto shamn glad Thunka

Druid utility is superior to shamans utility already

all the other healers should be buffed up to the point of having a way of not having to outplay 2 dps to survive

Thunka 2.0

disc is way way better than druid.


#53 Arteqt

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Posted 07 April 2016 - 05:09 PM

Nostalrius has been the best MMO I have played since WotLK. I don't think I can settle for any less after such experience. Rip my r13 warrior, it was worth it to the last pixel.

https://i.gyazo.com/...0738dfe78cf.jpg
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#54 Nadagast

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Posted 07 April 2016 - 06:21 PM

I don't understand the people who are happy that blizzard shut down Nostalrius. Do they just get off on other people's sadness?

Lots of people confuse what's legal with what's right.
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#55 Frosteye

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Posted 07 April 2016 - 06:37 PM

Nostalrius was a lot of fun while it lasted -- I'm reluctant to try Kronos though since they will probably get shutdown next (aren't they in Central EU?)

Blizzard is policing the hell out of the forums right now, they're deleting topics that aren't even talking about Nostalrius lol. What's new I guess.
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#56 RippedLife

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Posted 07 April 2016 - 07:44 PM

A lot of people say that legacy servers would cost them retail subscribers, can someone explain that to me? Right now you can swap servers all day with just 1 subscription right? So when they implement a server with a different patch but on the same serverlist wouldn't everyone just still pay their sub and they basically had the same if not more money?? lmao

Maybe they are worried about people not playing retail content anymore - but thats something entirely different imo,
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#57 Elorxo

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Posted 07 April 2016 - 08:04 PM

A lot of people say that legacy servers would cost them retail subscribers, can someone explain that to me? Right now you can swap servers all day with just 1 subscription right? So when they implement a server with a different patch but on the same serverlist wouldn't everyone just still pay their sub and they basically had the same if not more money?? lmao

Maybe they are worried about people not playing retail content anymore - but thats something entirely different imo,


yeah effectively they would have more subs in total

a good solution would be maybe charge a few dollars less for people only playing legacy servers but don't give them access to further expansions such as legion, wotlk and so on

where as people who pay the full amount have access to all of the servers
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#58 Frosteye

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Posted 07 April 2016 - 08:41 PM

A lot of people say that legacy servers would cost them retail subscribers, can someone explain that to me? Right now you can swap servers all day with just 1 subscription right? So when they implement a server with a different patch but on the same serverlist wouldn't everyone just still pay their sub and they basically had the same if not more money?? lmao

Maybe they are worried about people not playing retail content anymore - but thats something entirely different imo,


People would play both I think. Especially if Blizzard decided to release regular content updates like they did in TBC/Wotlk/CATA (heck even MOP sorta.... til the end).

No content updates is killing this game.
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#59 Sosseri

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Posted 07 April 2016 - 08:49 PM

And i was just about to play :(

guess its time to play tibia again ;]]


YOU PLAY TIBIA? OT OR REAL TIBIA? =D
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#60 dizzcord

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Posted 07 April 2016 - 09:24 PM

And i was just about to play :(



YOU PLAY TIBIA? OT OR REAL TIBIA? =D


Real tibia bruh, havnt played since 2007ish tho back when i was dominando huehue, what server?¿
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Why is everyone complaining about pruning?
The reason WoW is not a ESPORT is because of the extreme imbalance between different classes and comps,
So what blizzard is doing IS MAKING IT EASIER FOR EVERYONE TO MULTICLASS.
SO YOU DONT GET COUNTERED EVERY FUCKING GAME.
If you feel like your class is dumb and easy, try another class THAT'S THE POINT OF PRUNING.................





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