Nonsense again, surprising. No, as I said the point is that they are removing spells that provide for more skilled players, there is almost not even one non-damaging or self heal ability (on every fucking dps,) the entire xpac seems to consist of only damage abilities, and such a low number of them them any down syndrome can play to start of with. And no, you were making a point out of admitted ignorance that there was a consensus that affliction had a bad design, someone posted a list of removed abilities and you didn't even respond much outside of mocking him for wanting armors back.
What is your stance? I have no idea what I am talking about but we really, really, really don't need alot of abilities because my subjective opinion dictates that alot of them are of poor design. You'd figure wrath lock design would be good considering the sub numbers compared to now, and compared to the reviews on UA locks from actual alpha players, but who cares about that.
Edit: Going to take the time to respond to your youtube comment, you were ignorant of armors and you pointed out that teleport was not fitting in the warlock design (what?) you've also seemed to miss a point Cdew has been making which is that he wants new abilities aswell, he even talked about cool designs for them on stream but the purpose of what he was saying was that alot of the abilities that were removed served a skillcap purpose, and served the purpose of making the class fun and interesting.
look, you really have no idea what you're talking about.
i agree with your premise that abilities are pruned, and that its made the game worse now in that aspect. that was never a matter of discussion.
the thing you're going about without actual reason is that you argued "they are removing spells that provide for more skilled players
" so according to you the game should have over 100k spells for each spec as that'd provide a much higher skillcap according to your design philosophy.
the thing is abilities dont only need to raise the skillcap in order to be approved. there are many other factors that should be counted as well, including, you know, abilities that actually make the game fun.
now that we took that out of the way you can now go back and reread that post. come back when you read it with the argument that "skill depth is not the only thing abilities should have" in your head.
and then you go on about that i "admitted ignorance that there was a consensus that affliction had a bad design
". okay what? i never admitted that, i admitted that i was jumping the gun on fel armor/demon armor (which to be honest i wasnt even completely wrong either, they were indeed useless in TBC). that is 1 of over a dozen arguments i pointed out.
then you go on about that i ignored the list of spells that were removed, but i honestly dont think i should point out some of those were indeed either bloated of served for a very niche purpose that frankly could be improved, such as rain of fire/hellfire and immolate/searing pain for affliction. first of all there's the obvious that fire spells make absolutely no sense for affliction so right off the bat we're at the very least going on a rework to make those shadow or at least shadowflame, secondly in the former they are overlapping with each other with the only difference being that one ticks twice as fast and the other can be targeted at range (and of course, for the sole niche purpose of taking people out of stealth or keeping people behind pillars in combat). i'd assume there's a much better way to accomplish those than with these 2 spells. then immolate/searing pain are basically just there so you can cast while locked. now if whe're REALLY going hardcore you shouldnt even have any option to cast anything if you're locked. if you got locked you should be penalized, no second chance. if you dont want to be as hardcore (which, ironically, goes counter to what you're arguing) then at least combine both into one spell. immolate doesnt even do that much more damage than searing pain and you'll only want to cast them when you're locked (or when you want to do damage without risking being locked) anyway.
and no, a teleport doesnt fit the warlock gameplay of being a caster with survivability not from kiting but from self-sustain. this was the case in TBC and i dont think many warlocks that played prior to wrath would disagree to this. also, i didnt even say that teleport should be gone, but that we should keep only either teleport or gateway. making portal baseline and gateway a talent that replaces it sounds good to me.
cdew only briefly pointed that new spells are a good thing and spent 95% of the time of his suggestions on bringing back old stuff.