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Legion Changes: Windwalker


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#21 Subservience

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Posted 07 April 2016 - 10:01 PM

I think Spinning Crane Kick has cost Chi for the whole alpha (2 Chi previously?). But yeah, not happy with that.
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#22 Subservience

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Posted 14 April 2016 - 07:38 PM

Hey Windwalkers. Today’s build includes the previously-described new design for Windwalker AoE. Please give it a try, run a dungeon, and let us know how it feels. There are a few changes still to come that we’ve made internally, but not in time for today’s build, that are further revisions to this, that I’d like to describe.

It feels odd for the only throughput benefit of SEF to be the bonus SCK damage, in most situations (since on <5 targets you likely already have tagged them all for SCK even without SEF). Fantasy-wise, SEF is a really cool spell, and we think this version is too restrictive on its use case. As such, we’re going to merge it with Tigereye Brew, to function in all the ways you used Tigereye Brew as well. With the below changes, SEF will become your primary DPS cooldown, for both single-target and AoE, with the added bonus of quickly tagging targets for Spinning Crane Kick.
  • Tigereye Brew has been removed.
  • Storm, Earth, and Fire has been revised again, in order to fill Tigereye Brew’s purpose:
  • Each spirit does 45% of normal damage, for a net gain of 35% damage.
  • It has 2 charges.
  • It no longer increases Spinning Crane Kick damage.
  • The spirits will no longer attack CC’d targets.
  • While SEF is active, the button can be reactivated to direct your spirits to focus their attacks only on the selected target.
  • Serenity now replaces Storm, Earth, and Fire, instead of Tigereye Brew.


This is intended to be a pure upgrade to Tigereye Brew, so let us know if you see any issues this may cause. You’ll be able to try this out in the next build.


http://us.battle.net...204167?page=1#2
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#23 Fedx

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Posted 14 April 2016 - 08:11 PM

Hey Windwalkers. Today’s build includes the previously-described new design for Windwalker AoE. Please give it a try, run a dungeon, and let us know how it feels. There are a few changes still to come that we’ve made internally, but not in time for today’s build, that are further revisions to this, that I’d like to describe.

It feels odd for the only throughput benefit of SEF to be the bonus SCK damage, in most situations (since on <5 targets you likely already have tagged them all for SCK even without SEF). Fantasy-wise, SEF is a really cool spell, and we think this version is too restrictive on its use case. As such, we’re going to merge it with Tigereye Brew, to function in all the ways you used Tigereye Brew as well. With the below changes, SEF will become your primary DPS cooldown, for both single-target and AoE, with the added bonus of quickly tagging targets for Spinning Crane Kick.

  • Tigereye Brew has been removed.
  • Storm, Earth, and Fire has been revised again, in order to fill Tigereye Brew’s purpose:
  • Each spirit does 45% of normal damage, for a net gain of 35% damage.
  • It has 2 charges.
  • It no longer increases Spinning Crane Kick damage.
  • The spirits will no longer attack CC’d targets.
  • While SEF is active, the button can be reactivated to direct your spirits to focus their attacks only on the selected target.
  • Serenity now replaces Storm, Earth, and Fire, instead of Tigereye Brew.


This is intended to be a pure upgrade to Tigereye Brew, so let us know if you see any issues this may cause. You’ll be able to try this out in the next build.


http://us.battle.net...204167?page=1#2

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