2.0% Mana, 40 yd range, 2.5 sec cast
A slow but efficient spell, healing a friendly target for a moderate amount.
Flash of Light
4.0% Mana, 40 yd range, 1.5 sec cast
A quick but expensive spell, healing a friendly target for a moderate amount.
Light of the Martyr
2.5% Mana, 40 yd range, Instant
Sacrifices a moderate amount of your own health to instantly heal an ally for a moderate amount.
Cannot be cast on yourself.
Light of Dawn
4.0% Mana, 1.5 sec cast, 12 sec cooldown
Unleash a wave of healing energy before you, healing up to 5 injured allies within a 15 yd frontal cone for a moderate amount.
1.5% Mana, 40 yd range, Instant, 10 sec cooldown
Instantly trigger a burst of Light on the target, dealing moderate Holy damage to an enemy, or moderate healing to an ally.
Holy Shock has double the normal critical strike chance.
Infusion of Light
Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.5 sec or increase the healing of your next Flash of Light by 50%.
Beacon of Light
0.5% Mana, 60 yd range, Instant, 3 sec cooldown
Place a Beacon of Light on a friendly target.
Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost.
Proximity to your target causes your spells to heal for up to 30% (with Mastery from typical gear) more.
Additionally, to provide a glimpse at how some talents may build upon this, here’s one example of a Holy-specific talent:
Beacon of the Lightbringer
The maximum bonus from Mastery: Lightbringer is increased by 24%, and it now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
Melee Range, Instant, 4.5 sec cooldown
An instant strike that causes moderate Physical damage and grants 1 Holy Power
Blade of Justice
12 yd range, Instant, 12 sec cooldown
Strikes an enemy with the Blade of Justice, dealing strong Holy damage and generating 2 Holy Power
30 yd range, Instant, 12 sec cooldown
Judge an enemy, dealing moderate Holy damage and causing the target to take 30% increased damage from your Holy Power generators and consumers for 6 sec.
3 Holy Power, Melee Range, Instant
A powerful weapon strike that deals massive Holy damage.
3 Holy Power, Instant
A whirl of divine energy, dealing strong Holy damage to all enemies within 8 yds.
Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional Holy Power.
Mastery: Hand of Light
Your Crusader Strike, Blade of Justice, Divine Storm, and Templar’s Verdict deal 45% (with Mastery from typical gear) additional Holy damage.
Additionally, to provide a glimpse at how some talents may build upon this, here’s one example of a Retribution-specific talent:
30 yd range, Instant, 30 sec cooldown
Flings a blade of holy light to the target location. Reactivating will teleport the Paladin to the blade and strike nearby enemies for moderate Holy damage.
Replaces Hand of Hindrance.
Edited by washboardabsx, 22 November 2015 - 08:29 PM.