If everything gets changed by the same % -> Everything needs to get changed back.
This is what players ~always do, this is their reaction every single time when a 'blanket' change happens.
This logic does not need to know anything about the game to determine a change to the game. Loosely translated, every time a player uses this logic(tries blame blanket changes), this player gives exactly zero shits about the game, just suggests -massive scale- changes to the game that he/she pulls right out his/her ass.
2. It's nothing, but a by decimal precision predictable, contradictional suggestion of players:
To have players asking for +31.19% all-healing change in Legion on 2016 Nov 7th 13:31 PDT, things to do:
•At that given time, reduce all-healing by -23.77%.
Without ~any information about Legion, the logic is able to decide that on 2016 Nov 7th 13:31 PDT Legion all healing will need +31.19% and not a -23.77% change. Seems legit.
Blanket changes are very good things to do, and developers will always want to use them. They simply make changing abilities much faster, they're good from both developer and player PoV too. Vital parts of development. Should probably think of these changes as:
Every single ability has been reduced by -20%, 1 by 1.
Can probably see better from that, what the problem is with players just flat out asking to revert them all. It basically never makes sense to revert all.
Edited by ProdeGaming, 08 November 2015 - 11:46 PM.