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Resilience/Battle Fatigue

healing dmg

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#41 ProdeGaming

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Posted 07 November 2015 - 11:49 AM

I never liked battle fatigue; it's a lethargic excuse for blizzard to not balance healing in pve and pvp. Resilience is meh as well.

Saying you don't want Res/BF means you don't want PvE PvP separately balanced. (assuming)But you do want, so it's just a contradiction of what you want, you just don't notice. Basically, if Blizzard asks you if they should balance PvE PvP separately, your contradictional answer can be translated: Balance PvE PvP separately, but don't balance PvE PvP separately.

Maybe you don't notice, but Blizzard does. And since you say to them: Do it but don't do it. They can't not-fulfill your wish. Whatever they do from that point, can point at you that, it was you who asked them to do it. If they balance PvE PvP separately, it was you who asked them to, and if they don't, it was you who asked not to as well. Basically, they can put their feet up and say: 'Done', and be the good guys who 'listened'.(do not mean offense)

Edited by ProdeGaming, 07 November 2015 - 12:19 PM.

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#42 ProdeGaming

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Posted 07 November 2015 - 10:29 PM

Imagine this:

1. Blizzard increases all dmg by +20%, tomorrow on live, and puts the patch note:
•All dmg has been increased +20%.

2. Now, we both know what the player reaction would be:
Players: revert omg


3. But then imagine if Blizzard goes:
Blizzard: Ah shit sorry, can't revert, it wasn't actually an all dmg change, we did increase all by +20%, but 1 by 1, not all at once. But it's the same change so, revert the +20% from everything ye?
(assuming)Players: Uhhh, wait wait, don't revert for Scorch and this and this ... and this.


Blizzard can ask the same question twice from players: 'We increased all dmg by +20%, what now?' and players likely give different answers for the same question. Blizzard can do the same thing over and over, and players expect different results. Slightly abusable situation.

Edited by ProdeGaming, 07 November 2015 - 10:41 PM.

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#43 Krassz1096

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Posted 10 November 2015 - 02:18 AM

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