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Does anyone else thing mace stuns are OP?


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#21 snugglebunny

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Posted 11 August 2008 - 02:51 AM

When i play 2s on my druid, we only lose to warriors by CHAINED LUCKY macestuns. Its sad when you base a warriors skill off his RNG
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#22 Prov

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Posted 11 August 2008 - 03:25 AM

I play a HARP mace rogue with a Blackout proccing Shadowpriest and yeah, I think it's OP 8D


My boyfriend wants to go shadowstep, but perhaps my "BUT WTF IMAGINE THE STUNS, WE'LL BE LIKE 2 WARRIORS" will sway him :P

When i play 2s on my druid, we only lose to warriors by CHAINED LUCKY macestuns. Its sad when you base a warriors skill off his RNG


For a while I also thought that the amount of mace stuns occuring in my games was very often out of control. However, after downloading recount and actually tracking the proc rate (both of myself and my opponents), I realize that this is not the case nearly as often as I would have liked to believe, even if sometimes the stuns do come at very lucky times.

It's not like it's a 1% chance; getting a mace stun isn't all that lucky, nor is getting multiple stuns in a row unlikely. Regardless, it is a stupid fucking mechanic, and I hope they do away with it entirely.

blackout / impact dont proc nearly as much as mace stun please dont try and compare them


Again, consider tracking some of your matches to get an idea of its actual proc rate. The proc rate is not intended to be higher than blackout or impact, and the overwhelming majority of what I've seen supports that this is the case.

edit:
BTW DON'T MISUNDERSTAND ME, MACE STUN IS STILL FUCKING RETARDED

Edited by Prov, 11 August 2008 - 03:31 AM.

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#23 Anubiris

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Posted 11 August 2008 - 04:40 AM

Mace stun No.1, ok i`ll get away with it...
Mace stun No.2 5 sec after, shit he must have been lucky(i`m on 40%)
Mace stun No.3, FU warrior stupid retarded overpowered asshole! Screw this game.
5 sec after, my mouse is in my TFT with a keyboard all over the room...




Dont nerf it pls we so love it:mad:
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#24 Bobblehead

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Posted 11 August 2008 - 06:06 AM

This is why i have paintings strategically placed in my room so i don't hafta patch the walls. Theres too many. Hell my last mouse is still on the floor between the wall of this room and the next.
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#25 Panzerkampf

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Posted 11 August 2008 - 06:27 AM

and I bet blackout and impact are the reason you can't get past 1800 in any bracket as a war? ;)


lol rampage (see, I can do cheap shots aswell.)

and btw, this is an alt.
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#26 Deccard

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Posted 11 August 2008 - 09:35 AM

Blackout and Impact are not as important, because you see few fire mages and shadow priests. Plus they only last 2sec.
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#27 Wildo

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Posted 11 August 2008 - 09:42 AM

Hate to break it to you but any warrior in a team >2100 atm is pretty much skill capped. After that it's dependent on luck, RNG, and the skill of their partner(s).


The skill cap for a warrior is a lot higher than you might think. I can tell an amazing warrior from a random 2100 warrior right away.
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#28 Panzerkampf

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Posted 11 August 2008 - 02:01 PM

Blackout and Impact are not as important, because you see few fire mages and shadow priests. Plus they only last 2sec.


blackout is 3s, with a 10% procc chance.

granted, impact is 2s, but combined with molten armour, that's 10% chance of stunning you on both incoming and outgoing hits.

when games gets decided by a random stun procc, it doesn't really matter how widespread the specc is.
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#29 Holynight

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Posted 11 August 2008 - 04:41 PM

Its not overpowered, they just time it perfectly
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#30 etherimp

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Posted 11 August 2008 - 05:13 PM

Now now, let's not get carried away and do something stupid like Nerf Warriors.. Kalgan would never do such a thing.

Instead, I propose all classes get Mace Spec.

Mace Spec Warlock has a chance to stun a target for 3 seconds. 6% chance on every dot tick.

Sword Spec Warlock has a 6% chance per dot tick to have that tick do double damage!

Axe spec Warlock has a 6% chance to be laughed at, mocked, and humiliated in Trade Chat.
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#31 Brazetina

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Posted 11 August 2008 - 05:21 PM

They need to remove it and give warriors a stun on a cooldown that shares DR with other stuns.

Not only will this balance the class, but make it require more skills.

Also, imp hamstring is removed and they are given a snare on a cooldown.




Because druids require skill yes?
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#32 Prov

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Posted 11 August 2008 - 11:39 PM

Because druids require skill yes?

God, is there any class that has an overwhelmingly widespread reputation for being difficult to play? People just seem to insult every single class.
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#33 etherimp

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Posted 12 August 2008 - 03:04 AM

Druids take skill to play. They just get rewarded more for the skill they may or may not have.
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#34 Dhorik

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Posted 12 August 2008 - 03:21 AM

wow forums
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#35 Panzerkampf

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Posted 16 August 2008 - 08:56 AM

Now now, let's not get carried away and do something stupid like Nerf Warriors.. Kalgan would never do such a thing.

Instead, I propose all classes get Mace Spec.

Mace Spec Warlock has a chance to stun a target for 3 seconds. 6% chance on every dot tick.

Sword Spec Warlock has a 6% chance per dot tick to have that tick do double damage!

Axe spec Warlock has a 6% chance to be laughed at, mocked, and humiliated in Trade Chat.


pretty sure nightfall is already the equivalent of sword specc, you can just control it a bit better.
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#36 Zyrstoren

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Posted 17 August 2008 - 07:03 AM

shift out of bear form
*mace stun*
shift back in run around the pillar shift back out
*mace stun through pillar*
*melee swing crits for 2k*
*execute hits you for 5k*

/skill
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#37 xtascy123

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Posted 17 August 2008 - 07:27 AM

melee are overpowered

/end
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#38 Kadrix

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Posted 17 August 2008 - 09:03 PM

Everyone who doesn't play a warrior will say yes, and even some who do will.
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