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Does anyone else thing mace stuns are OP?


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#1 Kaelthaus

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Posted 10 August 2008 - 06:49 AM

Ive been playing my bro's resto druid with terrible gear but im pretty good at playing a resto druid. We beat most teams unless they outgear us. But we justs have excessive amounts of problems with mace warriors. It seems that every time a warrior hits me a mace stun will proc. Just a moment ago i got 5mace stuns in a row. So all my hots fell off and i got fucking raped. I have to get into the open for a little bit so i can get hots off on my partner but then i get intercepted and MSed for like 2k. then hamstringed and i cant shift without hots up or im screwed. So why in fucks name are Mace Stuns so OP
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#2 Duckers

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Posted 10 August 2008 - 06:55 AM

Yes, everyone (but the Warriors who are carried by it) does.
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#3 doogless

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Posted 10 August 2008 - 08:04 AM

You can't get 5 mace stuns in a row, you'd be immune after the 3rd.
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#4 Deccard

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Posted 10 August 2008 - 08:10 AM

Well you can get Skillherald-stunned in addition.
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#5 doogless

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Posted 10 August 2008 - 08:17 AM

That's on the same DR as mace spec.
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#6 Swipe

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Posted 10 August 2008 - 08:59 AM

They need to remove it and give warriors a stun on a cooldown that shares DR with other stuns.

Not only will this balance the class, but make it require more skills.

Also, imp hamstring is removed and they are given a snare on a cooldown.
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#7 Minion

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Posted 10 August 2008 - 09:06 AM

Everyone who has ever recieved a mace stun thinks its op. Including other warriors when they get hit by them.
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#8 Panzerkampf

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Posted 10 August 2008 - 09:37 AM

while impact and blackout it totally balanced ofc.
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#9 j00sh

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Posted 10 August 2008 - 09:37 AM

just annoying rng.. more unnecessary than overpowered

like when I fake a pummel just to get mace stunned on the next heal, yeah it's a real kick in the nuts

but then if they remove it, I might not see anymore warriors in 2s :(
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#10 Prov

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Posted 10 August 2008 - 11:24 AM

Well you can get Skillherald-stunned in addition.


1% chance and same dr.

Mace stun is stupid, just like blackout and impact are stupid. Remove them all, nerf rng :D
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#11 Heroic

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Posted 10 August 2008 - 02:10 PM

remove mace stun, and u won't see many warriors running around. if macestun should be nerfed they should buff something else, to make it balanced
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#12 brod

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Posted 10 August 2008 - 05:26 PM

Stormherald stun is not the same DR as mace stun.
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#13 Lmkt

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Posted 10 August 2008 - 05:32 PM

while impact and blackout it totally balanced ofc.


and I bet blackout and impact are the reason you can't get past 1800 in any bracket as a war? ;)
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#14 Azurriku

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Posted 10 August 2008 - 05:47 PM

while impact and blackout it totally balanced ofc.


how often does macestun proc, how often does blackout proc?

a macestun every now and then is not overpowered at all in my opinion. then these get chained however, then things start to get out of control.

I'll name a thing that happened to me on Sunwell isle today: I was farming daylies when this mace warr decides to gank me, charge, no crits i vanish->Cheapshot, resist, 5cp Kidneyshot, resist, prep->vanish->cheapshot, resist. second evasion->intercept, macestun, macestun dead. he chain stunned me for 8seconds, i couldnt land a single stun on him. sure im having a bad week concerning stunresists, but warriors stunning more reliable and in total longer than rogues (they get at least 3 per duel) is not what i would call balanced. an internal cooldown would be completely just in macestuns. A Stomrherald warrior allways gets me to Stunimmunity, that means 4-5stuns within 20seconds. countinmg intercept, a warrior would stun for 9seconds every on a 20sec dr. Compared to a rogue who can stun for 6 seconds every 26secs (20sec CD+dr dependent on KS duration, so 26 at 5cp)

As rogues Frostbites are also very annoying and proc a bit too much for my taste, but thats not relevant to this topic.

as for people who think warriors are dependent on macestuns, The best warrior on my server played with sword, he is skilled enough to not rely on macestuns to win. http://eu.wowarmory....as&n=Sittinbull
its the fourth team he's played to 2200
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#15 brod

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Posted 10 August 2008 - 08:29 PM

as for people who think warriors are dependent on macestuns, The best warrior on my server played with sword, he is skilled enough to not rely on macestuns to win. http://eu.wowarmory....as&n=Sittinbull
its the fourth team he's played to 2200


Hate to break it to you but any warrior in a team >2100 atm is pretty much skill capped. After that it's dependent on luck, RNG, and the skill of their partner(s).
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#16 Tist

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Posted 10 August 2008 - 09:51 PM

but mostly rng ;P

i swear, i've lost more games to bad warrior teams than possibly anything else in 2s...
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#17 Prov

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Posted 11 August 2008 - 01:26 AM

remove mace stun, and u won't see many warriors running around. if macestun should be nerfed they should buff something else, to make it balanced


If Blizzard was to actually go about removing such things as mace stun, I imagine they would be doing so with the intention of compensating elsewhere. This is, of course, all rhetoric anyways, since they make a lot of very unrealistic decisions when it comes to balance. Regardless, I'd much rather mace stun (and things like it) where removed, and the classes compensated in other (non rng) ways.
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#18 Prov

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Posted 11 August 2008 - 01:28 AM

and I bet blackout and impact are the reason you can't get past 1800 in any bracket as a war? ;)


They're just examples of a stupid mechanic, not requests for a mage/spriest nerf.
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#19 Kluian

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Posted 11 August 2008 - 02:42 AM

blackout / impact dont proc nearly as much as mace stun please dont try and compare them
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#20 Faile

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Posted 11 August 2008 - 02:49 AM

I play a HARP mace rogue with a Blackout proccing Shadowpriest and yeah, I think it's OP 8D
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i say bring it on blizzard, is that all you've got





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