infernionhpal taking all my boosts, bitch
What can I say, customers want players with regionals experience so they are 100% sure they get what they pay for
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Posted 11 October 2015 - 10:03 PM
infernionhpal taking all my boosts, bitch
Posted 11 October 2015 - 11:20 PM
i respect the hustle
Ok, here it is. I happened to be close to a whiteboard.
This is what you want your player curve to look like. In a healthy system, this is the optimal player distribution. To make it easier to understand, here is a graph of how difficult rating is to achieve:
- Top percentage of players can get gladiator/R1
- No "jumps" in difficulty eases learning process.
- Steady progression throughout most of the experience, while still awarding top players with rewards.
When you get boosting, you essentially get this around key rating bumps:
Less than the 0.5% and 0.1% of individuals actually gets big rewards. The difficulty of rating acquisition graph is going to look like this:
Here you get a more linear curve to begin with, as there's on average less players, and more high skilled players fare in the lower brackets. There's jumps around the gladiator spot, and the distance towards max skill decreases as you approach R1.
- Smaller percentage of individuals get Gladiator/R1
- Faster increase in skill requirement and skill jumps makes arena more daunting.
- High skill players fare in low skill bracket, creating many negative experiences for new players.
Overall you get the problem that arena is less "fun" to begin with, the learning process is more difficult and getting high-level rewards seem more unattainable.
Sure. Great argument. I really want to build an F16-fighter jet. I'll probably get around to it, but I'm quite sure I'm more likely to do so if getting the blueprint is easy as fuck. And there's no way I'll change my mind before I get around to acquiring it. Nope.
You never acted on impulse and figured out later it was a bad idea?
Posted 11 October 2015 - 11:24 PM
Posted 11 October 2015 - 11:49 PM
Exactly - end of argument.
I don't blame people for boosting, but if you deny it's bad for the game you're delusional
Posted 12 October 2015 - 01:12 AM
Posted 12 October 2015 - 02:14 AM
because when there are 10,000 - 15,000 random as fuck buyers that already buy everything else in this game, and 100 - 200 i'm good at wow so wow should pay my food bills and rent hehe sellers, who do you think it is worth directing collective annoyance at?
Edited by Bootzx, 12 October 2015 - 02:14 AM.
Posted 12 October 2015 - 02:15 AM
Edited by Bluckstack, 12 October 2015 - 02:18 AM.
Posted 12 October 2015 - 02:40 AM
Posted 12 October 2015 - 02:44 AM
let me stop you right there
Blizzard doesnt promote tournaments or anything relevant for those interesed to make money out of the game (1 tourney per year and we know all the bullshit that comes with it lately), ¿ is boosting bad for the game ? indeed, but its as bad aswell that the company that landed the game does nothing for the game itself and you re paying around 10 eur/month to play, not sure exactly why you focus so much on boosting, for sure if you would have monthly tournaments or some promotion from blizz to have people entertained while winning some money I am sure boosting would end up dying.
As someone said before I see it more nowadays as a "fuck you blizz" situation than anything since they dont bring out content for pvp players to be entertained with and to be fair they laugh at the faces of those who actually expend time on it, I would encourage people to stop hating one another for boosting or w/e random reason they find and much rather join forces against blizzard to make this game somewhat competitive/entertaining, at the end of the day what people want is to play the game and as Xonika mentioned before if it werent for boosting in last season's state for example you wouldnt get decent que's at all.
Boosting have been there before 95% of you who read this today even made a lvl 1 character on this game, and no one had problems with it for years (bc + wotlk + cata + end of pandaria) because the community itself was stronger and happier, what happens now is a reflection of how the pvp community nowadays hate everything and everyone, you see people advertising boosting sites but hating on those who boost, you see people hating on players because of the comps they play and you guys dont realize that people only want to play the fucking game and they do everything they can because literally the company owners do nothing for the game, so they try w/e reason they find to have fun while playing.
tl;dr: stop hating each other, nothing (not even boosting) will hit WoW as hard as blizzard decisionmaking/indifference does, try do something to fix that if you want to see this game growing
Posted 12 October 2015 - 03:39 AM
because they actually know it's bad for the game, and people tend to get extra defensive when the opposition makes too much sense eg. religious apologists
dno why anyone who does a boost feels the need to justify themselves on aj, just say you like to get money get paid sons
Edited by ROKMODE, 12 October 2015 - 03:41 AM.
Posted 12 October 2015 - 04:34 AM
Posted 12 October 2015 - 04:46 AM
Posted 12 October 2015 - 05:20 AM
I'm not even sure what to make of this thread at all right after getting high.
Posted 12 October 2015 - 08:38 AM
People smurfing in cs ruining other peoples games for their own enjoyment are the real villains here.
Posted 12 October 2015 - 10:39 AM
Edited by Theles, 12 October 2015 - 10:40 AM.
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