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Warrior charge talent?


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#1 Motivatel0l

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Posted 23 August 2015 - 10:57 PM

Do you ever use juggernaut/double time? Or is just warbringer better for every comp you're up against?
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#2 Covlol

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Posted 23 August 2015 - 11:58 PM

Charge stun too good.
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#3 Zzx

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Posted 24 August 2015 - 12:25 AM

juggernaut v hunters in 2v2
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#4 joefernandes

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Posted 24 August 2015 - 09:59 AM

juggernaut vs hunters in 2v2, and double time vs mage/dps in 2v2, apart from that i use warbringer but i guess its personal preference with the charge talents, although i'd advise warbringer in 3s over anything else
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#5 Motivatel0l

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Posted 24 August 2015 - 11:11 AM

juggernaut vs hunters in 2v2, and double time vs mage/dps in 2v2, apart from that i use warbringer but i guess its personal preference with the charge talents, although i'd advise warbringer in 3s over anything else

Thx bro, loveu <3 xoxo
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#6 Pinka

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Posted 24 August 2015 - 11:34 AM

By reading this it seems a lot of warriors swapped to prefering Warbringer over Juggernaut. Is charge stun really that good for giving up the mobility, root quantity and damage? (Rage income + 2 set bonus).

Would be nice to see some nice realistic examples. (Realistic as in. I do not see charging a random heal just to waddle back to your kill target as a good example.)

Edited by Pinka, 24 August 2015 - 11:37 AM.

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#7 ~Invictus

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Posted 24 August 2015 - 05:45 PM

Pretty much this. I see how Warbringer can build up pressure and god knows how much Charge stun is needed and how much I miss it.
Still I feel that without Juggernaut/ Double Time I have little to no uptime at all.
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#8 Speedymart

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Posted 24 August 2015 - 09:08 PM

You don't need doubletime/juggernaught as you'll usually be CC'd for that 8 seconds where you wouldn't be able to charge


blitz charge stun wins games
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#9 ~Invictus

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Posted 26 August 2015 - 04:02 AM

Just messed around with it a little following Joe's advice.

Those that follows are the thoughts of a washed off 1300 scrub, so take them as you will:

Mobility wise yeah, Warbringer is vastly inferior. I offset this with Bladestorm + Heroic Leap glyph (the sprint one) if the comp allows me to.
However, Warbringer enables damage to stick. I guess we all remember how to put damage inside a Charge/ Intercept stun, it's just nice to be able to do it again.
Managing Storm Bolt, Intervene and Intimidating Shout becomes way more important as the risk of waddling is real.

Juggernaut is great against Hunters since it complements the fact that you need constant burst each time you can connect.
I really felt the difference, Warbringer however is worth mentioning here aswell if only due to the fact that it leads to some panic moments. The higher the rating the lower the panic moments, still something worth considering in the lower brackets.

Double Time allows pressure against anything Mage related, whereas Warbringer simply does not provide enough, nor Juggernaut.

Tomorrow I should be able to queue some 3s and try the Warbringer 24/7. Will do some tests in bgs to give the scrub perspective from there aswell.
Thanks to everyone who provided feedback.
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#10 Manakuski

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Posted 31 August 2015 - 02:01 PM

Hmm. After reading this i think i'll give warbringer a shot. Why not. Charge stun still has its own DR right?
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#11 irubuwrongtime

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Posted 31 August 2015 - 04:28 PM

Hmm. After reading this i think i'll give warbringer a shot. Why not. Charge stun still has its own DR right?

It does but it will never dr unless you have another warrior in your comp... 1.5 sec stun, 20 sec cd. Considering 18 sec dr, there is no way you can dr it by yourself charging on cd.

Warbringer stun is too valuable to compare with any other talents in that tier.
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