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Death Coil functionality


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#1 Mekila

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Posted 29 July 2008 - 06:13 PM

Death coil now works like it should (minus the runic power bugs atm)

You can target your ghoul and heal him with Death Coil.
You can target yourself while Lichborne is active and heal with Death Coil.
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#2 Zanny

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Posted 30 July 2008 - 04:15 PM

11 points into unholy will be mandatory to play a battlegrounder death knight lol
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#3 Exiledshmoo

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Posted 30 July 2008 - 11:02 PM

I think deeper into unholy will be mandatory. Ghoul mastery is too good to pass up in arena.
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#4 Mekila

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Posted 30 July 2008 - 11:14 PM

I think deeper into unholy will be mandatory. Ghoul mastery is too good to pass up in arena.


At the moment, the ghoul is kind of slow and sucks at staying on target. He is easily kited and his leap always seems to overshoot its target. Basically I end up spamming his stun move for 3-4 seconds before he actually ends up doing it.

Against a mage its very difficult to get an actual stun/kick off due to the nova and snares.

He needs intercept and spell lock imo, melee abilities as a pet kind of blow due to travel time.
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#5 Exiledshmoo

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Posted 30 July 2008 - 11:46 PM

Good to know, I hope that is something they address, wtb dash maybe if they stay melee.
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#6 Slappywag

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Posted 31 July 2008 - 01:06 AM

I doubt it will be necessary. With the 51 point in Frost as a 1 min aoe Blind.
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#7 Exiledshmoo

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Posted 31 July 2008 - 01:40 AM

I doubt it will be necessary. With the 51 point in Frost as a 1 min aoe Blind.


True, but what dr will it be on?
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#8 Mekila

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Posted 31 July 2008 - 02:20 AM

I doubt it will be necessary. With the 51 point in Frost as a 1 min aoe Blind.


You can't get Hungering cold and Master of ghoul. Master of ghoul is a 26 point talent and Hungering cold is a 51 point talent.

Hungering Cold is on DR with other freeze effects
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#9 Shaeden

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Posted 31 July 2008 - 02:30 AM

Is it true that death knights are kited easily?

Maybe a chance on hit disease should be added to reduce movement speed by like 20% or something.
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#10 Mekila

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Posted 31 July 2008 - 04:23 PM

Is it true that death knights are kited easily?

Maybe a chance on hit disease should be added to reduce movement speed by like 20% or something.


Its true, unless you spec deep frost you will be kited for days. Death grip tends to bug out and pulls the target way behind you unless you cast it while standing still. Unholy aura gives you extra move speed but its still not enough if you get snared. You basically have to use your ghoul to stun as soon as your snare fades to get in range.

Death grip has a 35s(25s talented) cooldown and Chains of Ice has a 15s cooldown with a huge frost+unholy rune cost to cast. You basically give up 2/6 runes to catch up, then you don't have enough damage to stay on them/kill them.
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#11 Shaeden

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Posted 01 August 2008 - 09:00 AM

Its true, unless you spec deep frost you will be kited for days. Death grip tends to bug out and pulls the target way behind you unless you cast it while standing still. Unholy aura gives you extra move speed but its still not enough if you get snared. You basically have to use your ghoul to stun as soon as your snare fades to get in range.

Death grip has a 35s(25s talented) cooldown and Chains of Ice has a 15s cooldown with a huge frost+unholy rune cost to cast. You basically give up 2/6 runes to catch up, then you don't have enough damage to stay on them/kill them.


That's what I was afraid of. Inc buffs for DKs?
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#12 Mekila

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Posted 01 August 2008 - 03:21 PM

That's what I was afraid of. Inc buffs for DKs?


They already stated they are going to revamp the rune/runic power system to assist with the issues presented.
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