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6.2 DK changes & discussion thread.


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#21 commandchild

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Posted 15 April 2015 - 12:06 PM

Blizzard really need to sort out frost dk's scaling, 20% buffs to main strikes every major patch is such a bandaid fix we just end up good at start of every patch when everyone is in (relatively) shit gear then get massively out scaled within a month. Something like crit chance increasing killing machine chance to proc, and maybe adding obliterate to the mastery or reworking the mastery.


Honestly I think if they reduced Obliterate's damage and made it Frost damage it would make the class much easier to balance. Would fix the scaling issue, too.
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#22 Ownu

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Posted 16 April 2015 - 02:18 AM

Yeah. I'm assuming they will change that glyph to be Blood only where AMS gives resolve again.



I made the thread with the likelihood of more changes in the future in mind ;)


ah one step ahead. based forumz.
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#23 Ownu

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Posted 16 April 2015 - 02:20 AM

I'm fairly certain that dw will suck ass as usual, however, it is worthy to note that the gearing for dw is basically the same as unholy (with the exception of the weapons of course), and that because of this, death siphon will heal for a lot more as dw frost than traditional frost.
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#24 abolishedtehe

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Posted 16 April 2015 - 04:16 AM

Why would you go with breath as dualwield? But i agree DW could make a comeback. Would be fun if it did.


Sorry to go off-topic buttttt.... Don't like you and your sig makes you look like a tryhard retard pce.
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#25 Forumz

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Posted 16 April 2015 - 09:40 AM

I'm fairly certain that dw will suck ass as usual, however, it is worthy to note that the gearing for dw is basically the same as unholy (with the exception of the weapons of course), and that because of this, death siphon will heal for a lot more as dw frost than traditional frost.

Perhaps. It's possible that Dual Wield will be stronger than 2H -if- we're allowed to be in Frost Presence. We could carry both and just switch to 2H Blood Presence if we're being tunneled.

Edited by Forumz, 16 April 2015 - 09:41 AM.

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#26 Damaskinos

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Posted 16 April 2015 - 10:42 AM

Unfortunately you cannot.
There still seems to be the 30 seconds penalty of not having the respective bonuses from Might of the Frozen Wastes
when you switch 2H <-> DW


Perhaps. It's possible that Dual Wield will be stronger than 2H -if- we're allowed to be in Frost Presence. We could carry both and just switch to 2H Blood Presence if we're being tunneled.


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#27 Forumz

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Posted 16 April 2015 - 11:44 AM

Unfortunately you cannot.
There still seems to be the 30 seconds penalty of not having the respective bonuses from Might of the Frozen Wastes
when you switch 2H <-> DW

Ereziah said the complete opposite was true however. One of you is wrong.
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#28 Jinngo

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Posted 16 April 2015 - 06:31 PM

Sorry to go off-topic buttttt.... Don't like you and your sig makes you look like a tryhard retard pce.

It is cool, I also hate myself :(
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#29 hippocongruency

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Posted 16 April 2015 - 07:16 PM

Ereziah said the complete opposite was true however. One of you is wrong.

I won't claim I am right, I tested it in a duel and it worked for me, i'd be much more confident if someone else tested it aswell.
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#30 Arancor

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Posted 20 April 2015 - 08:21 AM

From my calculations Frost Strike should hit for similar amounts if not harder than current Obliterate with those buffs and a good chunk of Mastery gear.

Offensively this would definitely be stronger. Currently you use your runes mainly for damage (Oblit) and your RP just for slight damage adds (Frost Strike).

With Frost Strike replacing Obliterate you could use RP solely for damage and runes solely for utility which opens more room for snares/dispels.

Drawback, as already said, is a quite significant damage decrease in Blood Presence.
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#31 Forumz

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Posted 20 April 2015 - 09:23 AM

If you don't have to wait for the passive to activate anymore, you could take it to a new level by switching to DW for Frost Strikes and then back to 2H for Obliterates.
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#32 Jim_Jim

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Posted 20 April 2015 - 04:27 PM

http://www.wowwiki.com/Desecration

Please.
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#33 Ownu

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Posted 20 April 2015 - 07:19 PM

http://www.wowwiki.com/Desecration

Please.


Please
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#34 Jaws

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Posted 20 April 2015 - 09:23 PM

Would be interesting to see Desecration slow come back for unholy.
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#35 Tripyo

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Posted 20 April 2015 - 10:27 PM

http://www.wowwiki.com/Desecration

Please.

It's not coming back they've already given it to Mages.

Same deal as hungering cold, too op for DK's so they gave it to Paladins.

Edited by Tripyo, 20 April 2015 - 10:27 PM.

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#36 Jim_Jim

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Posted 20 April 2015 - 11:06 PM

Would be interesting to see Desecration slow come back for unholy.


It could help unholy dk to be more attractive in a team, even if the spell itself is dumb.
Because outside of damage and a miserable stun every 30s, they bring nothing compared to other classes.

They are just tanky as fuck.
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#37 Arancor

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Posted 21 April 2015 - 07:31 AM

Unholy needs to get its spread pressure back, that was always its niché imo. Bad burst, strong sustain. But unholy spread pressure currently pales compared to Warlocks and often even Arms Warriors. They should really buff disease damage and just remove damage from abilities that hit like a wet noodle anyway.

I also don't like how Unholy focuses so much on the pet now. Bad design decision imo. When I started playing DK it was kind of like a "melee Warlock" and I so much want that playstyle back.
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#38 Ownu

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Posted 21 April 2015 - 07:32 AM

i dont understand why they gave it to mages. Like really...MAGES of all classes.
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#39 Relentless

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Posted 21 April 2015 - 08:40 AM

Can't really compare the current mage one to what the old desecrated ground was, that shit could cover half an area lol was so aids to play against.

Obviously I agree that we need some more utility to make us a more 'wanted' partner in a team but I don't think giving us annoying mechanics will solve this, least not in the long term, because they will just get removed.

People hate playing vs annoying mechanics which is what DK's have had a lot of in the past, hence why we are so hated by the general PvP community and why we have been gutted of almost every decent utility spell we have ever had. The only thing that we have kept, unchanged, is dark simulacrum and thats because it is well designed and offers some counter play, and actually rewards good DKs. Its about the only thing separating a good DK from an amazing one at the moment (besides partners).

A reasonable start would be, in my opinion:

- Give AMZ as a base spell, and create a glyph to make it absorb X (balanced number) amount
- Remove presence switching glyph, make this baseline don't really understand why it isn't when warriors can switch with no rage cost and no GCD...
- Add an effect to necrotic plague to punish dispelling off it in a minor way as its so easy to get up / spread. Our spread pressure is actually insane if you can stack it to 15 and maintain it
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#40 commandchild

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Posted 08 May 2015 - 07:28 AM

So how will these changes affect our stat priority for 2H Frost? Will it still be Vers>Haste >> Everything else or will we see Mastery place a little higher? If DW Frost becomes viable again what the stat weights look like for that?
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