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6.2 DK changes & discussion thread.


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#1 Forumz

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Posted 14 April 2015 - 09:17 AM

So everything can go in 1 place.

Class
Death Knight
General

Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Frost

Frost Strike now deals 20% more damage.
Howling Blast now deals 20% more damage.
Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

Necrosis now deals 17% less damage.

Glyphs

Glyph of Icy Runes has been removed.

14/04/2015



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#2 Forumz

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Posted 14 April 2015 - 09:21 AM

AMS change is good. Nothing to discuss about that, really.

Frost Strike and Howling Blast damage buffs might make Dual Wield decent?

Obliterate change actually results in a small damage nerf in PvP (0.8 * 1.2 = 0.96, not 1)

Necrosis barely did anything so I doubt it'll matter much.

Removal of Icy Runes basically breaks the continuous Breathing playstyle.
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#3 Relentless

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Posted 14 April 2015 - 09:23 AM

Worth noting (unless my math is wrong, which is highly likely as i've only just woke up) that the obliterate change is actually a 4% nerf in pvp from what it currently hits.

e.g.

Current obliterate hit = 50,000

20% buff to this = 60,000

80% of this 60,000 = 48,000

edit

Never mind just seen your second post :P

As you also mentioned it crossed my mind that dual wield has been buffed by this, going to pick up the 1h'rs with my spare conquest to test it when it goes live. Full mastery gear + 4 set with these buffs may be more damage than 2h obliterate spec.

Blizzard really need to sort out frost dk's scaling, 20% buffs to main strikes every major patch is such a bandaid fix we just end up good at start of every patch when everyone is in (relatively) shit gear then get massively out scaled within a month. Something like crit chance increasing killing machine chance to proc, and maybe adding obliterate to the mastery or reworking the mastery.
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#4 Jimbay

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Posted 14 April 2015 - 02:42 PM

With DW frosts scaling from mastery (and just better scaling anyway) I wouldn't be surprised if it + Breath was the way to go for frost.

I just cancelled sub but am keeping an eye on things until DK gets a utility buff.... (ye right) But when I last played a week or so ago I was finding Necroblight unholy was putting out some serious numbers.

I believe with the new gear and mastery we can probably achieve; should mean we scale well into 6.2 and unholy will probably be more viable than now (It's OK atm).

With the warlock buffs I imagine shadowcleave will be back on the table, probably with hpala.

Too bad I don't know anyone playing anymore as I would like to play it even at a casual 2.2/4...
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#5 Jinngo

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Posted 14 April 2015 - 02:58 PM

With DW frosts scaling from mastery (and just better scaling anyway) I wouldn't be surprised if it + Breath was the way to go for frost.

Why would you go with breath as dualwield? But i agree DW could make a comeback. Would be fun if it did.
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#6 Forumz

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Posted 14 April 2015 - 03:11 PM

Why would you go with breath as dualwield? But i agree DW could make a comeback. Would be fun if it did.

Well, Breath doesn't increase in cost when you're in Blood Presence. That alone is pretty huge considering Frost Strike would consume all of your resources so quickly.
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#7 Rydar

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Posted 14 April 2015 - 04:14 PM

Do people actually enjoy playing frost now?

Is there any reason to come back?
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#8 Jinngo

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Posted 14 April 2015 - 04:43 PM

Do people actually enjoy playing frost now?

Is there any reason to come back?

Preference? If you like doing hard hits instead of dots and controlling pet, frost is fun. (roughly)
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#9 Jinngo

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Posted 14 April 2015 - 04:43 PM

Well, Breath doesn't increase in cost when you're in Blood Presence. That alone is pretty huge considering Frost Strike would consume all of your resources so quickly.

You dont have to sit in blood presence a lot anyway, excuse me if im wrong since i havent played dual wield since early cata. But isnt frost strike like all your damage as frost?
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#10 Forumz

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Posted 14 April 2015 - 04:57 PM

You dont have to sit in blood presence a lot anyway, excuse me if im wrong since i havent played dual wield since early cata. But isnt frost strike like all your damage as frost?

they changed things a bit, but yeah Frost Strike is still your main damage source as DW in PvE. I wouldn't know about PvP because I haven't played it this patch.
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#11 Ownu

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Posted 14 April 2015 - 05:37 PM

Not a whole lot to discuss. Frost will hit harder, and no more infinite breath rune. Thats about it
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#12 hippocongruency

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Posted 14 April 2015 - 06:00 PM

Okay so if DW frost becomes a thing going breath wouldn't really make alot of sense, and perhaps NP would pull ahead, unless we combine 2hand and dual wielding? Perhaps during burst (breath, pillar etc) equip a 2 hand weapon, when burst is over swap to dual wield? I actually would kind of like to see this become a thing.
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#13 Forumz

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Posted 14 April 2015 - 06:15 PM

Okay so if DW frost becomes a thing going breath wouldn't really make alot of sense, and perhaps NP would pull ahead, unless we combine 2hand and dual wielding? Perhaps during burst (breath, pillar etc) equip a 2 hand weapon, when burst is over swap to dual wield? I actually would kind of like to see this become a thing.

To switch between the two passive bonusses of 2H and DW you have to leave combat first. At least it used to be like that in MoP when it was two seperate passives. Maybe we don't have to leave combat anymore? That might be interesting.

Edited by Forumz, 14 April 2015 - 06:16 PM.

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#14 s3c10n8

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Posted 14 April 2015 - 06:19 PM

So is that basically making Glyph of AMS baseline?
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#15 Forumz

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Posted 14 April 2015 - 06:37 PM

So is that basically making Glyph of AMS baseline?

Yeah. I'm assuming they will change that glyph to be Blood only where AMS gives resolve again.


Not a whole lot to discuss.

I made the thread with the likelihood of more changes in the future in mind ;)

Edited by Forumz, 14 April 2015 - 06:41 PM.

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#16 hippocongruency

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Posted 14 April 2015 - 06:44 PM

To switch between the two passive bonusses of 2H and DW you have to leave combat first. At least it used to be like that in MoP when it was two seperate passives. Maybe we don't have to leave combat anymore? That might be interesting.

I tested it in a duel. Started combat with a two hander, switched to dual wield during combat, and I was getting frost strike/obliterate off-hand hits (which is the passive I believe you are talking about?) or was this only the case in instanced pvp?
http://i.imgur.com/dFQgLfV.jpg
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#17 Forumz

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Posted 14 April 2015 - 06:46 PM

I tested it in a duel. Started combat with a two hander, switched to dual wield during combat, and I was getting frost strike/obliterate off-hand hits (which is the passive I believe you are talking about?) or was this only the case in instanced pvp?
http://i.imgur.com/dFQgLfV.jpg

That's cool. Opens up possibilities.

DW Frost has more sustained damage than 2H, as far as I know, so it could be worth it to switch to 1-handers when you're not bursting, and then go 2H when you want to kill.

Edited by Forumz, 14 April 2015 - 06:47 PM.

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#18 Relentless

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Posted 14 April 2015 - 07:53 PM

That's cool. Opens up possibilities.

DW Frost has more sustained damage than 2H, as far as I know, so it could be worth it to switch to 1-handers when you're not bursting, and then go 2H when you want to kill.


Cool, would at least some kind of depth to frost as a spec. Although i bet blizzard would act pretty fast to stop this kind of playstyle, because they're annoying for stuff like that...
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#19 Jimbay

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Posted 15 April 2015 - 10:10 AM

I was simply referring to the increased damage from mastery for breath when playing DW... but didn't consider the trade off of FS vs BOS damage. I haven't tested but I assume by comments this means FS does more damage than BOS?

Interesting on the weapon swap - surely this means we can bind 2H to obliterate and DW to frost strike? Get the best of both worlds. Someone to test!

you could also set up burst with DW (with razorice stacks to 10%) switch to 2H for oblit+BOS with an additional 10% damage.
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#20 Relentless

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Posted 15 April 2015 - 10:48 AM

I was simply referring to the increased damage from mastery for breath when playing DW... but didn't consider the trade off of FS vs BOS damage. I haven't tested but I assume by comments this means FS does more damage than BOS?

Interesting on the weapon swap - surely this means we can bind 2H to obliterate and DW to frost strike? Get the best of both worlds. Someone to test!

you could also set up burst with DW (with razorice stacks to 10%) switch to 2H for oblit+BOS with an additional 10% damage.


I think razorice drops off the target once you swap out of the weapon with it on.
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