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Windwalker 6.2 changes

30 percent nerfs wtf

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#1 Divinitum

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Posted 14 April 2015 - 02:34 AM

  • Blackout Kick now deals 5% 30% less damage.
  • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
  • Tiger Palm now deals 5% 30% less damage.
  • Fists of Fury now deals 5% 30% less damage.
  • Hurricane Strike now deals 5% 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).
  • Chi Explosion now deals 5% 30% less damage for Windwalker Monks.
So we are looking at 30% damage nerfs across the board, but a 40% added bonus to TEB stacks (100% damage increase at 10 stacks).

What do you think? Can the TEB bonus make up for the nerfs? Are we looking at potentially insane burst windows or dog days?


EDIT: Nerfs have been reduced to 5% now, and TEB buff was reverted. This should be largely negated by the item level increase of the new gear.

Edited by Divinitum, 16 April 2015 - 09:06 AM.

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#2

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Posted 14 April 2015 - 02:44 AM

I think we do less dmg when we burst and even more less dmg when we dont burst.

now 100dmg x 1.60(60% Tigereye Brew) = 160dmg
after 70dmg(after -30%) x 2(100% Tigereye Brew) = 140dmg
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#3 Nicholaes92

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Posted 14 April 2015 - 02:45 AM

I think we do less dmg when we burst and even more less dmg when we dont burst.


30% nerf across the board

40% buff when burst

I read your thread, your math sucks.
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AJ's Wall of Tough Guys

i'm not your average aj user bro you're gonna have to up you game little boy.

Also tread lightly my friend, you dont know who you are talking to ;)

who the fuck do u think you are, random fucking nobody, u dont deserve any of my time/effort retard. "tell me that a blizzcon" srsly? great fucking insult m9. dont even talk to me


#4

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Posted 14 April 2015 - 02:49 AM

30% nerf across the board40% buff when burstI read your thread, your math sucks.

Show me the right math, I just wanna know.
Burst : nerfed abilities -12.5% dmg and not touched abilities +25% dmg
Regular : nerfed abilities -30% and not touched abilities +0%

Edit: after Apoba comment https://docs.google....#gid=1772021617
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#5 Lightningx

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Posted 14 April 2015 - 03:02 AM

what...

is this actually real life. They take WW's worst attribute (abysmal non-burst damage) and make it even WORSE LOL AHAHAHHA. And of course buff our swifty damage which is the biggest problem with WW.

all in all this is actually a hugely retarded buff for WW. With chi exp we have a LOT of uptime on TEB and these changes will force us to run it for that. As there is no nerf to RSK it basically got buffed by 40%. We will be seeing consistent 70k+ RSKs next patch. Our TEB damage will overall be 10% higher.

for those who don't understand the numbers it basically means this:
10% more burst damage
40% more RSK burst damage
-30% Regular damage

seeing as monk sustained damage is beyond irrelevant as it is already, this will further the notion of WW being the melee destro lock, but with our burst coming so frequent and unpreventably I feel like these changes are actually going to make WW a LOT stronger than it is now. Could you imagine if they suddently said "rogue does 40% more damage in red buff" coz that's basically what happened to us :P

I do not condone or like these changes at all I think they are stupid and just dig their hole deeper with the shovel they purchased at WOD beta. These changes are extremely bad for the game but who cares. We are going to have a fun patch boys :))
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#6

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Posted 14 April 2015 - 03:08 AM

Oh yeah, forgot about RSK and Level 90 talants

from MMO forum

The buff to TEB is nice and might make our mastery viable again

now it looks intersting
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#7 Divinitum

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Posted 14 April 2015 - 03:10 AM

Chi Burst remains unchanged as well. With the new PvP gear included we looks like we are looking at dat burst indeed.

Edited by Divinitum, 14 April 2015 - 03:11 AM.

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#8 Lightningx

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Posted 14 April 2015 - 03:32 AM

Chi Burst remains unchanged as well. With the new PvP gear included we looks like we are looking at dat burst indeed.


doesn't matter coz all that ability is good for is baiting kickbots. Even non kickbots kick it instantly even though most of them have no idea what it does. I once had a game where a mage CS'd chi burst about 5-6 times in a row, that can't be natural can it...

either way. Let's just take a moment to imagine what will happen when we cast chi burst-RSK-hurricane into a legsweeped target next patch
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#9 koce

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Posted 14 April 2015 - 08:24 AM

With the changes to Chi Explosion and Hurricane Strike,do you think that Serenity will be our best option after the patch ?
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#10 darkzeon

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Posted 14 April 2015 - 10:30 AM

AHAHAHAHAHHAHAHAHAHAHHAHA
Its a huge mistake guys... The real patch notes should look something like that:
General
  • Rising Sun Kick now deals 60% more damage.
  • Blackout Kick now deals 30% more damage.
  • Tiger Palm now deals 30% more damage.
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.
Windwalker
  • Fists of Fury now deals 30% more damage.
  • Hurricane Strike now deals 30% more damage.
  • Tigereye Brew now increases damage dealt by 3% per charge consumed (down from 6%).
Talents
  • Chi Explosion now deals 30% more damage for Windwalker Monks.

Edited by darkzeon, 14 April 2015 - 10:43 AM.

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#11 Vezi

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Posted 14 April 2015 - 10:32 AM

thanks blizzard, that pvp balance team are so awesom, impressive, monk the class with minus representation in the game nerfed 30%, rogue bufed, mage bufe, oohhh ok that have sense, nice.
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#12 darkzeon

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Posted 14 April 2015 - 10:39 AM

This is pathetic
Feral buffed, BM hunter buffed....

Edited by darkzeon, 14 April 2015 - 10:44 AM.

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#13 Relentless

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Posted 14 April 2015 - 11:39 AM

This thread is a good example of how people don't understand numbers and burst in PvP. Lightx has already shown you the math as well lol...burst wins games, not constant damage. RMD with mage doing almost no damage except every 30-40 seconds should show you that quite clearly enough.

either way. Let's just take a moment to imagine what will happen when we cast chi burst-RSK-hurricane into a legsweeped target next patch


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#14 darkzeon

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Posted 14 April 2015 - 12:09 PM

my math:
Lets assume you do 100 damage with all abilities.
Rising Sun____100_______160 with burst
Blackout______100_______160 with burst
Tiger Palm____100_______160 with burst
Fists_________100_______160 with burst
Hurricane_____100_______160 with burst
Chi Explotion__100________160 with burst

Next patch:

Rising Sun____100_______200 with burst
Blackout_______70_______140 with burst
Tiger Palm_____70_______140 with burst
Fists__________70_______140 with burst
Hurricane______70_______140 with burst
Chi Explotion___70________140 with burst

results:
_____________no burst___________burst
Rising Sun____same___________25% buff____(160-200 is not a 40% buff, im sorry)
Blackout______30% nerf________12,5% nerf
Tiger Palm____30% nerf________12,5% nerf
Fists_________30% nerf________12,5% nerf
Hurricane_____30% nerf________12,5% nerf
Chi Explotion___30% nerf_______12,5% nerf

I copypasted so much so you can actualy see the reality

I understand that Lightx is a positive dude, but I fail to see how a buff to 2-3 abilities WITH COOLDOWN compensate a HUGE, HUUUUUUUUUUGE nerf across the board. Im absolutely sure that we will see even less monks if this goes live.
And even if you somehow think that its a buff, than expect a nerf just because brew has almost 100% uptime in pve.

Edited by darkzeon, 14 April 2015 - 12:24 PM.

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#15 Jinngo

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Posted 14 April 2015 - 12:11 PM

Relax boys, no way in hell this is the final notes.
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#16 Lightningx

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Posted 15 April 2015 - 02:14 AM

ye actually in the above post i was wrong

Regular damage:
OLD 100
NEW 70

Burst Damage:
OLD 100 x 1.6 = 160
NEW 70 x 2.0 = 140

RSK/chiburst/torpedo/whitehits
OLD 100 x 1.6 = 160
NEW 100 x 2.0 = 200


so even during our burst we are doing less damage with most our abiilities. but if you are able to get off a RSK -> chi burst -> torpedos during your burst it will be significantly higher at the cost of abysmal sustained damage. But since our burst is the only reason we work in 3v3 I doubt this will have too grave an impact on our viability. The increased burst may even be a boon to our viability.

who knows
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#17 Vezi

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Posted 15 April 2015 - 03:33 PM

trust me , blizzard have no reason to nerf -30% damage on 80% of our skills, during ups the rogue damages, have totally no sense.
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#18 ~Invictus

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Posted 16 April 2015 - 07:43 AM

Most of the nerfs have been retuned, now we're looking at a 5% damage nerf across the boards, including RSK and Hurricane, down from 30%.
No changes to the mastery buff tho.
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#19 Schackt

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Posted 16 April 2015 - 05:14 PM

A flat 5% nerf, eh? Seems highly unnecessary?
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#20 Lightningx

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Posted 17 April 2015 - 04:30 AM

What they should do is nerf every ability by 80% and buff storm earth and fire to compensate

that'll fix all the problems in pvp and pve!

Kappa

Seriously blizzard delete that stupid cancer ability and think of something good for windwalkers to aoe with on dragons. It's not interesting and has 0 depth, why is it still in the game. It also fucks up pvp because our single target is dog at best
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