frost is usually better, run strang unless druid comp then u should run asphyx. at least thats how we do it. Unh is better against teams that u don't need to oneshot. like WLS / hunter comps / basically anything that isn't rmd/godcomp
for RMD go hurricane strike+asphyx. After their retarded oneshot opener and you have used every single CD to survive the first 10 seconds, paralyze druid and walk at him. Have your DK stun him and pop every swifty CD you have, if he trinkets then legsweep insta into hurricane. If he doesn't trinket then legsweep hurricane after he will blink, DK grips him and he dies. If you face that same team again the druid will be hiding and bearform abusing like a little bitch and mage will be spam sheeping more so you have to change the strat. Take rouge behind pillar, stun+hurricane with no trinket = dead have ur DK stun druid on the burst on rogue. RMP is really easy just tunnel priest and win
Godcomp druid go hurricane+strang. Open priest and the INSTANT druid leave stealth (so he won't get hots up) grip into double legsweep and swifty the priest. Strang druid off the stun into paralyze on the end. Should be 100% disperse + at least SP trinket. Maybe NS or druid trinket. Do it again 45s later win. Or just lose coz they are godcomp and unless you have a perfect burst they win by default coz holinka
godcomp hpala go chi exp + strang. U need to force bubble ASAP so pop EVERYthing u have in the start and have your pala trinket+bubble to keep u up with his CDs coz there is literally no point using karma at this point unless you want to give them the free win. Stun pala into strang. he aura's and cast use DR stun on the cast depending on procs u might force bubble or maybe his NS will crit you have to wait till next stun to get bubble. Force bubble then wait until their next burst (which will usually be in 10-15 second coz godcomp infinite CC and burst) let ur pala sit CC (he will probably have used everything at this point anyway) use karma on paladin he can't get rid of it, go ham and kill him right there. Hpala godcomp games very rarely go over 2-3 min
anything with rsham+notret chi explosion+strang tunnel blue and win. vs Rsham+ret tunnel blue and win a few mins later coz ret peels are aids. mby swap him if he's retarded and bubbles a CC or something. Warlocks are a trick you should only touch it if the shaman gets a full reset 100% HP behind a pillar and your team is at like 20% with few CDs (at this point you deserve to lose tbh). Just hit lock and kick him until you can stabilize and get back on the blue.
hunter/melee/X chi explosion+strang go on the healer, no particular MLG tactics here you pretty much just have to tunnel the healer and win. If there is a paladin you need to hold Karma until BOP or lose. I honestly rather die with Karma off CD than use it into a BOP
turbocleave i don't have a specific tactic. After a LOT of games against nepho turbo (3100+ highest world) they keep changing up the strat after we would win and make it really hard for us until we discovered something new. The most generally effective strat is to tunnel monk unless bridge. If bridge then monk go on MW and DK sit on DPS to peel them off the paladin. you WILL easy win on mana so as long as you force the DPS to hit the DK you automatically win, good turbos will be able to connect on pala though and they will kill him/force CDs 10x faster than you will on the monk. Monk is very hard to kill you need to catch him with his pants down and take advantage of the pressure. Can be really easy or really hard matchup depending on the players
TSG is rly easy, tunnel healer and win. If your healer is getting farmed then drop back to make a peel, you benefit more from the long game than they do so take your time and keep the melees off your healer, and connect with ur DK when their healer runs in. easy matchup
Don't overthink the comp, that's the biggest mistake you can possibly make. Don't be fooled by venruki's stream discussing different MLG tactics for each scenario. The only reason they can make it work like that is coz they are fucking insane players who and extremely good tactic-wise on a fundamental basis. For the average joe running this comp it is 10x more effective to tunnel the healer instead of trying random stupid shit.
GL and hope u have fun in this awful game.
Edited by Lightningx, 14 April 2015 - 02:50 AM.