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Hunter changes that I would make

hunter hunters

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#1 Quickur

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Posted 12 March 2015 - 03:07 PM

Hunter in general

  • Dead Zone: There isn't really any way to punish bad a hunter other than positioning or them wasting trinket (in both cases is usually their fault). I personally like a challenge and having a dead zone made the class more fun (aggravating at times as well of course).
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  • Bring Back Readiness: 5 Minute CD, Only reset Rapid Fire, Deterrence, Disengage, and maybe Master's Call? Punished bad hunters but, didn't really reward good hunters too much. So idk
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  • Scare Beast back: Punish unaware Ferals, bad Resto druids, and bad pet management.
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  • Concussive shot 10 second cooldown: Having a (basically) spammable ranged slow is pretty over powered (cough faerie swarm). I'd keep it at 6 seconds duration since we would still need it semi useful with a deadzone.
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  • Revamp Frozen Ammo Slows on every auto attack is retarded. Simple. Since Poison Ammo is a dot and Incendiary is more of an AoE, I would either make it a plain out damage increase to auto attacks or maybe a low % chance to proc a slow. Would prefer something more fun though.
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  • Snake trap back (not a glyph): I would either bring it back completely or survival only. If it was available to the other specs the entrapment is obviously survival only. Removing an ability and then making an ability available through glyphs is plain out retarded and/or lazy.
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  • Tranquilizing Shot 35 Focus: Removing someone else's buff's shouldn't be for free, it should either be something you can do every so often for important buffs (a cooldown) or it should cost you. The recent 50 focus change is almost as lazy as a flat out 10% damage reduction. GJ Blizz...
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  • Bring Back Fervor: Remove Steady focus and bring back Fervor. Everyone has their play styles. Fervor is a more bursty style while TotH is a more consistent/totem killing style.
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  • Remove Intimidation, Replace with Scatter Shot:Either 35 or 40 second cooldown for a 3 second disorient. Scatter wouldn't even be used to help with landing traps, it would be used more to start cross cc and/or peel. I want the cooldown slightly higher purely because having a instant short little interrupt is pretty aids for the game and would like it to be used for something important.
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  • Wyvern 2 second cast: A mobile poly needs some sort of flaw. Need time to either avoid it or stop it since we can't be kicked. Need some sort of way to punish sloppy play.
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  • Lone Wolf: Allow you to dismiss and call pets when you choose this ability. Would be interesting to be able to have some really strong burst in little windows. You could also easily punish sloppy hunter play, high risk for high reward. Dismiss pet is easy to watch for, predictable burst. Would have RoS share cd cross all pets (I think they already did that but yea).

Marksman

  • Arcane Shot: Aimed shot casts are so clunky and have hardly any reward for using them outside of rapid fire. Need more of an on demand focus dump (other than spam tranq).
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  • Aimed Shot and Instant Aimed Shot proc​:I would increase the damage of Aimed shot and remove aimed shot move while casting (maybe put it back to a glyph). This would reward good positioning while allowing good teams to avoid damage. Also would make fox a more valuable ability for marks.
​-
  • Chimera Shot: Have chimera shot not break split and hit cced targets. Simple.
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  • Change Mastery: Personally I don't like the current mark's mastery. You don't get properly rewarded for maintaining the mastery buff. Maybe add a % based bleed off of Chimera and Aimed shot crits?
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  • Change Marks 4 Set:​ The 4 piece isn't exactly bad but, I'd like to see something more interesting. Especially after my changes you would obviously need a different 4 piece.

Survival

  • Bring back Kill Shot: We aren't UA locks, we need some sort of finisher.
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  • Change 4 Set: The current 4 piece in my opinion is pretty weak. Not only does this only get rewarded by sloppy healer dispels but, waiting around for higher stacks might waste current lock and load procs. I'd rather change it to something like a multistrike increase once dispelled or something. (Nothing too crazy, we aren't UA locks) but it is quite costly to keep putting up Black arrow, completely tears up our focus.
(BM is such a dull spec and the complete idea of controlling a pet to do your damage is beyond fixing, but If i was to say a couple I'd say damage reductions and have bestial wrath focus cost reduction only work with damaging abilities)


Feel free to post what changes you like, what changes you don't like, or what changes you think should be added in. I'm sure there are plenty of other changes needed/wanted.


:D


Edited by Quickur, 13 March 2015 - 01:17 PM.

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#2 Telepatico

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Posted 12 March 2015 - 03:15 PM

Seems as I chose a bad time to become a Hunter lover. I'm thinking it used to be so more fun (and hard).

Great post btw. ;)
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#3 Rexyyoxxx

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Posted 12 March 2015 - 05:48 PM

i remember wing clip feign death to get away and disengaging, wing clip was the shit. getting rid of dead zone was THE worst thing ever
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#4 eltharyonlol

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Posted 12 March 2015 - 07:36 PM

Posted Image ;_;7


But yes, I would like to have deadzone back, but that isn't gonna happen, all classes are the same right now, it's just that some have more useful spells than others but the playstyles are all the same.

though, if we had deadzone back we would need entrapment back on all specs and snakes baseline, melees now have way more gap closers than they had in wotlk, see stuff like emancipation,burst of speed etc.

Also i'd love a general rework of hunters, not just slapping deadzone back, we are boring as fuck right now, and we've been ever since focus was introduced.

Edited by eltharyonlol, 12 March 2015 - 07:37 PM.

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#5 Hiddenstalke

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Posted 12 March 2015 - 08:02 PM

With the current game dead zone has no place pretty much.
The suggested readiness will be still lowskill and reward nothing. It will instead just give you the opportunity to have x2 disengage and x2 freedoms after you used your first deter which is pointless(reason it separated players before is that some bit more experienced knew that a dr scatter/silence would be enough to score kill together with the resetted chimaera + ks or for simply re-trying to land a missed trap).

I'd like to have scare beast back but what's the point of it having cd? its not that it triggers the cd when you cast it - it triggers when you land it. And i highly doubt any druid would rly get 2nd fear on him (P.S. just make it cost 40 focus or someshit)

Conc shot:No ty . The conc shot might be retarded somewhat right now but it is quite necessary. Let's be honest - almost every class has perma slow anyway.

Frozen ammo can have it's duration reduced by 1-2 sec. I don't want rng.

I actually don't mind how snake trap works atm. Bit op for survival but nothing too OP for BM/MM. COuld make it have 30 sec cd on survival too instead of nerfing/buffing it for everyone.

Yes please - give back fervor over the place of one of the Dire beast/Steady focus.

The scatter idea is something i wanted ever since expansion came out - we need some sort of cc that can be used as a peel for our partners(or ourselves) and since it dr's with trap it's not a big deal for healers.
the Wyvern change seems good.

Since all pets are pmuch the same , make us able to dismiss and summon a pet of the same spec as the original one. Make spell cds linked. Ez fix.
Bring back insta aimed shot proc from steady shot, increase Aimed shot dmg by 20% and steady shot by 20-30% too. COuld nerf Chimaera by 10% (the overall dmg will remain same Like this ). If they don't bring back arc shot , aimed shot should remain castable w/o glyph. If they give arc shot , make it so you can't cast and move (no glyph either - no need for that).
Chimaera should've never been made to break cc anyway. Could just even add a minor glyph to remove the aoe part about that spell.

Mm mastery's fine.
Bring back slow to chimaera/multi shot

No , don't give Survival KS. The spec is fine as it is(apart from the Tranq change)

4set is fine for MM , bit OP mby for BM in some situations , although also fine.
Survival could have a change that if they dispel your blackarrow you get buff that increases your fire dmg by the full stacked dmg instead. That way we will finally get the desired dispel protection and you could do better burst if they do so(idmg increase should be similar to fully stacked debuff right now for 5-8 sec).
Edit: Or makes your black arrow 50% less focus costly for the next 3 sec on dispel and 10% fire dmg increase.

Edited by Hiddenstalke, 12 March 2015 - 08:04 PM.

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#6 Dills

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Posted 12 March 2015 - 11:47 PM

With the current game dead zone has no place pretty much.
The suggested readiness will be still lowskill and reward nothing. It will instead just give you the opportunity to have x2 disengage and x2 freedoms after you used your first deter which is pointless(reason it separated players before is that some bit more experienced knew that a dr scatter/silence would be enough to score kill together with the resetted chimaera + ks or for simply re-trying to land a missed trap).

I'd like to have scare beast back but what's the point of it having cd? its not that it triggers the cd when you cast it - it triggers when you land it. And i highly doubt any druid would rly get 2nd fear on him (P.S. just make it cost 40 focus or someshit)

Conc shot:No ty . The conc shot might be retarded somewhat right now but it is quite necessary. Let's be honest - almost every class has perma slow anyway.

Frozen ammo can have it's duration reduced by 1-2 sec. I don't want rng.

I actually don't mind how snake trap works atm. Bit op for survival but nothing too OP for BM/MM. COuld make it have 30 sec cd on survival too instead of nerfing/buffing it for everyone.

Yes please - give back fervor over the place of one of the Dire beast/Steady focus.

The scatter idea is something i wanted ever since expansion came out - we need some sort of cc that can be used as a peel for our partners(or ourselves) and since it dr's with trap it's not a big deal for healers.
the Wyvern change seems good.

Since all pets are pmuch the same , make us able to dismiss and summon a pet of the same spec as the original one. Make spell cds linked. Ez fix.
Bring back insta aimed shot proc from steady shot, increase Aimed shot dmg by 20% and steady shot by 20-30% too. COuld nerf Chimaera by 10% (the overall dmg will remain same Like this ). If they don't bring back arc shot , aimed shot should remain castable w/o glyph. If they give arc shot , make it so you can't cast and move (no glyph either - no need for that).
Chimaera should've never been made to break cc anyway. Could just even add a minor glyph to remove the aoe part about that spell.

Mm mastery's fine.
Bring back slow to chimaera/multi shot

No , don't give Survival KS. The spec is fine as it is(apart from the Tranq change)

4set is fine for MM , bit OP mby for BM in some situations , although also fine.
Survival could have a change that if they dispel your blackarrow you get buff that increases your fire dmg by the full stacked dmg instead. That way we will finally get the desired dispel protection and you could do better burst if they do so(idmg increase should be similar to fully stacked debuff right now for 5-8 sec).
Edit: Or makes your black arrow 50% less focus costly for the next 3 sec on dispel and 10% fire dmg increase.


I like this, nice ideas
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the only hunter i approve of is dillypoo. the remainder of hunters' existence offends me to my core. when i wake up, i am troubled that in some parts of the world, there are other humans who still partake in slavery, sex trafficking, and hunter playing on world of warcraft


Posted Image

did you ever get round to taking it? It's actually the best free site i've found :)

Gonna take that as you flopped hard and couldn't get near my score with repeated tries :)


#7 Marshmellow

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Posted 13 March 2015 - 12:16 AM

could just delete the class so other ppl can enjoy the game for once :ph34r:
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#8 Dills

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Posted 13 March 2015 - 01:46 AM

could just delete the class so other ppl can enjoy the game for once :ph34r:


:(
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the only hunter i approve of is dillypoo. the remainder of hunters' existence offends me to my core. when i wake up, i am troubled that in some parts of the world, there are other humans who still partake in slavery, sex trafficking, and hunter playing on world of warcraft


Posted Image

did you ever get round to taking it? It's actually the best free site i've found :)

Gonna take that as you flopped hard and couldn't get near my score with repeated tries :)


#9 Redoxz

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Posted 13 March 2015 - 02:09 AM

funny how survival is dogshit now that traps aren't broken, mm is not that great after wyvern nerf and 10% hotfix, so what's left?

.....purge, purge, purge, o ya bw, crows, backpedal, nice

B M B O Y S
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#10 Redoxz

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Posted 13 March 2015 - 02:10 AM

:(


It's okay, you can main Dillbadar now :) btw this is Swababooey from Jah's chat lolol


hunters with mana, those were the dayz....
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#11 Quickur

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Posted 13 March 2015 - 07:42 AM

funny how survival is dogshit now that traps aren't broken, mm is not that great after wyvern nerf and 10% hotfix


I actually loved how survival was post trap pre tranq nerf, the only 2 things I would even think of changing was giving us kill shot which would be insane or a new 4 set. Marks... idk, haven't really liked the feel of being worthless outside of rapid fire / kill shot range.

Every beginning of the season.. BM overlords. At least it isn't as retarded as Malevolent season.
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#12 Gimotqt

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Posted 13 March 2015 - 08:26 AM

dead zone would overkill hunters in current state of the game, you can say that we still play bm so its nothing special... yes same shit was with tranq shots :P
just make mm hunter deadly like any other caster, mechanics that would make mm spec viable and capable of doing some plays
bring back instant aimed procs
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#13 Relentless

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Posted 13 March 2015 - 11:15 AM

Can't really bring back dead zone until melee mobility (warriors, rogues, ferals) is brought in line and snares mean something again. Good changes though.
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#14 Jokerplex

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Posted 13 March 2015 - 12:20 PM

Showing my face as the real MM king.

Had a really good post written out but then saw Hidden's post and pretty much said everything i had wrote.

Cheers then.
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#15 Marshmellow

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Posted 13 March 2015 - 12:31 PM

:(


why the frowny face? Dillbadar is a priest ;)

Edited by Marshmellow, 13 March 2015 - 12:31 PM.

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#16 DjHypeZyo

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Posted 13 March 2015 - 12:35 PM

Good post op, but why do every guy on AJ always keep crying. Play the game or just quit if you hate it that much.
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#17 Mish

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Posted 13 March 2015 - 12:45 PM

  • Hunter pet is now unable to attack it is instead just a bench player in the team making /dance and /cheer emotes.
  • Posthaste is now removed from the game.
  • Frozen Ammo is now removed from the game.
  • Glyph of Explosive trap is now replaced with Glyph of Unending Emotes.
  • Glyph of Unending Emotes (new): Teaches ten new emotes to your pet!

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#18 Ferym

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Posted 13 March 2015 - 01:31 PM

actually i loved the idea of sv having an individual burst cd like they had in beta, the bear trap... i was so fkn excited for it, and it got removed ;_; now all we have is on use and crows (still good, just not something that makes the spec feel special)
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