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Rdruid/Fury in 2s

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#1 Ottigan

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Posted 11 March 2015 - 05:04 PM

Hello, i recently started playing druid specifically resto and for now i`m trying to learn and push some rating in 2`s. My previous class was UH dk during Cata so that`s quite a difference.
My rl friend plays a warrior and he is quite new to the class aswell so we are trying to learn the ropes together. So far our max rating has been 1.9k and we just can`t get any higher mostly because of BM hunter/healer. We are trying the most gimmicky things like playing 0 offense 100 defense till dampening hits 40% or so and then try and burst the healer etc. with HotW if possible. Him sitting prot stance while spamming shield barrier so he doesn`t die while im sitting all these insane cc chains for example: mighty bash/binding shot, 3xclone, trap, explosive trap.
Sometimes i manage to meld blink stuns and i counter cc but the pressure can`t be matched considering we normally have none while the warr is getting kited with frozen ammo. And normally these arenas end at about 45-50% dampening. I physically can`t heal my warrior to full before i eat the next cc chain, it`s not like i`m stacking cd`s or anything i tend to use NS,Ironbark,Barkskin with Enchanted Bark quite liberally but at the end it just doesn`t cut it.

TL;DR
  • Is there anything that we can do considering 70-80% of our opponents are hunters?
  • How do some warriors get 2.4-2.7k in 2s?
  • Can you learn the game by playing/spamming 2s? Or in other words can you get ready for 3s by playing 2s?

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#2 Ottigan

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Posted 12 March 2015 - 09:49 AM

I would appreciate any educational input that someone could provide, it would help a ton. Thanks in advance.
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#3 attilla259

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Posted 12 March 2015 - 10:50 AM

Hi

I know how you feel. It's not a single comp in this game i hate so much from pov as a warrior. Its very frustrating to lose to such backpaddeling idiots because of fotm. Now I only doing 2s for cap because of this shit.


However my advise is to try to avoid as much cc as you can. You have to comunicate well with your warrior. You have to tell him when he needs to help you to dogde cc. its a big waste when he spellreflekt cast which you displace or something like this. when my healer is sitting a full trap i tend to switch to the druid that he cant get a cast off and your heal can catch you. i recommend playing shockwave and massspellreflekt as warri Against this team. Like i said you have to create a plan how to avoid which cc. Most teams on that mmr will rolling the same cc chain over and over again.Like warri try to kick/stun cyclone and reflekt trap. I know it is not that easy and even when you doing all things right its terrible to play against them. because they can fail all over and over again but if you or your teammate fails it can be gamebreaking.
as for me im playing amrs with bladestorm(can eat traps and binding shot without being cc't)and for the reason that you have to switch alot because of druid casted clone you can generate some typ of "pressure".

maybe it helps
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#4 Ottigan

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Posted 12 March 2015 - 12:34 PM

For a warrior to do such swaps and to be able to stop clones should he play with Juggernaut or Double Time? Is there a trick to eating hunter traps, because even if he stands on me when the trap is shot or tries to intervene in time, trap prios my druid 90% of the time.
Thanks for your input, i get that people don`t like to waste their time trying to explain things to newbies/new players and i appreciate that you made an effort.
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#5 attilla259

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Posted 12 March 2015 - 02:25 PM

i prefer double time against hunter druids and mages. Which hav abiltitys like blink or displace. In generell against this team you as druid have to pillar all game long and your warrior should do so too through hunter burst if youre not able to cc him. (Clone is still very strong against dps because the healer cant dispell it). while running around the pillar his charge charges will come off cd. for eating traps i prefer spellreflekt since intervene breaks no longer root. And it seems very difficult to me these days to get the trap via intervene (maybe im just bad) dunno. when robin hood jumping in my healers direction shooting his gay violet arrow i reflekt cuz you can bet he'll trap. this lead me to another thing you should watch out and this is to dispell your mate. Both can have insane roots which needed to dispell asap. Its a pain in da ass for warri standing there 8 sec and cant do a shit w/o wasting bladestorm or avatar. Here you have to support your warri when they trap/root him, dont lose time to dispell him so he can pummel, otherwise the druid will clone him 3x and then root/trap again. For offensive i would try to fear druid and burst hunter when the fear fades warri needs to stun if possible both or only hunter so u can cast clone on the healer and try to score a kill. you have to repeat it and with luck u can force deterenc without fear. after that i would try to reset behind pillar and again avoid/dodge their cc and start your offense again.
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#6 Draax

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Posted 12 March 2015 - 04:00 PM

My healer and I win about 80%-90% of our games vs rDruid Hunter, I think the biggest difference is that I run with a resto shaman. He does also have a rDruid that we run sometimes but it's a lot harder. I'll go through a few things (from a warrior's point of view) that I do to prep and win the fights.

1.) Before the gates open: I adjust my talents and glyphs accordingly (Warrior). Or as rDruid

2.) After gates open: rDruid stays in stealth, Warrior opens hunter. Don't be afraid to use offensive cooldowns early, the advantage will come when the enemy druid comes out first. If you have to come out before the enemy druid make sure the warrior spams /cast [@arena1] Stormbolt to prevent the clone after you're bashed. He could also mass reflect if you are close enough but make sure he uses it at the last second so that the druid doesn't moonfire then clone. You can try to clone off of the stormbolt but the hutner will most likely lock you, use this time to juke the hunter then bash or bear roar the druid to get the clone afterward. You should be able to force a deterrence if it all goes well, if not the warrior can always focus charge the druid (to interrupt a clone cast w/ warbringer) and sit on him for a little. Basically you just want to put out as much pressure by swapping, doing the most damage output you can and stopping the CC chains, it's a game of cat and mouse. If you guys lose the exchange in the beginning then the warrior will have to stop the cc chain, this can be done by sitting on druid, reflecting traps, stormbolt/warbringer stun to stop casts or even fear. Basically just play as defensive as you can if you lose the exchange until you can turn it around with either damage or cc.

3.) Dampening 50%-60%: This is when the match really starts. Either team can beat the other at any given time just by setting the fight up. The advantage you have is that either target is viable, they can only kill the warrior (this is slightly less true now that every hunter runs BM). The warrior will be kited non-stop by both enemies and you'll just have to play smart. I personally swap targets a lot during this phase and try to work them both down, there is no "good" time to describe in which to swap but just use opportunity. For example: Druid blinks in offensively for a bash -> clone on you, warrior focus charge stops the clone, reflects a trap possibly and can put a lot of pressure on the druid. The opposite example of this would be the warrior on the druid, you see the hunter coming at you slightly, the warrior can swap to the hunter, if he is about to throw a trap the warrior can easily reflect it at that time and save you from the CC chain, doesn't matter if he breaks the trap by being on the hunter, it saves you a trinket.

tldr; Be dynamic in your games, don't just try to follow a "strategy". Arena is all about taking advantage of opportunity and positioning. Don't get caught up in "I have to kill X" or "Should only play defensive until X". Just try to control the flow of the match, if you can't right away then coordinate a way with your team mate that will allow you to gain that control. Allowing the other team to feel like they have control, is often times a form of control (when you can predict their moves, you can counter them).

Hope that was the least bit helpful, too many scenarios to go over in general. Lastly, I found that recording my matches and going back to watch them with my team mate after helped improve our overall gameplay.
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