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Flameglow needs a nerf.


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#1 Tsx

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Posted 13 February 2015 - 05:46 PM

I can't be the only one who thinks that mages are unkillable only because of this spell am i?
It's way too good.
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#2 Azuremars

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Posted 13 February 2015 - 05:50 PM

I don't think people truly understand whether its good or not but nonetheless will have a strong opinion
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#3 Knaittiz

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Posted 13 February 2015 - 05:53 PM

i dont see anything wrong with mages having a 40% passive shield wall

Kappa...
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#4 Numbtoes

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Posted 13 February 2015 - 06:32 PM

i dont see anything wrong with mages having a 40% passive shield wall

Kappa...

It's 30%, but it is too strong. I don't like that it is passive either. I think temporal shield was actually a decent spell. But, even if they just nerf the % damage reduction, I dont think that it will be replaced by either of the other two talents. Ice barrier is a 30k absorb on a 25 second cooldown and dispellable. Alter time is a minute and a half cooldown and dispellable. The only way people drop flameglow for alter is if its cooldown gets reduced by a lot or Ice barrier absorb is buffed, but ice barrier will either be pretty aweful or OP.
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#5 Twiddle88

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Posted 13 February 2015 - 06:51 PM

"Protects you with a fiery energy, absorving up to 1024 damage from each attack against you, up to 30% of each attack"

That is not a shield wall
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#6 Tsx

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Posted 13 February 2015 - 06:51 PM

It's 30%

30%?holy shit that's fckloads , it needs to be nerfed to 10% atleast.
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#7 spelgubbe

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Posted 13 February 2015 - 06:56 PM

it's not like 30% of your spellpower is 30% of every attack... In average it's about 15-18% dmg reduction, and that's probably a bit too strong.
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#8 Imtaz

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Posted 13 February 2015 - 07:04 PM

ROF and polymorph on same school while u at it
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#9 Pouncedd

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Posted 13 February 2015 - 07:15 PM

ROF and polymorph on same school while u at it


CD on poly too while you are at it.
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#10 Lolflay

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Posted 13 February 2015 - 07:18 PM

CD on poly too while you are at it.


In that case, 2 minute cooldown on trap, or 30 sec cooldown with arming time. Really, hunters should just shut the fuck up and know their place in the grand scheme of things, pretty much every Hunter with an opinion that isn't anti-trap and frozen ammo at this point is a second class citizen and shouldn't even have the right to speak.


As for topic at hand, Flameglow needs a big fat fucking nerf, agreed.
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#11 Numbtoes

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Posted 13 February 2015 - 07:28 PM

30%?holy shit that's fckloads , it needs to be nerfed to 10% atleast.

Its up to about 1100 absorb, so if the attack is > 3k it will only absorb about 1.5k of the attack. So against a 35k ms or something you will wake 33k damage.
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#12 Korzul

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Posted 13 February 2015 - 07:41 PM

Just make it a flat 10% damage reduction.
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#13 Tsx

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Posted 13 February 2015 - 08:03 PM

ROF and polymorph on same school while u at it

get your bias and lock it in your basement hunter.
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#14 Fedx

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Posted 13 February 2015 - 08:19 PM

Windwalkers could need this. Jk whats a windwalker i forgot
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#15 archlawl

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Posted 13 February 2015 - 08:40 PM

Nerf frostbolt while you're at it Kappa
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#16 Wallirik

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Posted 13 February 2015 - 09:39 PM

Just in case you forgot
Posted Image
nerf the shit out of this bullshit talent

Edited by Wallirik, 13 February 2015 - 09:39 PM.

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#17 Forumz

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Posted 13 February 2015 - 09:46 PM

Passive survivability shit shouldn't even be a thing.
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#18 Tsx

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Posted 13 February 2015 - 10:15 PM

Just in case you forgot
Posted Image
nerf the shit out of this bullshit talent

ye it's retarded lol , way too op vs dots.It shouldn't be a certain number tho , cuz it's way too op vs classes like locks and bad vs burst classes.
It should be % dmg reduction instead.

Edited by Tsx, 13 February 2015 - 10:15 PM.

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#19 jaimee

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Posted 13 February 2015 - 10:19 PM

perma ban any mage who queues arena

oh look now the game is 69% better just fix hunters and the game is balanced.
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#20 Kkoala

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Posted 13 February 2015 - 10:25 PM

ye it's retarded lol , way too op vs dots.It shouldn't be a certain number tho , cuz it's way too op vs classes like locks and bad vs burst classes.
It should be % dmg reduction instead.

Semi-agreeing with this, I dont believe that it "needs the shit nerfed out of it" but it does need some adjustments.

I feel as if the majority of the arena junkies community could have it their way we would all be auto attacking each other in plate armor with no passives or class distinctions.
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