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Feral 3v3 target priority

druid 3v3 strategy target priority

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#1 RatchetSK

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Posted 21 January 2015 - 09:30 PM

Hi

I am currently doing casual guild runs as kittycleave with resto shaman. We are having problem with our shaman dying pretty quickly - i can either peel and we get trained to death, or we win by simply outbursting anything that is not a TSG, usually by killing their healer on a switch.

My main question is, should we focus more on CC during enemy burst and then kill on a switch, or rather burst their healer right away?

If the latter is the answer, how do you guys handle tree druids? Tree form seems to win them games. should we chain offensives, or simply wait for stun DR and kill tree in stunlock during incarnation?

Also, how do you handle combat rogues?

Thanks
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#2 rath

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Posted 21 January 2015 - 09:35 PM

When playing a comp like yours I'd say opening pressure usually details the rest of the game. Something I've always done is root one of the guys training your sham as he goes behind a pillar, forces enemy healer to use a dispel. Now you root enemy heals and run behind the pillar and take a dump on the over extended dps. Clone heals off of a bash once they meet los. Basicly the weakness for any team chasing your healer comes from your healer forcing them to los then you capatalize and out pressure.
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#3 RatchetSK

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Posted 07 February 2015 - 08:02 AM

weve been lucky with roflzerging healers in incarnation stunlock recently, but mage teams give us pains. TSG got surprisingly easy once we just roflpeel both of em with stuns and clones DR. hunters are also a pain, need to go them or they just control everything too much
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#4 deezedbro

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Posted 07 February 2015 - 10:32 PM

Replace the warrior with a hunter, hf.
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#5 Erch

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Posted 09 February 2015 - 07:05 AM

Yeah, Kittycleave relies on putting the other team on their heels and carrying that momentum. You'll fall behind quickly if you're trying to constantly peel for your shammy so use defense as offense and catch their dps over-extending themselves. You shammy dictates the range and los so have him pull the opposing team's dps los or ranged from their healer and force them off your shammy with threatening damage. If you can use zerk/inc to get full bleeds on both dps and then have your warrior BS them while they're los, they'll panic and give your shammy the breathing room to purge hots and WS the gaps in your kicks and clones on the healer while you asses if you want to switch to said healer or go for a kill on the lowest dps. Outside of the zerk/inc, you can be sneaky by throwing a rip at an off target then switching if the healer doesn't top them. Sometimes, the best cc is simply making somebody think they're your target. Coordinating clutch typhoons right when your shammy needs them is big too.

As for trees and rdruids in general, it doesn't help that they're classically anti-cleave and particularly powerful at the moment. The same applies though: if you spend the duration just outwaiting and peeling; you're just giving them the green light to train your shammy. It's really hard to catch a tree with his pants down, but a good switch to a target with no pre-hots (or a stripped one) still works great if you shut down his tree (bah-dum-tish!), and make sure he's behind on those hots by the time he can cast again.

Finally, make sure your shammy knows when to stand still and if he can't cast (heals); put him to use purging while he's running. If he's got the dps away from their healer, it doesn't do you any good to have him run them back into their healer's los while snared and still getting pounded. He might as well stand still until you bash/root and then only get far enough away to top himself before taking them back out of healer los. It's going to rely a lot on his personal skill to juke.
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#6 Erch

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Posted 09 February 2015 - 07:11 AM

Oh a re:hunters. If they're trying to chase your shammy, punish them for using disengage to gap-close with roots. Won't be easy with your comp because they're no other magic debuffs to worry about, and it won't be that effective with current hunters; but it's something and shammys survive on having 2 seconds to breathe and top themselves.
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#7 Knaittiz

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Posted 09 February 2015 - 07:14 AM

weve been lucky with roflzerging healers in incarnation stunlock recently, but mage teams give us pains. TSG got surprisingly easy once we just roflpeel both of em with stuns and clones DR. hunters are also a pain, need to go them or they just control everything too much

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