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6.0.3 Hotfixes: January 5 & 6


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#1 Vanguards

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Posted 06 January 2015 - 05:47 AM

6.0.3 Hotfixes: January 5 & 6

Official Blizzard Quote:

' class='bbc_url' title='External link' rel='nofollow external'>http://us.battle.net/wow/en/blog/16561637/603-hotfixes-january-6-1-6-2015']January 6
Class
Paladin
Protection
Shield of the Righteous should no longer incorrectly provide a greater than intended reduction to physical damage taken after refreshing the ability.

Rogue
General
Kidney Shot's stun effect is now capped at 6 seconds while in PvP combat. Revealing Strike can still increase the stun duration, but not beyond 6 seconds.

January 5

WoW's 10th Anniversary

[Requires a realm restart] WoW's 10th Anniversary event has received an extension! The event will begin again at 10AM PST on Tuesday, January 6 and ends at 10AM PST on Tuesday, January 13.

Garrisons, Followers, and Outposts
Garrison Buildings
Dwarven Bunker/War Mill: Players can now accrue as many Iron Horde Scraps as they want.
Lumber Mill: Players can now accrue as much Timber as they want.

Class
Death Knight
Talent
Conversion now costs 15 Runic Power per second for Frost Death Knights (up from 10 Runic Power).
Hunter
Armor Sets
PvP 2-piece set bonus for Hunters should no longer incorrectly trigger its effect when Freezing Trap activates on a target that is immune.

Paladin
Talents
Empowered Seals (Protection, Retribution) should no longer incorrectly be providing a 30% increase to attack speed on top of its intended benefits.
Armor Sets
[Currently in testing] PvP 4-piece set bonus for Retribution Paladins now increases damage and healing by 2% per Holy Power spent (down from 3%) for 4 seconds (down from 8 seconds).

Rogue
Assassination
Assassination Rogues now deal 6% more damage.
Combat
Vitality now grants 50% additional Attack Power (up from 40%).
Subtlety
Sanguinary Vein now increases damage dealt by 25% (up from 20%).

World Environment
Nagrand
Resolved an issue where players that die in the areas around Highmaul may be unable to resurrect at their corpse.
Dungeons, Raids, and Scenarios

Dungeons
Grimrail Depot
[Requires a realm restart] Nitrogg Thundertower: Assault Cannon's Suppressive Fire now deals less damage.
[Requires a realm restart] Nitrogg Thundertower: Grom'kar Gunner's Shrapnel Blast now deals less damage.
[Requires a realm restart] Nitrogg Thundertower: Iron Infantry now has less health.

PvP
Ashran
[Requires a realm restart] Players now have 60 seconds to accept the prompt to enter Ashran (up from 20 seconds).

Bug Fixes
Resolved an issue that could cause Quest achievements for Draenor zones to not be awarded correctly to characters below level 100.

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#2 Behemothzz

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Posted 06 January 2015 - 06:00 AM

[blizz=[i]Combat
Vitality now grants 50% additional Attack Power (up from 40%).[/i][/blizz]

[img]http://i.imgur.com/e0rTthZ.png[/img]
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#3 Deeklol

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Posted 06 January 2015 - 06:09 AM

Lmao rip
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Hey, add me on LoL :)

IGN: Keklyz

#4 Ferym

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Posted 06 January 2015 - 06:27 AM

atleast they fixed ashran, surprised not to see any pet battle balance patches those are extremely necessary like idk how any1 can still play those if u dont play with certain pets


Kappa
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#5 Shunai

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Posted 06 January 2015 - 08:42 AM

Lol combat rogue buff
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#6 Feliclandelo

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Posted 06 January 2015 - 09:32 AM

Well it is sad to see Retribution Paladins and Rogues being nerfed/buffed in ways they did not need due to PvE reasons. It would be perfectly possible to make the 4set for Rets worse in PvE without nerfing it in PvP by just disabling setbonuses in PvE. PvP gear is still good for PvE, but I can't see why the setbonuses needs to affect PvE. Rogues might have missed some damage as well, but increasing the damage without fixing the real issues in arena is just mind blowing.
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#7 ScHniPPaH

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Posted 07 January 2015 - 11:00 AM

nice stealth nerfs huh
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#8 Cuddlecow

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Posted 08 January 2015 - 01:40 AM

rip feral...
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:):):)
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#9 fluffydk

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Posted 08 January 2015 - 02:23 AM

[list]
[*][b]General[/b]
[list]
[*]Kidney Shot's stun effect is now capped at 6 seconds while in PvP combat. Revealing Strike can still increase the stun duration, but not beyond 6 seconds.
[/list]

[/list]
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#10 ddaylegit

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Posted 10 January 2015 - 08:46 PM

yes okease
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