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So.. haste, multistrike or versality?


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Poll: WOD Mage stat prio (128 member(s) have cast votes)

For what gear / enchants should you aim for?

  1. Full haste (61 votes [47.66%] - View)

    Percentage of vote: 47.66%

  2. Haste till 10%-15%ishh, then build versality (31 votes [24.22%] - View)

    Percentage of vote: 24.22%

  3. Full multistrike (4 votes [3.12%] - View)

    Percentage of vote: 3.12%

  4. Mix mutlistrike with haste (13 votes [10.16%] - View)

    Percentage of vote: 10.16%

  5. Full versality (19 votes [14.84%] - View)

    Percentage of vote: 14.84%

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#21 Wrlx

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Posted 04 January 2015 - 07:38 AM

I'd go for full haste in 3s, multistrike/haste in 2s
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#22 Marathi

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Posted 09 January 2015 - 12:11 AM

Still seeing a shit load of variety across these stats, but it does seem to be swinging more in versatility and hastes favour.

Any definite answer to this? Enchants are cheap for a poor scrub like me so I don't want to waste gold switching them up!
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#23 Charred

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Posted 09 January 2015 - 02:51 AM

Still seeing a shit load of variety across these stats, but it does seem to be swinging more in versatility and hastes favour.

Any definite answer to this? Enchants are cheap for a poor scrub like me so I don't want to waste gold switching them up!


I don't think there is a versa enchant? Haste seems by far the most useful.
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#24 watchmepwn

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Posted 09 January 2015 - 02:32 PM

Still seeing a shit load of variety across these stats, but it does seem to be swinging more in versatility and hastes favour.

Any definite answer to this? Enchants are cheap for a poor scrub like me so I don't want to waste gold switching them up!


I'm going haste mixing it up with versa.
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#25 Keelinm1

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Posted 09 January 2015 - 07:06 PM

All will be revealed at 27K
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#26 Dizzeeyo

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Posted 09 January 2015 - 07:15 PM

All will be revealed at 27K

buying conquest gear for honor after reaching 27k conquest earned was removed at the launch of wod btw :)
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No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)


#27 Marathi

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Posted 09 January 2015 - 11:41 PM

I don't think there is a versa enchant? Haste seems by far the most useful.


Yea there is, for cloak/neck/ring.

I've seen some mages look like they've gone haste to 10% then versatility or multi as well. :///
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#28 Hektic

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Posted 10 January 2015 - 12:43 AM

People using spreadsheet to calculate whether versatility is a dps loss are missing the point, it's a hugely beneficial stat for the damage reduction. Combined with flameglow it's a huge difference, however there's also a big defensive benefit to stacking haste from the lower GCD and faster poly's. Personally I'd say haste gives you more options but versatility seems a 'safe' pick
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#29 Saikx

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Posted 10 January 2015 - 12:46 AM

im going full versatility, coupled with flameglow it basically makes you immortal and you get tunneled every game by retard hunter/x/x teams anyways :^)
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#30 Charred

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Posted 10 January 2015 - 12:49 AM

im going full versatility, coupled with flameglow it basically makes you immortal and you get tunneled every game by retard hunter/x/x teams anyways :^)


As RMD(RMP) you do yea, but not as godcomp.


Yea there is, for cloak/neck/ring.

I've seen some mages look like they've gone haste to 10% then versatility or multi as well. :///


I thought you meant weapon for some reason.

Edited by Charred, 10 January 2015 - 12:51 AM.

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#31 Kvxyo

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Posted 10 January 2015 - 02:58 PM

Trying out as much haste as mage is only my alt, I figured it would make it more fun to play and incite faster gameplay. Probs wont but meh.
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#32 Dizzeeyo

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Posted 10 January 2015 - 03:05 PM

im going full versatility, coupled with flameglow it basically makes you immortal and you get tunneled every game by retard hunter/x/x teams anyways :^)

Combined with flameglow it's a huge difference

versatility makes flameglow worse vs low/medium hits (which are what 90% of the damage you take is right now) but ok :)

Edited by Dizzeeyo, 10 January 2015 - 03:12 PM.

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No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)


#33 Saikx

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Posted 10 January 2015 - 03:31 PM

versatility makes flameglow worse vs low/medium hits (which are what 90% of the damage you take is right now) but ok :)

overall you still take less damage? so whats your point
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#34 leek

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Posted 10 January 2015 - 03:37 PM

I personally don't think you need the damage reduction from Versatility (obviously it's not bad - I just think we are tanky as it is without), but it's more for the damage increase - which is nice. However I still prefer Haste, and if I could I would be 15%+ outside of arenas without buffs!

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#35 Dizzeeyo

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Posted 10 January 2015 - 03:40 PM

overall you still take less damage? so whats your point

i just found your logic for stacking versatility amusing when the damage reduction it gives basically replaces the damage reduction from flameglow, thats all :)

Edited by Dizzeeyo, 10 January 2015 - 03:48 PM.

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No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)


#36 Charred

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Posted 10 January 2015 - 03:53 PM

i just found your logic for stacking versatility amusing when the damage reduction it gives basically replaces the damage reduction from flameglow, thats all :)


Erm actually, do you know what the order is the damage reduction is calculated in?

I think you asume that versatility mitigation is applied first, after which flameglow comes into play, which simpyl means flameglow would absorb less. I'd think ti works like this as well.

However in the (less likely) scenario where flameglow mitigation is applied first & versatility mitigation afterwards, shouldn't it still reduce more?
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#37 Dizzeeyo

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Posted 10 January 2015 - 04:09 PM

I think you asume that versatility mitigation is applied first, after which flameglow comes into play, which simpyl means flameglow would absorb less. I'd think ti works like this as well.

from what i've been able to test, that is the way its calculated, go test it replacing versatility bits with same ilvl non versatility bits
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No because the difference is when I play a comp i play it close to skill cap

if anyone needs to be banned, it's you. You do nothing but sit on AJ being a passive aggressive idiot that nobody likes, sorry you stink of washing up liquid.

Feel free to call me an idiot because I'm a hunter or some stupid ass remark but I've actually written all this down on paper

I actually made an appearance at DH2014 and I met up with people from twitch who were involved with the dota 2 / cs tournies that where there, I talked about the game from my perspective as a professional player and we actually shared a lot of opinions. All I'm saying is a lot of people will be VERY surprised about the future of this game in the esport world :)


#38 happycutie

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Posted 10 January 2015 - 04:17 PM

Erm actually, do you know what the order is the damage reduction is calculated in?

I think you asume that versatility mitigation is applied first, after which flameglow comes into play, which simpyl means flameglow would absorb less. I'd think ti works like this as well.

However in the (less likely) scenario where flameglow mitigation is applied first & versatility mitigation afterwards, shouldn't it still reduce more?

both scenarios provides same dmg reduction at the end

but im pretty sure vera dmg reduction is calculated first which makes flame glow less effective vs low hits
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#39 Charred

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Posted 10 January 2015 - 04:57 PM

from what i've been able to test, that is the way its calculated, go test it replacing versatility bits with same ilvl non versatility bits


Yea, it seems the most logical thing as well. Especially since flameglow is counted as an absorb, which indicates its applied after all modifiers.

both scenarios provides same dmg reduction at the end


We're talking about scenarios where versatility reduces the total amount absorbed by flameglow.
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#40 happycutie

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Posted 10 January 2015 - 06:15 PM

Yea, it seems the most logical thing as well. Especially since flameglow is counted as an absorb, which indicates its applied after all modifiers.



We're talking about scenarios where versatility reduces the total amount absorbed by flameglow.


quick math for u:

lets say mage have 6% versatility (3% dmg reduction)
flameglow may absorb up to 1380 dmg but cant exceed 30% of hit dmg

but i guess u know both

so max hit for flameglow that can be fully 30% reduced is 4600 - everything higher will be reduced by 1380, every lower hit will be reduced by 30%

now best scenario - mage is being hit by 4600 hit
after vesatility: 4462
after flameglow: 3123,4

now scenario when flameglow is calculated first:
flameglow: 3220
versatility: 3123,4

as u can see - same dmg reduction
===================================
now what if hit is higher (20k hit..pretty low for some classes):
versatility first: 19400
flameglow (1380 max dmg reduction): 18020

second scenario(which in fact aint wont happen):
flameglow: 18620
versatility: 18061,4
================================
and last scenario - 2k hit
versatility: 1940
flameglow: 1358

and diff reduction order:
flameglow: 1400
versatility: 1358

TL:DR
versatility makes flameglow more effective vs bigger hits and has no side effect on low hits


anyway im stacking haste which is our best defensive stat (faster polly is our best defense)
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